0707070000010000000006660000000000000000010000001321622370200000700000000237.startfplayback -i on -r off -f 1 -e on -h on -t on -a on -k on -s 1 tcur 0 fps 24 tset 0 10 frange 1 240 unitlength 1 unitmass 1 prompt '`strcat(oppwf(), " -> ")`' 0707070000010000000006660000000000000000010000001321622370200001300000001101.variablesset -g E = '2.7182818284590452354' set -g EYE = 'stereo' set -g HIP = 'Z:/CloudStation/Prod/Houidni_work/006_Hexagon/hip/Sample' set -g HIPFILE = 'Z:/CloudStation/Prod/Houidni_work/006_Hexagon/hip/Sample/HexiagonMeshB.hip' set -g HIPNAME = 'HexiagonMeshB' set -g JOB = 'C:/Users/personal' set -g PI = '3.1415926535897932384' set -g POSE = 'C:/Users/personal/Documents/houdini16.5/poselib' set -g _HIP_SAVEPLATFORM = 'Windows 10.0.10586' set -g _HIP_SAVETIME = 'Tue Dec 19 23:52:50 2017' set -g _HIP_SAVEVERSION = '16.5.290' set -g _HIP_SHELFTOOLCOUNT = '0' set -g status = '0' 0707070000010000000006660000000000000000010000001321622370200001100000000310.aliasesalias bye 'quit' alias cd 'opcf' alias cp 'opcp' alias h 'history' alias hython 'python' alias ls 'opls' alias matramp 'opramp' alias opcd 'opcf' alias oppwd 'oppwf' alias pwd 'oppwf' alias rm 'oprm' 0707070000010000000006660000000000000000010000001321622370200001400000000021.takeconfigtakename -g take 0707070000010000000006660000000000000000010000001321622370200001500000000000.hou.session0707070000010000000006660000000000000000010000001321622370200001500000000000.OPlibraries0707070000010000000006660000000000000000010000001321622370200001700000000000.OPpreferences0707070000010000000006660000000000000000010000001321622370200001500000014032.OPfallbacksVop/addconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/addconst otls/OPlibScripted.hda Vop/albedo C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/albedo otls/OPlibVop.hda Vop/alphamix C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/alphamix otls/OPlibVop.hda Vop/clamp C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/clamp otls/OPlibScripted.hda Vop/complement C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/complement otls/OPlibScripted.hda Vop/computelighting C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/computelighting otls/OPlibVop.hda Vop/computetan C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/computetan otls/OPlibVop.hda Vop/conserveenergy C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/conserveenergy otls/OPlibVop.hda Vop/displacenml C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/displacenml otls/OPlibScripted.hda Vop/divconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/divconst otls/OPlibScripted.hda Vop/dot C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/dot otls/OPlibScripted.hda Vop/exp C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/exp otls/OPlibScripted.hda Vop/fit C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/fit otls/OPlibScripted.hda Vop/floattovec C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/floattovec otls/OPlibScripted.hda Vop/fresnel C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/fresnel otls/OPlibScripted.hda Vop/frontface C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/frontface otls/OPlibScripted.hda Vop/hvectovec C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/hvectovec otls/OPlibScripted.hda Vop/ifconnected C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/ifconnected otls/OPlibScripted.hda Vop/inttofloat C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/inttofloat otls/OPlibScripted.hda Vop/invert C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/invert otls/OPlibScripted.hda Vop/isconnected C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/isconnected otls/OPlibScripted.hda Vop/isshadow C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/isshadow otls/OPlibScripted.hda Vop/length C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/length otls/OPlibScripted.hda Vop/luminance C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/luminance otls/OPlibScripted.hda Vop/maddconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/maddconst otls/OPlibScripted.hda Vop/mix C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/mix otls/OPlibScripted.hda Vop/mulconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/mulconst otls/OPlibScripted.hda Vop/negate C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/negate otls/OPlibScripted.hda Vop/normalize C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/normalize otls/OPlibScripted.hda Vop/not C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/not otls/OPlibScripted.hda Vop/pbrdiffuse C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/pbrdiffuse otls/OPlibVop.hda Vop/pbrlighting C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibShopVMantra.hda Vop/pbrlighting otls/OPlibShopVMantra.hda Vop/pbrspecular::2.0 C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/pbrspecular::2.0 otls/OPlibVop.hda Vop/physicalsss C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/physicalsss otls/OPlibVop.hda Vop/pow C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/pow otls/OPlibScripted.hda Vop/qrotate C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/qrotate otls/OPlibScripted.hda Vop/quaternion C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/quaternion otls/OPlibScripted.hda Vop/raybounce C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/raybounce otls/OPlibScripted.hda Vop/reflect C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/reflect otls/OPlibScripted.hda Vop/renderstate C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/renderstate otls/OPlibScripted.hda Vop/restpos::2.0 C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/restpos::2.0 otls/OPlibVop.hda Vop/shadingnormal C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/shadingnormal otls/OPlibScripted.hda Vop/surfacecolor C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/surfacecolor otls/OPlibVop.hda Vop/surfacemodel::2.0 C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/surfacemodel::2.0 otls/OPlibVop.hda Vop/switchlightingbsdf C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/switchlightingbsdf otls/OPlibScripted.hda Vop/tangentnormals C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/tangentnormals otls/OPlibVop.hda Sop/testgeometry_pighead C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibPlaceholder.hda Sop/testgeometry_pighead otls/OPlibPlaceholder.hda Vop/texture C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/texture otls/OPlibScripted.hda Vop/thinfilmfresnel C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/thinfilmfresnel otls/OPlibVop.hda Vop/transform C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/transform otls/OPlibScripted.hda Vop/turbnoise C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/turbnoise otls/OPlibScripted.hda Vop/twoway C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/twoway otls/OPlibScripted.hda Vop/uvcoords C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibVop.hda Vop/uvcoords otls/OPlibVop.hda Vop/vectofloat C:/PROGRA~1/SIDEEF~1/HOUDIN~1.290/houdini/otls/OPlibScripted.hda Vop/vectofloat otls/OPlibScripted.hda 0707070000010000000006660000000000000000010000001321622370200001500000450423.OPdummydefsINDX8 INDEX_SECTION tZ9'houdini.hdalibrary tZ9' Vop/addconst t*Z9' Vop/albedo%Z9' Vop/alphamix*JZ9' Vop/clamp- +Z9'Vop/complement8LZ9'Vop/computelighting?PZ9'Vop/computetanBZ9'Vop/conserveenergyGBZ9'Vop/displacenmlIZ9' Vop/divconstNMZ9'Vop/dotT4 *Z9'Vop/exp]^Z9'Vop/fitdRZ9'Vop/floattovecuZ9' Vop/fresnel{2Z9' Vop/frontfaceDZ9' Vop/hvectovecZ9'Vop/ifconnected Z9'Vop/inttofloatZ9' Vop/invert Z9'Vop/isconnectedZ9' Vop/isshadowZ9' Vop/lengthAZ9' Vop/luminance4Z9' Vop/maddconstnZ9'Vop/mixA DZ9' Vop/mulconstZ9' Vop/negateIZ9' Vop/normalizeZ9'Vop/notˈZ9'Vop/pbrdiffuse΍Z9'Vop/pbrlightingihZ9'Vop/pbrspecular::2.0KZ9'Vop/physicalsss 5Z9'Vop/pow>Z9' Vop/qrotateF`Z9'Vop/quaternionHZ9' Vop/raybounceKZ9' Vop/reflectN|KZ9'Vop/renderstateQZ9'Vop/restpos::2.0koZ9'Vop/shadingnormalp"Z9'Vop/surfacecolort-Z9'Vop/surfacemodel::2.0)pZ9'Vop/switchlightingbsdfZ9'Vop/tangentnormalsZ9'Sop/testgeometry_pigheadhZ9' Vop/textureZ9'Vop/thinfilmfresnelzZ9' Vop/transform!-Z9' Vop/turbnoise) OZ9' Vop/twoway3^Z9' Vop/uvcoordsBNZ9'Vop/vectofloatDe0Z9'6addconst Add Constant oplib:/Vop/addconst?Vop/addconst VOP_addconstVopvopVOPall*Z9'albedoGet BSDF Albedooplib:/Vop/albedo?Vop/albedo VOP_albedoVopZ9'alphamix Alpha Mix oplib:/Vop/alphamix?Vop/alphamix VOP_alphamixVopsubnetSUBvopsurface fog rsl_surfaceZ9'clampClampoplib:/Vop/clamp?Vop/clamp VOP_clampVopvopVOPall*Z9' complement Complement$oplib:/Vop/complement?Vop/complementVOP_complementVopvopVOPall*Z9'computelightingCompute Lighting.oplib:/Vop/computelighting?Vop/computelightingVOP_computelightingVop surface fogZ9' computetanCompute Tangents$oplib:/Vop/computetan?Vop/computetanVOP_computetanVop!displace fog light shadow surfaceZ9'conserveenergyConserve Energy,oplib:/Vop/conserveenergy?Vop/conserveenergyVOP_conserveenergyVopZ9' displacenmlDisplace Along Normal&oplib:/Vop/displacenml?Vop/displacenmlVOP_displacenmlVopvopVOPall"surface displace cvex sop pop rsl*Z9'divconstDivide Constant oplib:/Vop/divconst?Vop/divconst VOP_divconstVopvopVOPall*Z9'dot Dot Productoplib:/Vop/dot?Vop/dotVOP_dotVopvopVOPall*Z9'exp Exponentialoplib:/Vop/exp?Vop/expVOP_expVopvopVOPall*Z9'fit Fit Rangeoplib:/Vop/fit?Vop/fitVOP_fitVopvopVOPall*Z9' floattovecFloat to Vector$oplib:/Vop/floattovec?Vop/floattovecVOP_floattovecVopvopVOPall*Z9'fresnelFresneloplib:/Vop/fresnel?Vop/fresnel VOP_fresnelVopvopVOPallsurface fog rsl_*Z9' frontface Front Face"oplib:/Vop/frontface?Vop/frontface VOP_frontfaceVopvopVOPall%surface fog light shadow photon rsl_*Z9' hvectovecVector4 to Vector"oplib:/Vop/hvectovec?Vop/hvectovec VOP_hvectovecVopvopVOPallZ9' ifconnected If Connected&oplib:/Vop/ifconnected?Vop/ifconnectedVOP_ifconnectedVopvopVOPall*Z9' inttofloatInteger to Float$oplib:/Vop/inttofloat?Vop/inttofloatVOP_inttofloatVopvopVOPallZ9'invertInvertoplib:/Vop/invert?Vop/invert VOP_invertVopvopVOPallZ9' isconnected Is Connected&oplib:/Vop/isconnected?Vop/isconnectedVOP_isconnectedVopvopVOPall*Z9'isshadow Is Shadow Ray oplib:/Vop/isshadow?Vop/isshadow VOP_isshadowVopvopVOPall surface fogZ9'lengthLengthoplib:/Vop/length?Vop/length VOP_lengthVopvopVOPall*Z9' luminance Luminance"oplib:/Vop/luminance?Vop/luminance VOP_luminanceVopvopVOPall*Z9' maddconstMultiply Add Constant"oplib:/Vop/maddconst?Vop/maddconst VOP_maddconstVopvopVOPall*Z9'mixMixoplib:/Vop/mix?Vop/mixVOP_mixVopvopVOPall*Z9'mulconstMultiply Constant oplib:/Vop/mulconst?Vop/mulconst VOP_mulconstVopvopVOPall*Z9'negateNegateoplib:/Vop/negate?Vop/negate VOP_negateVopvopVOPall*Z9' normalize Normalize"oplib:/Vop/normalize?Vop/normalize VOP_normalizeVopvopVOPall*Z9'notNotoplib:/Vop/not?Vop/notVOP_notVopvopVOPall*Z9' pbrdiffusePhysically Based Diffuse$oplib:/Vop/pbrdiffuse?Vop/pbrdiffuse VOP_diffuseVopZ9' pbrlighting PBR Lighting&oplib:/Vop/pbrlighting?Vop/pbrlightingVOP_pbrlightingVopsurfaceZ9'pbrspecular::2.0Physically Based Specular0oplib:/Vop/pbrspecular::2.0?Vop/pbrspecular::2.0 opdef:/Vop/pbrspecular::2.0?IconVop Z9' physicalsss Physical SSS&oplib:/Vop/physicalsss?Vop/physicalsssVOP_physicalsssVop"Z9'powPoweroplib:/Vop/pow?Vop/powVOP_powVopvopVOPall*Z9'qrotateRotate by Quaternionoplib:/Vop/qrotate?Vop/qrotate VOP_qrotateVopvopVOPallZ9' quaternion Quaternion$oplib:/Vop/quaternion?Vop/quaternionVOP_quaternionVopvopVOPallZ9' raybounceRay Bounce Level"oplib:/Vop/raybounce?Vop/raybounce VOP_raybounceVopvopVOPall(surface photon displace light shadow fogZ9'reflectReflectoplib:/Vop/reflect?Vop/reflect VOP_reflectVopvopVOPall*Z9' renderstate Render State&oplib:/Vop/renderstate?Vop/renderstateVOP_renderstateVopvopVOPall(surface photon displace light shadow fogZ9' restpos::2.0 Rest Position(oplib:/Vop/restpos::2.0?Vop/restpos::2.0 VOP_restposVopsurface displace light sop popZ9' shadingnormalShading Normal*oplib:/Vop/shadingnormal?Vop/shadingnormalVOP_shadingnormalVopvopVOPall(surface photon displace light shadow fogZ9' surfacecolor Surface Color(oplib:/Vop/surfacecolor?Vop/surfacecoloropdef:/Vop/surfacecolor?IconVop(surface photon displace light shadow fogZ9'surfacemodel::2.0 Surface Model2oplib:/Vop/surfacemodel::2.0?Vop/surfacemodel::2.0VOP_surfacemodelVop(surface photon displace light shadow fogaZ9'switchlightingbsdfSwitch Lighting BSDF4oplib:/Vop/switchlightingbsdf?Vop/switchlightingbsdfVOP_switchlightingbsdfVopvopVOPall(surface photon displace light shadow fogZ9'tangentnormalsTangent Normals,oplib:/Vop/tangentnormals?Vop/tangentnormalsVOP_tangentnormalsVop!displace fog light shadow surfaceZ9'testgeometry_pigheadTest Geometry: Pig Head8oplib:/Sop/testgeometry_pighead?Sop/testgeometry_pigheadSOP_testgeometry_pigheadSopZ9'textureTextureoplib:/Vop/texture?Vop/texture VOP_textureVopvopVOPall vex* rsl*Z9'thinfilmfresnelThin Film Fresnel.oplib:/Vop/thinfilmfresnel?Vop/thinfilmfresnelVOP_thinfilmfresnelVop(surface photon displace light shadow fogZ9' transform Transform"oplib:/Vop/transform?Vop/transform VOP_transformVopvopVOPallZ9' turbnoiseTurbulent Noise"oplib:/Vop/turbnoise?Vop/turbnoise VOP_turbnoiseVopvopVOPallZ9'twowayTwo Way Switchoplib:/Vop/twoway?Vop/twoway VOP_twowayVopvopVOPall*Z9'uvcoords UV Coords oplib:/Vop/uvcoords?Vop/uvcoords VOP_uvcoordsVop vex* rsl*Z9' vectofloatVector to Float$oplib:/Vop/vectofloat?Vop/vectofloatVOP_vectofloatVopvopVOPall*Z9'INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "addconst" script "addconst" label "addconst" code { "$added = $val + $addconst;" } descriptiveparm addconst input int val "Input Value" output int added "Input Value + Constant" signature "Integer" default { } signature "Float" f { float float } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "4D Vector" v4 { vector4 vector4 } signature "RGB Color" c { color color } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } parm { name addconst label "Add" type float size 1 default { 1.0 } } } INDX DialogScriptZy# Dialog script for albedo automatically generated { name albedo script albedo label Albedo outercode { "#include " "#include " "#include " } code { "VOPint $components = 0;" "if ($diffuse_comp)" " $components |= PBR_DIFFUSE_MASK;" "if ($glossy_comp)" " $components |= PBR_GLOSSY_MASK;" "if ($volume_comp)" " $components |= PBR_VOLUME_MASK;" "" "VOPvector $ii = ($isconnected_nI != 0) ? $nI : normalize(I);" "$albedo = albedo($f, -$ii, $components);" } input bsdf f BSDF input vector nI "Incident Vector" output vector albedo Albedo inputflags f 0 inputflags nI 0 signature "Default Inputs" default { bsdf vector vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } group { name "folder0" label "Bounce Components" parm { name "diffuse_comp" label "Diffuse" type toggle default { "1" } range { 0 1 } } parm { name "glossy_comp" label "Glossy" type toggle default { "1" } range { 0 1 } } parm { name "volume_comp" label "Volume" type toggle default { "0" } range { 0 1 } } } } INDXContentsWZ9' DialogScriptWP30707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "alphamix" script "alphamix" label "alphamix" input vector I "Direction From Eye To Surface" input normal N "Surface Normal" VOP_FLT_INPUT( apara, "Alpha Para", 0.3) VOP_FLT_INPUT( aperp, "Alpha Perp", 0) VOP_FLT_INPUT_R( aroll, "Alpha Roll", 0.025, 0.02, 0.1) } INDX DialogScript ZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "clamp" script "clamp" label "clamp" code { "$clamp = clamp($val, $min, $max);" } input float val "Input Value" input float min "Minimum Value" input float max "Maximum Value" output float clamp "Clamped Value" signature "Float" default { } signature "Integer" i { int int int int } signature "2D Vector" u { vector2 vector2 vector2 vector2 } signature "3D Vector" v { vector vector vector vector } signature "3D Point" p { point point point point } signature "3D Normal" n { normal normal normal normal } signature "RGB Color" c { color color color color } signature "4D Vector" v4 { vector4 vector4 vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector uvector uvector } signature "Uniform 3D Point" up { upoint upoint upoint upoint } signature "Uniform 3D Normal" un { unormal unormal unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor ucolor ucolor } VOP_FLT_PARM(min, "Min", 0) VOP_FLT_PARM(max, "Max", 1) VOP_INT_PARM(min_i, "Min", 0) VOP_INT_PARM(max_i, "Max", 1) VOP_VEC2_PARM(min_u, "Min", 0, 0) VOP_VEC2_PARM(max_u, "Max", 1, 1) VOP_VEC_PARM(min_v, "Min", 0, 0, 0) VOP_VEC_PARM(max_v, "Max", 1, 1, 1) VOP_VEC_PARM(min_p, "Min", 0, 0, 0) VOP_VEC_PARM(max_p, "Max", 1, 1, 1) VOP_VEC_PARM(min_n, "Min", 0, 0, 0) VOP_VEC_PARM(max_n, "Max", 1, 1, 1) VOP_CLR_PARM(min_c, "Min", 0, 0, 0) VOP_CLR_PARM(max_c, "Max", 1, 1, 1) VOP_CLR4_PARM(min_v4, "Min", 0, 0, 0, 0) VOP_CLR4_PARM(max_v4, "Max", 1, 1, 1, 1) VOP_FLT_PARM(min_uf, "Min", 0) VOP_FLT_PARM(max_uf, "Max", 1) VOP_VEC_PARM(min_uv, "Min", 0, 0, 0) VOP_VEC_PARM(max_uv, "Max", 1, 1, 1) VOP_VEC_PARM(min_up, "Min", 0, 0, 0) VOP_VEC_PARM(max_up, "Max", 1, 1, 1) VOP_VEC_PARM(min_un, "Min", 0, 0, 0) VOP_VEC_PARM(max_un, "Max", 1, 1, 1) VOP_CLR_PARM(min_uc, "Min", 0, 0, 0) VOP_CLR_PARM(max_uc, "Max", 1, 1, 1) group { name "gs" obsolete 12.0 } group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScript ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "complement" script "complement" label "complement" code { "$complem = -$val;" "$complem += 1;" } input float val "Input Value" output float complem "Complement: 1 - Input Value" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(val, "Value", 1) VOP_INT_PARM(val_i, "Value", 1) VOP_VEC2_PARM(val_u, "Value", 1, 1) VOP_VEC_PARM(val_v, "Value", 1, 1, 1) VOP_VEC_PARM(val_p, "Value", 1, 1, 1) VOP_VEC_PARM(val_n, "Value", 1, 1, 1) VOP_CLR_PARM(val_c, "Value", 1, 1, 1) VOP_VEC4_PARM(val_v4,"Value", 1, 1, 1, 1) VOP_FLT_PARM(val_uf, "Value", 1) VOP_VEC_PARM(val_uv, "Value", 1, 1, 1) VOP_VEC_PARM(val_up, "Value", 1, 1, 1) VOP_VEC_PARM(val_un, "Value", 1, 1, 1) VOP_CLR_PARM(val_uc, "Value", 1, 1, 1) group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDXContentsWZ9' DialogScriptWT0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for computelighting automatically generated 01/23/15 10:56:51 { name computelighting script computelighting label "Compute Lighting" input bsdf F F input vector Of "Surface Opacity" input vector Ce Ce output vector Cf Cf inputflags F 0 inputflags Of 0 inputflags Ce 0 signature "Default Inputs" default { bsdf vector vector vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } parm { name "Of" label "Surface Opacity" type float invisible size 3 default { "1" "1" "1" } range { 0 10 } export none } parm { name "Ce" label "Ce" type float invisible size 3 default { "0" "0" "0" } range { 0 10 } export none } } INDXContentsWZ9' DialogScriptWDZx0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for computetan automatically generated { name computetan script computetan label "Compute Tangents" outercode { "#include \"voplib.h\"" } input string tstyle "Tangent Style" input vector uv Parameter input vector N "Surface Normal" input vector utan "U Tangent" input vector vtan "V Tangent" input float angle Angle output vector _utan "U Tangent" output vector _vtan "V Tangent" inputflags tstyle 0 inputflags uv 0 inputflags N 0 inputflags utan 0 inputflags vtan 0 inputflags angle 0 signature "Default Inputs" default { string vector vector vector vector float vector vector } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0,0,0) } help { "" } parm { name "tstyle" label "Tangent Style" type string default { "geo" } menu { "geo" "Use Geometric Tangents" "world" "Intrinsic World Space" "object" "Intrinsic Object Space" "uv" "Compute From UV" "inputs" "Use Connected utan, vtan" } range { 0 1 } } } INDXContentsWZ9' DialogScriptWZx0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for conserveenergy automatically generated { name conserveenergy script conserveenergy label "Conserve Energy" code { "" } input bsdf f BSDF output bsdf _f f output float scale scale inputflags f 0 signature "Default Inputs" default { bsdf bsdf float } outputoverrides default { ___begin auto (0) ___begin auto (0) } help { "" } } INDX DialogScriptZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "displacenml" script "displacenml" label "displacenml" outercode { INCLUDE_VOPLIB } code { "vop_displaceAlongNormal(($isconnected_P != 0) ? $P : P," " ($isconnected_nN != 0) ? $nN : normalize(N)," " $amount, $scale, $sshear, $tshear," " $polys, $objspace, $bump, $dispP, $dispN);" } input point P "Position" input normal nN "Normal Vector" VOP_FLT_INPUT( amount, "Displacement Amount", 0) VOP_FLT_INPUT_R( scale, "Scale", 1, -1, 1) VOP_FLT_INPUT_R( sshear, "S Shear", 0, -1, 1) VOP_FLT_INPUT_R( tshear, "T Shear", 0, -1, 1) VOP_TOGGLE_INPUT( polys, "Ensure Proper Smooth-Shading Of Polygons", 1) VOP_TOGGLE_INPUT( objspace, "Object Space", 0) VOP_TOGGLE_INPUT( bump, "Bump Only", 0) output point dispP "Displaced Position" output normal dispN "Displaced Normal" } INDX DialogScript!ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "divconst" script "divconst" label "divconst" code { "$scaled = $val * (1.0 / $divconst);" } descriptiveparm divconst input float val "Input Value" output float scaled "Input Value / Constant" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "BSDF" b { bsdf bsdf } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(divconst, "Divider", 1) } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "dot" script "dot" label "dot" outercode { INCLUDE_VOPLIB } code { "$dotprod = vop_dot($vec1, $vec2);" } input vector vec1 "Vector 1" input vector vec2 "Vector 2" output float dotprod "Dot Product" VOP_VEC_PARM(vec1, "Vector 1", 1, 0, 0) VOP_VEC_PARM(vec2, "Vector 2", 0, 1, 0) VOP_CLR_PARM(vec1_c, "Color 1", 1, 0, 0) VOP_CLR_PARM(vec2_c, "Color 2", 0, 1, 0) VOP_VEC_PARM(vec1_uv, "Vector 1", 1, 0, 0) VOP_VEC_PARM(vec2_uv, "Vector 2", 0, 1, 0) VOP_CLR_PARM(vec1_uc, "Color 1", 1, 0, 0) VOP_CLR_PARM(vec2_uc, "Color 2", 0, 1, 0) signature "3D Vector" default { } signature "3D Vector/Point" vp { vector point float } signature "3D Vector/Normal" vn { vector normal float } signature "3D Point/Vector" pv { point vector float } signature "3D Point/Point" pp { point point float } signature "3D Point/Normal" pn { point normal float } signature "3D Normal/Vector" nv { normal vector float } signature "3D Normal/Point" np { normal point float } signature "3D Normal/Normal" nn { normal normal float } signature "RGB Color" c { color color float } signature "Uniform 3D Vector" uv { uvector uvector ufloat } signature "Uniform 3D Vector/Point" vp { uvector upoint ufloat } signature "Uniform 3D Vector/Normal" vn { uvector unormal ufloat } signature "Uniform 3D Point/Vector" pv { upoint uvector ufloat } signature "Uniform 3D Point/Point" pp { upoint upoint ufloat } signature "Uniform 3D Point/Normal" pn { upoint unormal ufloat } signature "Uniform 3D Normal/Vector" nv { unormal uvector ufloat } signature "Uniform 3D Normal/Point" np { unormal upoint ufloat } signature "Uniform 3D Normal/Normal" nn { unormal unormal ufloat } signature "Uniform RGB Color" uc { ucolor ucolor ufloat } group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "exp" script "exp" label "exp" outercode { INCLUDE_VOPLIB } code { "$exp = vop_exp($val);" } input float val "Input Value" output float exp "Exponent Value" signature "Float" default { } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(val, "Value", 1) VOP_VEC2_PARM(val_u, "Value", 1, 1) VOP_VEC_PARM(val_v, "Value", 1, 1, 1) VOP_VEC_PARM(val_p, "Value", 1, 1, 1) VOP_VEC_PARM(val_n, "Value", 1, 1, 1) VOP_CLR_PARM(val_c, "Value", 1, 1, 1) VOP_VEC4_PARM(val_v4,"Value", 1, 1, 1, 1) VOP_FLT_PARM(val_uf, "Value", 1) VOP_VEC_PARM(val_uv, "Value", 1, 1, 1) VOP_VEC_PARM(val_up, "Value", 1, 1, 1) VOP_VEC_PARM(val_un, "Value", 1, 1, 1) VOP_CLR_PARM(val_uc, "Value", 1, 1, 1) group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScriptYZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "fit" script "fit" label "fit" outercode { INCLUDE_VOPLIB } code { "$shift = vop_fit($val, $srcmin, $srcmax, $destmin, $destmax);" } input float val "Input Value" input float srcmin "Minimum Value In Source Range" input float srcmax "Maximum Value In Source Range" input float destmin "Minimum Value In Destination Range" input float destmax "Maximum Value In Destination Range" output float shift "Shifted Value" signature "Float" default { } signature "2D Vector" v2 { vector2 vector2 vector2 vector2 vector2 vector2 } signature "3D Vector" v { vector vector vector vector vector vector } signature "3D Point" p { point point point point point point } signature "3D Normal" n { normal normal normal normal normal normal } signature "RGB Color" c { color color color color color color } signature "4D Vector" v4 { vector4 vector4 vector4 vector4 vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector uvector uvector uvector uvector } signature "Uniform 3D Point" up { upoint upoint upoint upoint upoint upoint } signature "Uniform 3D Normal" un { unormal unormal unormal unormal unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor ucolor ucolor ucolor ucolor } VOP_FLT_PARM(srcmin, "Source Min", 0) VOP_FLT_PARM(srcmax, "Source Max", 1) VOP_FLT_PARM(destmin, "Destination Min", 0) VOP_FLT_PARM(destmax, "Destination Max", 1) VOP_VEC2_PARM(srcmin_v2, "Source Min", 0, 0) VOP_VEC2_PARM(srcmax_v2, "Source Max", 1, 1) VOP_VEC2_PARM(destmin_v2, "Destination Min", 0, 0) VOP_VEC2_PARM(destmax_v2, "Destination Max", 1, 1) VOP_VEC_PARM(srcmin_v, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_v, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_v, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_v, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_p, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_p, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_p, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_p, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_n, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_n, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_n, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_n, "Destination Max", 1, 1, 1) VOP_CLR_PARM(srcmin_c, "Source Min", 0, 0, 0) VOP_CLR_PARM(srcmax_c, "Source Max", 1, 1, 1) VOP_CLR_PARM(destmin_c, "Destination Min", 0, 0, 0) VOP_CLR_PARM(destmax_c, "Destination Max", 1, 1, 1) VOP_VEC4_PARM(srcmin_v4, "Source Min", 0, 0, 0, 0) VOP_VEC4_PARM(srcmax_v4, "Source Max", 1, 1, 1, 1) VOP_VEC4_PARM(destmin_v4, "Destination Min", 0, 0, 0, 0) VOP_VEC4_PARM(destmax_v4, "Destination Max", 1, 1, 1, 1) VOP_FLT_PARM(srcmin_uf, "Source Min", 0) VOP_FLT_PARM(srcmax_uf, "Source Max", 1) VOP_FLT_PARM(destmin_uf, "Destination Min", 0) VOP_FLT_PARM(destmax_uf, "Destination Max", 1) VOP_VEC_PARM(srcmin_uv, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_uv, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_uv, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_uv, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_up, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_up, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_up, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_up, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_un, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_un, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_un, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_un, "Destination Max", 1, 1, 1) VOP_CLR_PARM(srcmin_uc, "Source Min", 0, 0, 0) VOP_CLR_PARM(srcmax_uc, "Source Max", 1, 1, 1) VOP_CLR_PARM(destmin_uc, "Destination Min", 0, 0, 0) VOP_CLR_PARM(destmax_uc, "Destination Max", 1, 1, 1) group { name "gs" obsolete 12.0 } group { name "gv" obsolete 12.0 } group { name "gv4" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "floattovec" script "floattovec" label "floattovec" outercode { INCLUDE_VOPLIB } code { "$vec = vop_floattovec($fval1, $fval2, $fval3);" } input float fval1 "Component 1" input float fval2 "Component 2" input float fval3 "Component 3" output vector vec "Output Vector" VOP_FLT_PARM(fval1, "Component 1", 0) VOP_FLT_PARM(fval2, "Component 2", 0) VOP_FLT_PARM(fval3, "Component 3", 0) VOP_FLT_PARM(fval1_uv, "Component 1", 0) VOP_FLT_PARM(fval2_uv, "Component 2", 0) VOP_FLT_PARM(fval3_uv, "Component 3", 0) signature "3D Vector" default { } signature "3D Point" p { float float float point } signature "3D Normal" n { float float float normal } signature "RGB Color" c { float float float color } signature "Uniform 3D Vector" uv { ufloat ufloat ufloat uvector } signature "Uniform 3D Point" up { ufloat ufloat ufloat upoint } signature "Uniform 3D Normal" un { ufloat ufloat ufloat unormal } signature "Uniform RGB Color" uc { ufloat ufloat ufloat ucolor } } INDX DialogScriptZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "fresnel" script "fresnel" label "fresnel" code { "vector $myI = ($isconnected_nI != 0) ? $nI : normalize(I);" "vector $myN = ($isconnected_nN != 0) ? $nN : normalize(N);" "fresnel($myI, $myN, $eta, $kr, $kt, $R, $T);" } input vector nI "Normalized Incident Vector" input normal nN "Normalized Surface Normal" input float eta "Index Of Refraction" output float kr "Reflected Light" output float kt "Transmitted (i.e. Refracted) Light" output vector R "Reflection Vector" output vector T "Transmission (i.e. Refraction) Vector" parm { name eta label "Index Of Refraction" type float size 1 default { 0.8 } range { 0.1 1 } } } INDX DialogScriptZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "frontface" script "frontface" label "frontface" outercode { INCLUDE_VOPLIB } code { "VOPvector $myI = $isconnected_I != 0 ? $I : I;" "VOPnormal $myN = $isconnected_N != 0 ? $N : N;" "$frontN = vop_frontface($myN, $myI);" "if ($normalize)" " $frontN = normalize($frontN);" } input vector I "Incident Vector" input normal N "Surface Normal" output normal frontN "Front-Facing Surface Normal" signature "Varying Normal" default { } signature "Uniform Normal" un { uvector unormal unormal } parm { name normalize label "Normalize Output Vector" type toggle default { 1 } } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "hvectovec" script "hvectovec" label "hvectovec" code { "$vec = (vector)$hvec;" "$fval4 = getcomp($hvec, 3);" } input vector4 hvec "Input Vector4" output vector vec "Output Vector" output float fval4 "Fourth Component" parm { name hvec label "Input Vector4" type float size 4 default { 0 0 0 0 } } } INDX DialogScript _ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "ifconnected" script "ifconnected" label "ifconnected" code { "$result = $isconnected_connected != 0 ? $connected : $notconnected;" } outercode { "#include " } input float connected "Input Tested For Connectivity" input float notconnected "Default If First Input Not Connected" output float result "Output Value" signature "Float" default { } signature "Integer" i { int int int } signature "String" s { string string string } signature "2D Vector" u { vector2 vector2 vector2 } signature "3D Vector" v { vector vector vector } signature "3D Point" p { point point point } signature "3D Normal" n { normal normal normal } signature "RGB Color" c { color color color } signature "4D Vector" v4 { vector4 vector4 vector4 } signature "3x3 Matrix" m3 { matrix3 matrix3 matrix3 } signature "4x4 Matrix" m { matrix matrix matrix } signature "BSDF" bsdf { bsdf bsdf bsdf } signature "Shader Layer" sl { struct_ShaderLayer struct_ShaderLayer struct_ShaderLayer } signature "Uniform Float" uf { ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector uvector } signature "Uniform 3D Point" up { upoint upoint upoint } signature "Uniform 3D Normal" un { unormal unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor ucolor } signature "Uniform 4x4 Matrix" um { umatrix umatrix umatrix } VOP_FLT_PARM(notconnected, "Default Value", 0) VOP_INT_PARM(notconnected_i, "Default Value", 0) VOP_STR_PARM(notconnected_s, "Default Value", "") VOP_VEC2_PARM(notconnected_u, "Default Value", 0, 0) VOP_VEC_PARM(notconnected_v, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_p, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_n, "Default Value", 0, 0, 0) VOP_CLR_PARM(notconnected_c, "Default Value", 0, 0, 0) VOP_VEC4_PARM(notconnected_v4, "Default Value", 0, 0, 0, 0) parm { name notconnected_m3 label "Default Value" type float size 9 default { 1 0 0 0 1 0 0 0 1 } } parm { name notconnected_m label "Default Value" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } VOP_FLT_PARM(notconnected_uf, "Default Value", 0) VOP_VEC_PARM(notconnected_uv, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_up, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_un, "Default Value", 0, 0, 0) VOP_CLR_PARM(notconnected_uc, "Default Value", 0, 0, 0) parm { name notconnected_um label "Default Value" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } group { name "g0" obsolete 12.0 } group { name "g1" obsolete 12.0 } group { name "g2" obsolete 12.0 } } INDX DialogScript`ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "inttofloat" script "inttofloat" label "inttofloat" code { "$fval = (float)$ival;" } input int ival "Integer Value" output float fval "Float Output" parm { name ival label "Integer Input" type int size 1 default { 0 } } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "invert" script "invert" label "invert" code { "#if !strcmp($signature, \"f\")" " $inverse = 1.0 / $val;" "#else" " $inverse = invert($val);" "#endif" } input matrix val "Input Value" output matrix inverse "Inverted Value" signature "4x4 Matrix" default { } signature "3x3 Matrix" m3 { matrix3 matrix3 } signature "2x2 Matrix" m2 { matrix2 matrix2 } signature "Float" f { float float } parm { name val label "Value" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } parm { name val_m3 label "Value" type float size 9 default { 1 0 0 0 1 0 0 0 1 } } parm { name val_m2 label "Value" type float size 4 default { 1 0 0 1 } } parm { name val_f label "Value" type float size 1 default { 1 } } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "isconnected" script "isconnected" label "isconnected" code { "$connected = $isconnected_input ? 1 : 0;" } outercode { "#include " } input float input "Input" output int connected "Input Connected Or Not" signature "Float" default { } signature "Integer" i { int int } signature "String" s { string int } signature "3D Vector" v { vector int } signature "3D Point" p { point int } signature "3D Normal" n { normal int } signature "RGB Color" c { color int } signature "4D Vector" v4 { vector4 int } signature "3x3 Matrix" m3 { matrix3 int } signature "4x4 Matrix" m { matrix int } signature "BSDF" b { bsdf int } signature "Shader Layer" sl { struct_ShaderLayer int } signature "Uniform Float" uf { ufloat int } signature "Uniform 3D Vector" uv { uvector int } signature "Uniform 3D Point" up { upoint int } signature "Uniform 3D Normal" un { unormal int } signature "Uniform RGB Color" uc { ucolor int } signature "Uniform 4x4 Matrix" um { umatrix int } } INDX DialogScriptZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "isshadow" script "isshadow" label "isshadow" code { "$isshadow = isshadowray();" } output int isshadow "Is Shadow Ray" } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "length" script "length" label "length" code { "$len = length($vec);" } input vector vec "Vector" output float len "Vector Length" signature "3D Vector" default { } signature "2D Vector" u { vector2 float } signature "3D Point" p { point float } signature "3D Normal" n { normal float } signature "4D Vector" v4 { vector4 float } signature "Uniform 3D Vector" uv { uvector ufloat } signature "Uniform 3D Point" up { upoint ufloat } signature "Uniform 3D Normal" un { unormal float } VOP_VEC_PARM(vec, "Value", 1, 1, 1) VOP_VEC2_PARM(vec_u, "Value", 1, 1) VOP_VEC_PARM(vec_p, "Value", 1, 1, 1) VOP_VEC_PARM(vec_n, "Value", 1, 1, 1) VOP_VEC4_PARM(vec_v4, "Value", 1, 1, 1, 1) VOP_VEC_PARM(vec_uv, "Value", 1, 1, 1) VOP_VEC_PARM(vec_up, "Value", 1, 1, 1) VOP_VEC_PARM(vec_un, "Value", 1, 1, 1) group { name "g0" obsolete 12.0 } } INDX DialogScriptsZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "luminance" script "luminance" label "luminance" outercode { INCLUDE_VOPLIB } code { "$lum = vop_luminance($rgb);" } input color rgb "RGB color" output float lum "Luminance" VOP_CLR_PARM(rgb, "RGB Color", 0, 0, 0) } INDX DialogScriptBZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "maddconst" script "maddconst" label "maddconst" code { "$scaled = ($val + $preadd) * $mulconst + $postadd;" } input float val "Input Value" output float scaled "Scaled And Shifted Value" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(preadd, "Pre-Add", 0) VOP_FLT_PARM(mulconst, "Multiplier", 1) VOP_FLT_PARM(postadd, "Post-Add", 0) } INDX DialogScript ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "mix" script "mix" label "mix" code { "#ifdef __vex" " $blend = lerp($input1, $input2, $bias);" "#else" " $blend = mix($input1, $input2, $bias);" "#endif" } input float input1 "Input 1" input float input2 "Input 2" input float bias "Interpolation Bias" output float blend "Interpolated Value" signature "Float" default { } signature "2D Vector" u { vector2 vector2 float vector2 } signature "3D Vector" v { vector vector float vector } signature "3D Point" p { point point float point } signature "3D Normal" n { normal normal float normal } signature "RGB Color" c { color color float color } signature "4D Vector" v4 { vector4 vector4 float vector4 } signature "BSDF" b { bsdf bsdf float bsdf } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector ufloat uvector } signature "Uniform 3D Point" up { upoint upoint ufloat upoint } signature "Uniform 3D Normal" un { unormal unormal ufloat unormal } signature "Uniform RGB Color" uc { ucolor ucolor ufloat ucolor } VOP_FLT_PARM_R(bias, "Bias", .5, 0, 1) VOP_FLT_PARM(input1, "Input 1", 0) VOP_FLT_PARM(input2, "Input 2", 1) VOP_VEC2_PARM(input1_u, "Input 1", 0, 0) VOP_VEC2_PARM(input2_u, "Input 2", 1, 1) VOP_VEC_PARM(input1_v, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_v, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_p, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_p, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_n, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_n, "Input 2", 1, 1, 1) VOP_CLR_PARM(input1_c, "Input 1", 0, 0, 0) VOP_CLR_PARM(input2_c, "Input 2", 1, 1, 1) VOP_VEC4_PARM(input1_v4, "Input 1", 0, 0, 0, 0) VOP_VEC4_PARM(input2_v4, "Input 2", 1, 1, 1, 1) VOP_FLT_PARM(input1_uf, "Input 1", 0) VOP_FLT_PARM(input2_uf, "Input 2", 1) VOP_VEC_PARM(input1_uv, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_uv, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_up, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_up, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_un, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_un, "Input 2", 1, 1, 1) VOP_CLR_PARM(input1_uc, "Input 1", 0, 0, 0) VOP_CLR_PARM(input2_uc, "Input 2", 1, 1, 1) group { name "gf" obsolete 12.0 } group { name "gs" obsolete 12.0 } group { name "gv" obsolete 12.0 } group { name "gv4" obsolete 12.0 } } INDX DialogScriptZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "mulconst" script "mulconst" label "mulconst" code { "$scaled = $val * $mulconst;" } descriptiveparm mulconst input float val "Input Value" output float scaled "Input Value * Constant" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "BSDF" b { bsdf bsdf } signature "4D Vector" v4 { vector4 vector4 } signature "3x3 Matrix" m3 { matrix3 matrix3 } signature "4x4 Matrix " m4 { matrix matrix } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } parm { name mulconst label "Multiplier" type float size 1 default { 1.0 } } } INDX DialogScriptxZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "negate" script "negate" label "negate" code { "$negated = -$val;" } input int val "Input Value" output int negated "Negated Value" signature "Integer" default { } signature "Float" f { float float } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } } INDX DialogScriptoZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "normalize" script "normalize" label "normalize" code { "$nvec = normalize($vec);" } input normal vec "Input Vector" output normal nvec "Normalized Vector" signature "3D Normal" default { } signature "2D Vector" u { vector2 vector2 } signature "3D Point" p { point point } signature "3D Vector" v { vector vector } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Vector" uv { uvector uvector } VOP_VEC_PARM(vec, "Normal", 1, 0, 0) VOP_VEC2_PARM(vec_u, "Normal", 1, 0) VOP_VEC_PARM(vec_p, "Normal", 1, 0, 0) VOP_VEC_PARM(vec_v, "Normal", 1, 0, 0) VOP_VEC4_PARM(vec_v4, "Quaternion", 0, 0, 0, 1) VOP_VEC_PARM(vec_un, "Normal", 1, 0, 0) VOP_VEC_PARM(vec_up, "Normal", 1, 0, 0) VOP_VEC_PARM(vec_uv, "Normal", 1, 0, 0) group { name "g0" obsolete 12.0 } group { name "g1" obsolete 12.0 } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "not" script "not" label "not" code { "#ifdef __vex" " if ($bitwise)" " $not = ~$input;" " else" " $not = !$input;" "#else" " $not = ($input == 0) ? 1 : 0;" "#endif" } input int input "Input Value" output int not "\"Not\" Input" parm { name bitwise label "Bitwise Operation" type toggle size 1 default { 0 } } } INDX DialogScriptS0|# Dialog script for pbrdiffuse automatically generated 03/24/14 17:24:12 { name pbrdiffuse script pbrdiffuse label "Physically Based Diffuse" outercode { "" } code { "#ifdef VOP_SHADING" "vector $tnN = $isconnected_nN ? $nN : normalize(N);" "vector $tNg = dot($tnN, Ng) > 0 ? Ng : -Ng;" "#else" "vector $tnN = $isconnected_nN ? $nN : {0, 1, 0};" "vector $tNg = $tnN;" "#endif" "" "if ($model != \"translucent\")" "{" " if ($drough > 0)" " $f = 2.0*diffuse($tnN, $tNg, $drough, \"label\", $label);" " else" " $f = 2.0*diffuse($tnN, $tNg, \"label\", $label);" "}" "else" "{" " $f = 2.0*translucent($tnN, $tNg, \"label\", $label);" "}" } input string model "Diffuse Model" input string label "Component Label" input vector nN Normal input float drough "Diffuse Roughness" output bsdf f BSDF inputflags model 0 inputflags label 0 inputflags nN 0 inputflags drough 0 signature "Default Inputs" default { string string vector float bsdf } outputoverrides default { ___begin auto (0) } help { "" } parm { name "model" label "Diffuse Model" type string default { "diffuse" } menu { "diffuse" "Diffuse" "translucent" "Translucent" } range { 0 1 } export none } parm { name "label" label "Component Label" type string default { "" } menureplace { "diffuse" "Diffuse" "specular" "Specular" "reflect" "Reflect" "refract" "Refract" } range { 0 1 } export none } parm { name "drough" label "Diffuse Roughness" type float default { "0" } disablewhen "{ model == translucent }" range { 0 1 } export none } } INDX DialogScript SPEC_MIN_WIDTH) || $rough > SPEC_MIN_WIDTH;" "if ($isglossy)" "{" " float $uexp, $vexp;" " float $rough2;" " " " if($model == \"blinn\" || $model == \"ggx\")" " {" " // square roughness to get a more linear mapping" " $rough2 = $rough*$rough;" " }" " else" " {" " $rough2 = $rough;" " }" " " " $uexp = $vexp = pbrspecular_rough_to_exponent($rough2);" " vector $tanu, $tanv;" "#ifdef VOP_SHADING" " $tanu = $isconnected_utan ? $utan : normalize(dPds);" " $tanv = $isconnected_vtan ? $vtan : normalize(dPdt);" "#else" " $tanu = $isconnected_utan ? $utan : {1, 0, 0};" " $tanv = $isconnected_vtan ? $vtan : {0, 0, 1};" "#endif" " " " // for now always compute frame for ggx, regardless of aniso being near 0" " if (($model != \"cone\" && abs($aniso) > SPEC_MIN_WIDTH))// || $model == 'ggx')" " {" " if ($aniso_angle != 0)" " {" " matrix3 $rot = ident();" " rotate($rot, radians($aniso_angle), cross($tanu, $tanv));" " $tanu *= $rot;" " $tanv *= $rot;" " }" " " " " " " " if ($aniso < 0)" " $uexp *= pbrspecular_toexponent(1+($aniso));" " else" " $vexp *= pbrspecular_toexponent(1-($aniso));" " " " if ($model == \"blinn\")" " {" " $f = ashikhmin($tnN, $uexp, $vexp, $tanu, $tanv, \"label\", $label);" " }" " else if ($model == \"ggx\")" " {" " // make orthonormal" " $tanv = normalize(cross($tnN,$tanu));" " $tanu = normalize(cross($tnN,$tanv));" " " " int $flip = $aniso < 0;" " " " float $aspect = sqrt(1.0-abs($aniso)*0.9); " " float $alphax = max(0.001, $rough2/$aspect);" " float $alphay = max(0.001, $rough2*$aspect);" " float $alphaG = min($alphax, $alphay);" " " " $f = cvex_bsdf(" " \"oplib:/Shop/ggx_eval?Shop/ggx_eval\"," " \"oplib:/Shop/ggx_sample?Shop/ggx_sample\"," " \"label\", $label," " \"aniso\", 1," " \"ng\", normalize(Ng)," " \"nn\", (vector)$tnN," " \"xg\", (vector)select($flip, $tanv, $tanu)," " \"yg\", (vector)select($flip, $tanu, $tanv)," " \"alphax\", (float)$alphax," " \"alphay\", (float)$alphay," " \"alphaG\", (float)$alphaG," " \"masking\", 1);" " }" " else" " {" " $f = phonglobe($tnN, $tnR, $uexp, $vexp, $tanu, $tanv, \"label\", $label);" " }" " }" " else" " {" " if ($model == \"cone\")" " {" " float $newangle = pbrspecular_rough_to_angle($rough2);" " $f = cone($tnN, $tnR, $newangle, \"label\", $label);" " }" " else if ($model == \"blinn\")" " {" " $f = blinn($tnN, $uexp, \"label\", $label);" " }" " else if($model == \"ggx\")" " {" " // make orthonormal" " $tanv = normalize(cross($tnN,$tanu));" " $tanu = normalize(cross($tnN,$tanv));" " " " int $flip = $aniso < 0;" " " " float $alpha = max(0.001, $rough2);" " " " $f = cvex_bsdf(" " \"oplib:/Shop/ggx_eval?Shop/ggx_eval\"," " \"oplib:/Shop/ggx_sample?Shop/ggx_sample\"," " \"label\", $label," " \"aniso\", 0," " \"ng\", normalize(Ng)," " \"nn\", (vector)$tnN," " \"xg\", (vector)select($flip, $tanv, $tanu)," " \"yg\", (vector)select($flip, $tanu, $tanv)," " \"alphax\", (float)$alpha," " \"alphay\", (float)$alpha," " \"alphaG\", (float)$alpha," " \"masking\", 1);" " }" " else" " {" " $f = phonglobe($tnN, $tnR, $uexp, \"label\", $label);" " }" " }" " $f *= 1.0 / luminance(albedo($f));" "}" "" "$f *= $isglossy;" "$f += !$isglossy * specular($tnR, \"label\", $label);" } input string model "Specular Model" input string label "Component Label" input vector nR Direction input vector nN Normal input vector nI "Incident Direction" input float aniso "Anisotropic Bias" input vector utan "U Tangent" input vector vtan "V Tangent" input float aniso_angle "Anisotropic Angle" input float rough Roughness output bsdf f BSDF inputflags model 0 inputflags label 0 inputflags nR 0 inputflags nN 0 inputflags nI 0 inputflags aniso 0 inputflags utan 0 inputflags vtan 0 inputflags aniso_angle 0 inputflags rough 0 signature "Default Inputs" default { string string vector vector vector float vector vector float float bsdf } outputoverrides default { ___begin auto (0) } help { "" } parm { name "model" label "Specular Model" type ordinal default { "0" } menu { "phong" "Phong" "blinn" "Blinn" "cone" "Cone" "ggx" "GGX" } range { 0 1 } export none } parm { name "label" label "Component Label" type string default { "" } menureplace { "diffuse" "Diffuse" "specular" "Specular" "reflect" "Reflect" "refract" "Refract" } range { 0 1 } export none } parm { name "rough" label "Roughness" type float default { "0.1" } range { 0 1 } export none } parm { name "aniso" label "Anisotropic Bias" type float default { "0" } disablewhen "{ model == cone }" range { -1 1 } export none } parm { name "aniso_angle" label "Anisotropic Angle" type angle default { "0" } disablewhen "{ model == cone }" range { 0 360 } export none } } INDX DialogScript5}X=# Dialog script for physicalsss automatically generated { name physicalsss script physicalsss label "Physical SSS" outercode { "#include " "#include " "#include " "#include " "" "import physicalsss_single;" "import physicalsss_multi;" } code { "VOPvector $_p = ($isconnected_p != 0) ? $p : P;" "VOPvector $bp = ($isconnected_blurp != 0) ? $blurp : getblurP(0);" "VOPnormal $_n = ($isconnected_n != 0) ? $n : normalize(N);" "VOPfloat $eta = max(0.0, $oior / $iior);" "VOPvector $_t = ($isconnected_t != 0) ? normalize($t) : normalize(refract(normalize(I), $_n, $eta));" "" "VOPfloat $_g = clamp($g, -0.99, 0.99);" "VOPvector $_absrp = 1.0;" "VOPvector $scatr = 0.0;" "VOPfloat $_kt = 0.0;" "" "if ($isconnected_kt != 0)" "{" " $_kt = $kt;" " $kr = 1.0 - $_kt;" "}" "else" " fresnel(-$_t, -$_n, 1.0 / $eta, $kr, $_kt);" "" "$clr = 0;" "$opacity = 1;" "$sss_single = 0;" "$sss_multi = 0;" "$multiloclclr = 0;" "$multiglobclr = 0;" "" "if ($mode == 1) // physical mode" "{" " $scatr = $redscatr / ((1.0 - $_g) * $scatrscale);" " $_absrp = $absrp / $scatrscale;" "}" "else // artist mode" "{" " VOPvector $_redscatr, $redext, $redalbedo;" "" " // Compute the reduced albedo." " $redalbedo = vop_sss_reduced_albedo($diffuseclr, $eta, 1e-9);" " $redalbedo = clamp($redalbedo, { 0.0, 0.0, 0.0 }, { 0.99999999, 0.99999999, 0.99999999 });" "" " // Compute the absorption and scattering coefficients." " $redext = luminance($attenclr);" " $redext /= max($attenclr / $redext, 1e-3);" " $redext *= max(0.0, $attendensity);" " $_redscatr = $redalbedo * $redext;" " $_absrp = $redext - $_redscatr;" " $scatr = $_redscatr * (1.0 / (1.0 - $_g));" "}" "" "if (isshadowray())" " $opacity = vop_sss_opacity($_p, $_n, normalize(I), $_absrp, $scatr);" "else" "{" " if ($singlesss)" " {" " physicalsss_single(" " \"Cf\", $sss_single," " \"P\", $_p," " \"N\", $_n," " \"I\", $_t," " \"absrp\", $_absrp," " \"scatr\", $scatr," " \"g\", $_g," " \"eta\", $eta," " \"optsecond\", $optsingle," " \"nsamples\", $nsingle," " \"spectral\", $spectral);" " $sss_single *= $_kt;" " }" "" " if ($multienable)" " {" " vector pos;" " if ($multimodel == \"raytraced\" ||" " $multimodel == \"fullraytraced\" ||" " $multimodel == \"pathtraced\")" " pos = $_p;" " else" " pos = $bp;" "" " physicalsss_multi(" " \"Cf\", $sss_multi," " \"P\", pos," " \"N\", $_n," " \"absrp\", $_absrp," " \"scatr\", $scatr," " \"g\", $_g," " \"eta\", $eta," " \"multimodel\", $multimodel," " \"loclradscale\", $loclradscale," " \"loclquality\", $loclquality," " \"globquality\", $globquality," " \"optsecond\", $optmulti," " \"pcmode\", $pcmode," " \"pcname\", $pcname," " \"pcsavepos\", $pcsavepos," " \"pcsaveirrad\", $pcsaveirrad," " \"pcautosize\", $pcautosize," " \"pcautofactor\", $pcautofactor," " \"pcsize\", $pcsize," " \"pcerror\", 0.1," " \"pcfilter\", $pcfilter," " \"pcfiltersize\", $pcfiltersize," " \"spectral\", $spectral," " \"multiloclclr\", $multiloclclr," " \"multiglobclr\", $multiglobclr);" " $sss_multi *= $_kt;" " }" "" " $clr = $sss_single + $sss_multi;" "}" } input vector p Position input vector blurp "Blur Position" input normal n Normal input vector t Transmitted input float kt "Fresnel Transmission" input int mode "Parameter Mode" input color diffuseclr "Diffuse Color" input float attendensity "Attenuation Density" input color attenclr "Attenuation Color" input vector absrp "Absorption Coefficient (RGB)" input vector redscatr "Reduced Scattering Coefficient (RGB)" input float scatrscale "Scattering Scale" input float g "Scattering Phase" input float iior "Inside IOR" input float oior "Outside IOR" input int spectral "Enable Spectral Scattering" input int singlesss "Enable Single Scattering" input int optsingle "Optimize Secondary Rays" input int nsingle Samples input int multienable "Enable Multiple Scattering" input string multimodel Model input int optmulti "Optimize Secondary Rays" input float loclradscale "Local Radius Scale" input float loclquality "Local Light Quality" input float globquality "Global Light Quality" input int pcmode "Point Cloud Mode" input string pcname "Point Cloud" input int pcsavepos "Cache Positions/Normals/Areas" input int pcsaveirrad "Cache Irradiance" input int pcautosize "Auto Point Cloud Size" input float pcautofactor "Auto Size Factor" input int pcsize "Point Cloud Size" input int pcfilter "Filter Multiple Scattering" input int pcfiltersize "Filter Samples" output color clr Color output color opacity Opacity output color sss_single "Single Scattering Color" output color sss_multi "Multiple Scattering Color" output color multiloclclr "Multiple Scattering Color (Local)" output color multiglobclr "Multiple Scattering Color (Global)" output float kr "Fresnel Reflectance" inputflags p 0 inputflags blurp 0 inputflags n 0 inputflags t 0 inputflags kt 0 inputflags mode 1 inputflags diffuseclr 0 inputflags attendensity 0 inputflags attenclr 0 inputflags absrp 1 inputflags redscatr 1 inputflags scatrscale 1 inputflags g 0 inputflags iior 0 inputflags oior 0 inputflags spectral 1 inputflags singlesss 0 inputflags optsingle 1 inputflags nsingle 1 inputflags multienable 0 inputflags multimodel 1 inputflags optmulti 1 inputflags loclradscale 1 inputflags loclquality 1 inputflags globquality 1 inputflags pcmode 1 inputflags pcname 1 inputflags pcsavepos 1 inputflags pcsaveirrad 1 inputflags pcautosize 1 inputflags pcautofactor 1 inputflags pcsize 1 inputflags pcfilter 1 inputflags pcfiltersize 1 signature "Default Inputs" default { vector vector normal vector float int color float color vector vector float float float float int int int int int string int float float float int string int int int float int int int color color color color color color float } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "mode" label "Parameter Mode" type ordinal default { "0" } menu { "0" "Artist" "1" "Physical" } range { 0 1 } } parm { name "diffuseclr" label "Diffuse Color" type color size 3 default { "0.9" "0.9" "0.9" } disablewhen "{ mode != 0 }" range { 0! 1! } parmtag { "export_disable" "1" } parmtag { "script_callback" "kwargs['node'].hdaModule().updatePhysical(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "attendensity" label "Attenuation Density" type float default { "1" } disablewhen "{ mode != 0 }" range { 0! 10 } parmtag { "script_callback" "kwargs['node'].hdaModule().updatePhysical(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "attenclr" label "Attenuation Color" type color size 3 default { "1" "1" "1" } disablewhen "{ mode != 0 }" range { 0! 1! } parmtag { "script_callback" "kwargs['node'].hdaModule().updatePhysical(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "absrp" label "Absorption Coefficient (RGB)" type vector size 3 default { "0.0131039" "0.0131039" "0.0131039" } disablewhen "{ mode != 1 }" range { 0! 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().updateArtist(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "redscatr" label "Reduced Scattering Coefficient (RGB)" type vector size 3 default { "25.4246" "25.4246" "25.4246" } disablewhen "{ mode != 1 }" range { 0! 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().updateArtist(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "scatrscale" label "Scattering Scale" type float default { "1" } disablewhen "{ mode != 1 }" range { 0! 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().updateArtist(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "g" label "Scattering Phase" type float default { "0" } range { -1! 1! } } parm { name "iior" label "Inside IOR" type float default { "1.3" } range { 0! 10 } } parm { name "oior" label "Outside IOR" type float default { "1" } range { 0! 10 } } parm { name "spectral" label "Enable RGB Spectral Scattering" type toggle default { "1" } range { 0 1 } } group { name "single_multi" label "Single Scattering" parm { name "singlesss" label "Enable Single Scattering" type toggle default { "1" } range { 0 1 } } parm { name "optsingle" label "Optimize Secondary Rays" type toggle default { "0" } disablewhen "{ singlesss == 0 }" range { 0 1 } } parm { name "nsingle" label "Samples" type integer default { "1" } disablewhen "{ singlesss == 0 }" range { 0! 10 } } } group { name "single_multi_1" label "Multiple Scattering" parm { name "multienable" label "Enable Multiple Scattering" type toggle default { "1" } range { 0 1 } } parm { name "multimodel" label "Model" type string default { "raytraced" } disablewhen "{ multienable == 0 }" menu { "raytraced" "Ray Traced" "local" "Local BRDF" "global" "Global Point Cloud" "hybrid" "Local And Global" "pathtraced" "Path Traced" } range { 0 1 } } parm { name "globquality" label "Global Light Quality" type float default { "1" } disablewhen "{ multienable == 0 } { multimodel == local }" range { 0! 10 } } parm { name "loclquality" label "Local Light Quality" type float default { "0.1" } disablewhen "{ multienable == 0 } { multimodel != local multimodel != hybrid }" range { 0! 1 } } parm { name "optmulti" label "Optimize Secondary Rays" type toggle default { "0" } disablewhen "{ multienable == 0 } { multimodel == local }" range { 0 1 } } parm { name "sepparm" label "Separator" type separator default { "" } range { 0 1 } } parm { name "loclradscale" label "Local Radius Scale" type float default { "1" } disablewhen "{ multienable == 0 } { multimodel != hybrid }" range { 0! 2 } } parm { name "pcmode" label "Point Cloud Mode" type ordinal default { "0" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid }" menu { "0" "Generate At Render Time" "1" "Read From File" "2" "Write To File" } range { 0 1 } } parm { name "pcname" label "Point Cloud" type file default { "$HIP/${HIPNAME}_${OS}.pc" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 0 }" range { 0 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().checkFileName(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "pcsavepos" label "Cache Positions/Normals/Areas" type toggle default { "0" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode != 2 }" range { 0 1 } } parm { name "pcsaveirrad" label "Cache Irradiance" type toggle default { "0" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode != 2 }" range { 0 1 } } parm { name "pcautosize" label "Auto Point Cloud Size" type toggle default { "1" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 1 }" range { 0 1 } } parm { name "pcautofactor" label "Auto Size Factor" type float default { "1" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 1 } { pcautosize == 0 }" range { 0! 2 } } parm { name "pcsize" label "Point Cloud Size" type integer default { "10000" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 1 } { pcautosize == 1 }" range { 0! 1e+06 } } parm { name "pcfilter" label "Filter Multiple Scattering" type toggle default { "1" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid }" range { 0 1 } } parm { name "pcfiltersize" label "Filter Samples" type integer default { "50" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcfilter == 0 }" range { 0! 100 } } } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "pow" script "pow" label "pow" outercode { INCLUDE_VOPLIB } code { "$pow = vop_pow(($val), $exp);" } input float val "Input Value" input float exp "Exponent" output float pow "Output Value" signature "Float" default { } signature "2D Vector" u { vector2 float vector2 } signature "3D Vector" v { vector float vector } signature "3D Point" p { point float point } signature "3D Normal" n { normal float normal } signature "RGB Color" c { color float color } signature "4D Vector" v4 { vector4 float vector4 } signature "Uniform Float" uf { ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector ufloat uvector } signature "Uniform 3D Point" up { upoint ufloat upoint } signature "Uniform 3D Normal" un { unormal ufloat unormal } signature "Uniform RGB Color" uc { ucolor ufloat ucolor } VOP_FLT_PARM(val, "Value", 1) VOP_VEC_PARM(val_v, "Value", 1, 1, 1) VOP_VEC2_PARM(val_u, "Value", 1, 1) VOP_VEC_PARM(val_p, "Value", 1, 1, 1) VOP_VEC_PARM(val_n, "Value", 1, 1, 1) VOP_CLR_PARM(val_c, "Value", 1, 1, 1) VOP_VEC4_PARM(val_v4,"Value", 1, 1, 1, 1) VOP_FLT_PARM(val_uf, "Value", 1) VOP_VEC_PARM(val_uv, "Value", 1, 1, 1) VOP_VEC_PARM(val_up, "Value", 1, 1, 1) VOP_VEC_PARM(val_un, "Value", 1, 1, 1) VOP_CLR_PARM(val_uc, "Value", 1, 1, 1) parm { name exp label "Exponent" type float size 1 default { 1.0 } } group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScript4ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "qrotate" script "qrotate" label "qrotate" code { "$result = qrotate($quaternion, $vec);" } input vector4 quaternion "Quaternion" input vector vec "Vector" output vector result "Result" } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "quaternion" script "quaternion" label "quaternion" code { "$quat = quaternion($angle, $axis);" } input float angle "Angle" input vector axis "Normalized Rotation Axis" output vector4 quat "Quaternion" parm { name angle label "Angle" type float size 1 default { 0 } } parm { name axis label "Axis" type float size 3 default { 1 0 0 } } } INDX DialogScript`ZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "raybounce" script "raybounce" label "raybounce" code { R"code({ int tmp_level = 0; if (rayimport('level', tmp_level)) tmp_level += 1; $raylevel = max(getraylevel(), tmp_level); })code" } output int raylevel "Ray Bounce Level" } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "reflect" script "reflect" label "reflect" code { "$rdir = reflect($dir, $nml);" } input vector dir "Incident Direction" input normal nml "Normalized Normal" output vector rdir "Reflected Direction" VOP_VEC_PARM(dir, "Direction", 1, 0, 0) VOP_VEC_PARM(nml, "Normal Vector", 0, 0, 1) signature "3D Vector" default { } signature "Uniform 3D Vector" uv { uvector unormal uvector } } INDX DialogScript|ZG/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include #define RENDER_SETTINGS \ "renderer:version" "Renderer: Version" \ "renderer:shadingfactor" "Renderer: Shading Factor" \ "renderer:rayshadingfactor" "Renderer: Ray Shading Factor" \ "renderer:raybias" "Renderer: Ray Bias" \ "renderer:verbose" "Renderer: Verbose" \ "renderer:threadcount" "Renderer: Thread Count" \ "renderer:renderengine" "Renderer: Render Engine" \ "renderer:hidden" "Renderer: Hidden" \ "renderer:colorspace" "Renderer: Colorspace" \ "renderer:raylimiteval" "Renderer: Ray Limit Eval" \ "renderer:raylimitcomponents" "Renderer: Ray Limit Components" \ "renderer:raylimitlightmask" "Renderer: Ray Limit Light Mask" \ "renderer:rayderivbias" "Renderer: Ray Deriv Bias" \ "image:filename" "Image: Filename" \ "image:device" "Image: Device" \ "image:resolution" "Image: Resolution" \ "image:pixelaspect" "Image: Pixel Aspect" \ "image:crop" "Image: Crop" \ "image:window" "Image: Window" \ "image:samples" "Image: Samples" \ "image:jitter" "Image: Jitter" \ "image:subpixel" "Image: Sub-pixel" \ "image:opacitythresh" "Image: Opacity Threshold" \ "image:opacitylimit" "Image: Opacity Limit" \ "image:colorlimit" "Image: Color Limit" \ "image:background" "Image: Background" \ "image:bgscale" "Image: Background Scale" \ "image:saveoptions" "Image: Save Options" \ "camera:shutter" "Camera: Shutter Times" \ "photon:photongfile" "Photon: Global File" \ "photon:photoncfile" "Photon: Caustic File" \ "photon:photoncount" "Photon: Count" \ "shader:name" "Shader: Name" #define OBJECT_SETTINGS \ "object:name" "Object: Name" \ "object:id" "Object: Id" \ "object:shadingquality" "Object: Shading Quality" \ "object:rayshadingquality" "Object: Ray Shading Quality" \ "object:displacebound" "Object: Displace Bound" \ "object:reflectlimit" "Object: Reflect Limit" \ "object:refractlimit" "Object: Refract Limit" \ "object:diffuselimit" "Object: Diffuse Limit" \ "object:volumelimit" "Object: Volume Limit" \ "object:rayweight" "Object: Ray Weight" \ "object:pbrdiffusemask" "Object: PBR Diffuse Mask" \ "object:pbrglossymask" "Object: PBR Glossy Mask" \ "object:pbrspecularmask" "Object: PBR Specular Mask" \ "object:motionfactor" "Object: Motion Factor" \ "object:flatness" "Object: Flatness" \ "object:reflectmask" "Object: Reflection Mask" \ "object:reflectcategories" "Object: Reflection Categories" \ "object:refractmask" "Object: Refraction Mask" \ "object:refractcategories" "Object: Refraction Categories" \ "object:lightmask" "Object: Light Mask" \ "object:lightcategories" "Object: Light Categories" \ "object:photonmodifier" "Object: Photon Modifier" \ "object:filter" "Object: Volume Filter" \ "object:filterwidth" "Object: Volume Filter Width" \ "object:dorayvariance" "Object: Do Ray Variance" \ "object:variance" "Object: Ray Variance" \ "object:globalquality" "Object: Global Quality" \ "object:diffusequality" "Object: Diffuse Quality" \ "object:refractionquality" "Object: Refraction Quality" \ "object:reflectionquality" "Object: Reflection Quality" \ "object:minraysamples" "Object: Min Ray Samples" \ "object:maxraysamples" "Object: Max Ray Samples" \ "object:samplingquality" "Object: Sampling Quality" \ "object:velocityscale" "Object: Velocity Scale" \ "object:gifile" "Object: Irradiance Cache File" \ "object:gisample" "Object: Irradiance Samples" \ "object:gierror" "Object: Irradiance Error" \ "object:smoothcolor" "Object: Smooth Grid Colors" \ "object:phantom" "Object: Phantom" \ "object:truedisplace" "Object: True Displacements" \ "object:rayshade" "Object: Ray-Traced Shading" \ "object:volumeuniform" "Object: Uniform Volume" \ "object:volumeiso" "Object: Volume Isosurface" \ "object:volumesteprate" "Object: Volume Step Rate" \ "object:volumeshadowsteprate" "Object: Volume Shadow Step Rate" \ "object:volumedensity" "Object: Volume Density" \ "object:volumesamples" "Object: Volume Samples" \ "object:biasnormal" "Object: Bias Along Normal" \ "object:area" "Object: Surface Area" #define LIGHT_SETTINGS \ "light:areamap" "Light: Area Map" \ "light:areashape" "Light: Area Shape" \ "light:areasize" "Light: Area Size" \ "light:arealight" "Light: Is Area Light" \ "light:distantlight" "Light: Is Distant Light" \ "light:activeradius" "Light: Active Radius" \ "light:projection" "Light: Projection" \ "light:minraysamples" "Light: Min Ray Samples" \ "light:maxraysamples" "Light: Max Ray Samples" \ "light:zoom" "Light: Zoom" \ "light:orthowidth" "Light: Orthowidth" \ "light:shadowmask" "Light: Shadow Mask" \ "light:shadowcategories" "Light: Shadow Categories" \ "light:areafullsphere" "Light: Full Sphere Environment" \ "light:photontarget" "Light: Photon Target" \ "light:photonweight" "Light: Photon Weight" \ "light:envangle" "Light: Sun Angle" \ #define FOG_SETTINGS \ "fog:name" "Fog: Name" \ "fog:lightmask" "Fog: Light Mask" \ "fog:lightcategories" "Fog: Light Categories" { name "renderstate" script "renderstate" label "renderstate" code { "$found = renderstate($var, $val);" "if (!$found) $val = $default;" } output string val "Variable Value" output int found "1 if imported, Else 0" parm { name var label "Value Name" type string menureplace { RENDER_SETTINGS \ OBJECT_SETTINGS \ LIGHT_SETTINGS } default { "object:name" } } input string var "Value Name" VOP_STR_INPUT(default, "Default String", "") VOP_FLT_PARM(default_f, "Default Value", 0) VOP_INT_PARM(default_i, "Default Integer", 0) VOP_VEC_PARM(default_v, "Default Vector", 0, 0, 0) signature "String Values" default { } signature "Float Values" f { string float float int } signature "Integer Values" i { string int int int } signature "Vector Values" v { string vector vector int } } INDXContentsWZ9' DialogScriptWZy0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for restpos::2.0 automatically generated { name restpos::2.0 script restpos label "Rest Position" input point P Position input string space Space output vector restP "Rest Position" output int bound_rest "Is Parameter Bound" inputflags P 0 inputflags space 0 signature "Default Inputs" default { point string vector int } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "space" label "Space" type oppath default { "space:object" } menureplace { "space:world" "World Space" "space:camera" "Camera Space" "space:object" "Object Space" "space:ndc" "NDC Space" "space:current" "Current Space" "space:light" "Light Source Space" "space:lightndc" "Light Source NDC Space" "/obj/geo1" "Object Name" } range { 0 1 } parmtag { "autoscope" "0000000000000000" } parmtag { "opfilter" "!!OBJ!!" } parmtag { "oppathkeywords" "space:" } parmtag { "oprelative" "." } } } INDX DialogScriptZG /* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "shadingnormal" script "shadingnormal" label "shadingnormal" code { "vector $myP = $isconnected_P ? $P : P;" "vector $myN = $isconnected_N ? $N : N;" "vector $myNg = $isconnected_Ng ? $Ng : Ng;" "$newN = computenormal($myP, $myN, $myNg, \"extrapolate\", $extrapol," " \"smooth\", $smooth);" } input vector P "Position" input vector N "Surface Normal" input vector Ng "Geometric Normal" input int smooth "Smooth Derivatives" input int extrapol "Extrapolate Derivatives" output vector newN "Shading Normal" parm { name smooth label "Smooth Derivatives" type toggle size 1 default { 1 } } parm { name extrapol label "Extrapolate Derivatives" type toggle size 1 default { 0 } } } INDXContentsWZ9' DialogScriptWUQ0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for surfacecolor automatically generated 07/20/15 15:52:58 { name surfacecolor script surfacecolor label "Surface Color" input int useBaseColor "Use Base Color" input vector baseColor "Base Color" input int usePointColor "Use Point Color" input int usePackedColor "Use Packed Color" input int useColorMap "Use Color Map" input string baseColorMap "Base Color Map" input string colorMapSourceColorSpace "Source Color Space" input string colorMapWrap "Color Map Wrap" input string colorMapfilter "color Map Filter Type" input float colorMapWidth "Color Map Filter Width" input vector4 colorMapBorder "Color Map Border Color" input float scoord "S Coordinate" input float tcoord "T Coordinate" input int usePointAlpha "Use Point Alpha" input float colorMapIntensity "Color Map Intensity" output vector color "Combined Value" output float alpha "Combined Value" inputflags useBaseColor 0 inputflags baseColor 0 inputflags usePointColor 0 inputflags usePackedColor 0 inputflags useColorMap 0 inputflags baseColorMap 0 inputflags colorMapSourceColorSpace 0 inputflags colorMapWrap 0 inputflags colorMapfilter 0 inputflags colorMapWidth 0 inputflags colorMapBorder 0 inputflags scoord 0 inputflags tcoord 0 inputflags usePointAlpha 0 inputflags colorMapIntensity 0 signature "Default Inputs" default { int vector int int int string string string string float vector4 float float int float vector float } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "useBaseColor" label "Use Base Color" type toggle default { "1" } range { 0 1 } export none } parm { name "baseColor" label "Base Color" type color size 3 default { "1" "1" "1" } disablewhen "{ useBaseColor == 0 }" range { 0 10 } export none } parm { name "usePointColor" label "Use Point Color" type toggle default { "1" } range { 0 1 } export none } parm { name "usePackedColor" label "Use Packed Color" type toggle default { "0" } range { 0 1 } export none } parm { name "useColorMap" label "Use Color Map" type toggle default { "0" } range { 0 1 } export none } parm { name "baseColorMap" label "Base Color Map" type image default { "" } disablewhen "{ useColorMap == 0 }" range { 0 1 } export none } parm { name "colorMapSourceColorSpace" label "Source Color Space" type string default { "repeat" } disablewhen "{ useColorMap == 0 }" menu { "auto" "Automatic" "linear" "Linear" } range { 0 1 } export none } parm { name "colorMapWrap" label "Color Map Wrap" type string default { "repeat" } disablewhen "{ useColorMap == 0 }" menu { "repeat" "Repeat" "streak" "Streak" "decal" "Decal" } range { 0 1 } export none } parm { name "colorMapfilter" label "Color Map Filter Type" type string default { "catrom" } disablewhen "{ useColorMap == 0 }" menu { "box" "Box" "gauss" "Gaussian" "bartlett" "Bartlett/Triangular" "sinc" "Sinc Sharpening" "hanning" "Hanning" "blackman" "Blackman" "catrom" "Catmull-Rom" "mitchell" "Mitchell" } range { 0 1 } export none } parm { name "colorMapWidth" label "Color Map Filter Width" type float default { "1" } disablewhen "{ useColorMap == 0 }" range { 0 5 } export none } parm { name "colorMapBorder" label "Color Map Border Color" type color4 size 4 default { "0" "0" "0" "0" } disablewhen "{ useColorMap == 0 }" range { 0 10 } export none } parm { name "usePointAlpha" label "Use Point Alpha" type toggle default { "1" } range { 0 1 } export none } parm { name "colorMapIntensity" label "Color Map Intensity" type float default { "1" } disablewhen "{ useColorMap == 0 }" range { 0 2 } export none } } INDXContentsWZ9' DialogScriptWp { name "switchlightingbsdf" script "switchlightingbsdf" label "Switch Lighting BSDF" code { "$f = switch($direct, $indirect);" } output bsdf f "Switch BSDF" input bsdf direct "Direct Lighting BSDF" input bsdf indirect "Indirect Lighting BSDF" } INDXContentsWZ9' DialogScriptW!Zy0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for tangentnormals automatically generated { name tangentnormals script bakenormals label "Tangent Normals" input vector P "Surface Position" input vector N "Surface Normal" input int source Source input int space Space input int range Range output vector export_normals "Export Normals" inputflags P 0 inputflags N 0 inputflags source 0 inputflags space 0 inputflags range 0 signature "Default Inputs" default { vector vector int int int vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } parm { name "source" label "Source" type ordinal default { "1" } menu { "0" "Geometry Difference" "1" "Shader Normals" } range { 0 1 } } parm { name "space" label "Space" type ordinal default { "0" } menu { "0" "Tangent" "1" "World" } range { 0 1 } } parm { name "range" label "Range" type ordinal default { "1" } menu { "0" "-1 to 1" "1" "0 to 1" } range { 0 1 } } group { name "Compiler" label "Compiler" invisibletab parm { name "vop_force_code_context" label "Force Code in Context" type string invisible default { "surface" } help "A string property on a VOP digital asset node that specifies shading contexts in which the node should force generation of code. In a multi-context network such as vopmaterial, not all nodes should generate code for a given context. For example, some nodes are applicable only to surface shader while other to displacement shader. Only a few nodes initiate (force) generation of code, such as Collect VOP, Output VOP, or exporting Parameter VOP. Then, only nodes that feed into them will also generate code. If an HDA does not have output connectors or wants to generate code even if not (indirectly) connected to the Output VOP, it can use this property parameter to specify the shading context in which to initiate generation of code." range { 0 1 } parmtag { "spare_category" "Compiler" } } } } INDXContentsWZ9' DialogScriptWZ]0707070000010000000006660000000000000000010000001321622365200001300000000000TRAILER!!!# Dialog script for testgeometry_pighead automatically generated { name testgeometry_pighead script pighead label "Test Geometry: Pig Head" help { "" } inputlabel 1 "Sub-Network Input #1" inputlabel 2 "Sub-Network Input #2" inputlabel 3 "Sub-Network Input #3" inputlabel 4 "Sub-Network Input #4" outputlabel 1 "Sub-Network Output #1" parm { name "t" label "Translate" type vector size 3 default { "0" "0" "0" } range { -1 1 } parmtag { "autoscope" "0000000000000000" } } parm { name "uniformscale" label "Uniform Scale" type float default { "1" } range { 0 10 } parmtag { "autoscope" "0000000000000000" } } parm { name "difficulty" label "Difficulty" type ordinal default { "medium" } menu { "easy" "Easy" "medium" "Medium" "hard" "Hard" } range { 0 1 } export all } parm { name "addshader" label "Add Shader" type toggle default { "1" } disablewhen "{ difficulty == easy }" export all } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 */ #include { name "texture" script "texture" label "texture" code { "if ($map != \"\") {" "#if defined(VOP_SHADING)" " float myS = $isconnected_s ? $s : s;" " float myT = $isconnected_t ? $t : t;" " int fptex = $isconnected_ptexface ? $ptexface : getptextureid();" "#else" " float myS = $s;" " float myT = $t;" " int fptex = $ptexface;" "#endif" " string wrapmode = $wrap;" " if ($orient & 0x01) { myS = 1 - myS; }" " if ($orient & 0x02) { myT = 1 - myT; }" " if ($orient & 0x04) { float x = myS; myS = myT; myT = x; }" " string map_udim = $map;" " if ($udim) { map_udim = expand_udim(myS, myT, $map); }" " if (map_udim == '') { $clr = set($defclr); }" " else {" " if (map_udim != $map) {" " myS %= 1.0; myT %= 1.0;" " wrapmode = 'streak';" " }" " if ($isconnected_ds != 0 && $isconnected_dt != 0) {" " float tds = $ds*0.5, tdt = $dt*0.5;" " if ($orient & 0x04) { float x = tds; tds = tdt; tdt = x; }" " $clr = texture(map_udim," " myS - tds, myT - tdt," " myS + tds, myT - tdt," " myS + tds, myT + tdt," " myS - tds, myT + tdt," " \"wrap\", wrapmode, \"filter\", $filter," " \"width\", $width, \"border\", $border," " \"extrapolate\", $extrapol, \"lerp\", $interp," " \"channel\", $channel, \"face\", fptex," " \"blur\", $blur, \"pixelblur\", $pixelblur," " \"srccolorspace\", $srccolorspace);" " } else {" " $clr = texture(map_udim, myS, myT, \"wrap\", wrapmode," " \"filter\", $filter, \"width\", $width," " \"border\", $border, \"extrapolate\", $extrapol," " \"channel\", $channel, \"face\", fptex," " \"lerp\", $interp," " \"blur\", $blur, \"pixelblur\", $pixelblur," " \"srccolorspace\", $srccolorspace);" " }" " }" "} else {" " $clr = set($defclr);" "}" } input string map "Texture Map" input int udim "UDIM Filename Expansion" input float s "S Coordinate" input float t "T Coordinate" input float ds "S Derivative" input float dt "T Derivative" input string srccolorspace "Source Color Space" input string wrap "Wrap" // The parameters for map and wrap need to occur before the filter // macros are invoked (so that the parameters match the input // order) parm { name map label "Texture Map" type image default { "Mandril.pic" } } parm { name udim label "UDIM Filename Expansion" type toggle size 1 default { 0 } } parm { name srccolorspace label "Source Color Space" type string menu { "auto" "Automatic" "linear" "Linear" } default { "auto" } } parm { name wrap label "Wrap" type string menu { "repeat" "Repeat" "streak" "Streak" "decal" "Decal" } default { "repeat" } } VOP_FULL_FILTER_INPUT(filter, "Filter Type") VOP_FLT_INPUT_R( width, "Filter Width", 1, 1, 10) VOP_FLT_INPUT_R( blur, "Texture Blur", 0, 0, 1) VOP_FLT_INPUT_R( pixelblur, "Pixel Blur", 0, 0, 10) input vector4 border "Border Color" input int extrapol "Extrapolate Derivatives" input int interp "Interpolate MIP Levels" input vector4 defclr "Default Color" output vector clr "Texture Map Color" parm { name border label "Border Color" type color4 size 4 default { 0.0 0.0 0.0 1.0 } } parm { name extrapol label "Extrapolate Derivatives" type toggle size 1 default { 1 } } parm { name interp label "Interpolate MIP Levels" type toggle size 1 default { 0 } } VOP_CLR4_PARM("defclr", "Default Color", 0, 0, 0, 0) VOP_STR_INPUT(channel, "Texture Channel", "") VOP_INT_INPUT(ptexface, "PTexture Face", 0) input int orient "UV Orientation" parm { name orient label "UV Orientation" type int default { 0 } menu { "0" "Default" "1" "Flip S" "2" "Flip T" "3" "Flip S and T" "4" "Swap S/T" "5" "Swap S/T, Flip S" "6" "Swap S/T, Flip T" "7" "Swap S/T, Flip S and T" } } signature "RGB Values" default { } signature "RGBA Values" v4 { string int float float float float string string string float float float vector4 int int vector4 string int int vector4 } } INDXContentsWZ9' DialogScriptWX=0707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for thinfilmfresnel automatically generated { name thinfilmfresnel script thinfilmfresnel label "Thin Film Fresnel" input vector nI Direction input vector nN Normal input float eta Eta output float kr kr output float kt kt output vector R R output vector T T inputflags nI 0 inputflags nN 0 inputflags eta 0 signature "Default Inputs" default { vector vector float float float vector vector } outputoverrides default { ___begin auto (0) ___begin auto (0) ___begin auto (0,0,0) ___begin auto (0,0,0) } help { "" } parm { name "eta" label "Index Of Refraction" type float default { "0.8" } range { 0.1 1 } } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "transform" script "transform" label "transform" code { "$to = $function($fromspace, $tospace, $from);" } input vector from "3D Entity Value" input string fromspace "From Space" input string tospace "To Space" output vector to "Transformed 3D Entity" parm { name from label "3D Entity Value" type float size 3 default { 0.0 0.0 0.0 } } parm { name function label "Interpretation" type string menu { "ptransform" "Position" "vtransform" "Direction Vector" "ntransform" "Normal" } default { "ptransform" } unquoted } parm { name fromspace label "From Space" type oppath parmtag { "opfilter" "!!OBJ!!" } parmtag { "oppathkeywords" "space:" } default { "space:current" } menureplace { "space:world" "World Space" "space:camera" "Camera Space" "space:object" "Object Space" "space:ndc" "NDC Space" "space:current" "Current Space" "space:light" "Light Source Space" "space:lightndc" "Light Source NDC Space" "/obj/geo1" "Object Name" } } parm { name tospace label "To Space" type oppath parmtag { "opfilter" "!!OBJ!!" } parmtag { "oppathkeywords" "space:" } default { "space:object" } menureplace { "space:world" "World Space" "space:camera" "Camera Space" "space:object" "Object Space" "space:ndc" "NDC Space" "space:current" "Current Space" "space:light" "Light Source Space" "space:lightndc" "Light Source NDC Space" "/obj/geo1" "Object Name" } } } INDX DialogScript #ZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "turbnoise" script "turbnoise" label "turbnoise" outercode { "#include " } code { "if ($type == \"onoise\")" "{" " $noise = onoise($pos*$freq - $offset, $turb, $rough, $atten);" " $noise *= $amp;" "}" "else if ($type == \"snoise\")" "{" " $noise = snoise($pos*$freq - $offset, $turb, $rough, $atten);" " $noise *= $amp;" "}" "else if ($type == \"anoise\")" "{" " $noise = anoise($pos*$freq - $offset, $turb, $rough, $atten);" " $noise *= $amp;" "}" "else if ($type == \"correctnoise\")" "{" "#if !strcmp($signature, \"default\")" " $noise = vop_correctperlinNoiseVF($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#else" " $noise = vop_correctperlinNoiseVV($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#endif" "}" "else if ($type == \"xnoise\")" "{" "#if !strcmp($signature, \"default\")" " $noise = vop_simplexNoiseVF($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#else" " $noise = vop_simplexNoiseVV($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#endif" "}" "else" "{" "#if !strcmp($signature, \"default\")" " $noise = vop_perlinNoiseVF($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#else" " $noise = vop_perlinNoiseVV($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#endif" "}" } input string type "Noise Type" parm { name type label "Noise Type" type string menu { "pnoise" "Perlin Noise" "onoise" "Original Perlin Noise" "snoise" "Sparse Convolution Noise" "anoise" "Alligator Noise" "xnoise" "Simplex Noise" "correctnoise" "Zero Centered Perlin Noise" } default { "anoise" } } VOP_VEC_INPUT ( pos, "Position", 0, 0, 0) VOP_VEC_INPUT ( freq, "Frequency", 1, 1, 1) VOP_VEC_INPUT ( offset, "Offset", 0, 0, 0) VOP_FLT_INPUT_R( amp, "Amplitude", 1, -1, 1) VOP_FLT_INPUT ( rough, "Roughness", .5) VOP_FLT_INPUT ( atten, "Attenuation", 1) VOP_INT_INPUT_R( turb, "Turbulence", 5, 0, 10) output float noise "Noise" signature "1D Noise" default { } signature "3D Noise" v { string vector vector vector float float float int vector } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "twoway" script "twoway" label "twoway" code { "#ifndef __vex" " $result = ($condtype != 0 ? ($condition != 0 ? $input2 : $input1)" " : ($condition != 0 ? $input1 : $input2));" "#else" " #if !strcmp($signature, \"b\")" " float $scale = ($condtype != 0 ? ($condition != 0 ? 1 : 0)" " : ($condition != 0 ? 0 : 1));" " $result = (1-$scale)*$input1 + $scale*$input2;" " #else" " $result = ($condtype != 0 ? ($condition != 0 ? $input2 : $input1)" " : ($condition != 0 ? $input1 : $input2));" " #endif" "#endif" } input int condition "Condition Value (int)" input float input1 "Input 1" input float input2 "Input 2" output float result "Output Value" signature "Float" default { } signature "Integer" i { int int int int } signature "String" s { int string string string } signature "2D Vector" u { int vector2 vector2 vector2 } signature "3D Vector" v { int vector vector vector } signature "3D Point" p { int point point point } signature "3D Normal" n { int normal normal normal } signature "RGB Color" c { int color color color } signature "BSDF" b { int bsdf bsdf bsdf } signature "4D Vector" v4 { int vector4 vector4 vector4 } signature "2x2 Matrix" m2 { int matrix2 matrix2 matrix2 } signature "3x3 Matrix" m3 { int matrix3 matrix3 matrix3 } signature "4x4 Matrix" m { int matrix matrix matrix } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { ufloat uvector uvector uvector } signature "Uniform 3D Point" up { ufloat upoint upoint upoint } signature "Uniform 3D Normal" un { ufloat unormal unormal unormal } signature "Uniform RGB Color" uc { ufloat ucolor ucolor ucolor } signature "Uniform 4x4 Matrix" um { ufloat umatrix umatrix umatrix } parm { name condtype label Condition type int menu { "true" "Use Input 1 If Condition True" "false" "Use Input 1 If Condition False" } default { 0 } } VOP_FLT_PARM(input2, "Input 2", 0) VOP_INT_PARM(input2_i, "Input 2", 0) VOP_STR_PARM(input2_s, "Input 2", "") VOP_VEC2_PARM(input2_u, "Input 2", 0, 0) VOP_VEC_PARM(input2_v, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_p, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_n, "Input 2", 0, 0, 0) VOP_CLR_PARM(input2_c, "Input 2", 1, 1, 1) VOP_VEC4_PARM(input2_v4, "Input 2", 0, 0, 0, 0) parm { name input2_m2 label "Input 2" type float size 4 default { 1 0 0 1 } } parm { name input2_m3 label "Input 2" type float size 9 default { 1 0 0 0 1 0 0 0 1 } } parm { name input2_m label "Input 2" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } VOP_FLT_PARM(input2_uf, "Input 2", 0) VOP_VEC_PARM(input2_uv, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_up, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_un, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_uc, "Input 2", 0, 0, 0) parm { name input2_um label "Input 2" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } group { name "g0" obsolete 12.0 } group { name "g1" obsolete 12.0 } group { name "g2" obsolete 12.0 } } INDXContentsWZ9' DialogScriptWU80707070000010000000006660000000000000000010000001321622365300001300000000000TRAILER!!!# Dialog script for uvcoords automatically generated 03/23/15 14:38:00 { name uvcoords script uvcoords label "UV Coords" output vector uv "Output Value" output float s "Component 1" output float t "Component 2" signature "Default Inputs" default { vector float float } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0) ___begin auto (0) } help { "" } } INDX DialogScriptZF/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "vectofloat" script "vectofloat" label "vectofloat" outercode { INCLUDE_VOPLIB } code { "vop_vectofloat($vec, $fval1, $fval2, $fval3);" } input vector vec "Input Vector" output float fval1 "Component 1" output float fval2 "Component 2" output float fval3 "Component 3" VOP_VEC_PARM(vec, "Value", 0, 0, 0) VOP_VEC_PARM(vec_p, "Value", 0, 0, 0) VOP_VEC_PARM(vec_n, "Value", 0, 0, 0) VOP_CLR_PARM(vec_c, "Value", 0, 0, 0) VOP_VEC_PARM(vec_uv, "Value", 0, 0, 0) VOP_VEC_PARM(vec_up, "Value", 0, 0, 0) VOP_VEC_PARM(vec_un, "Value", 0, 0, 0) VOP_CLR_PARM(vec_uc, "Value", 0, 0, 0) signature "3D Vector" default { vector float float float } signature "3D Point" p { point float float float } signature "3D Normal" n { normal float float float } signature "RGB Color" c { color float float float } signature "Uniform 3D Vector" uv { uvector ufloat ufloat ufloat } signature "Uniform 3D Point" up { upoint ufloat ufloat ufloat } signature "Uniform 3D Normal" un { unormal ufloat ufloat ufloat } signature "Uniform RGB Color" uc { ucolor ufloat ufloat ufloat } } 0707070000010000000006660000000000000000010000001321622370200002000000000012expression.func# 0 bytes 0707070000010000000006660000000000000000010000001321622370200001000000000650obj.defcomment "" position 5 2 connectornextid 0 flags = lock off model off template off footprint off xray off bypass off display on render on highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { } inputsNamed3 { } inputs { } stat { create 1513693649 modify 1513693774 author personal@personal-PC access 0777 } color UT_Color RGB 0.8 0.8 0.8 delscript "" exprlanguage hscript end 0707070000010000000006660000000000000000010000001321622370200001100000000020obj.parm{ version 0.8 } 0707070000010000000006660000000000000000010000001321622370200001500000000041obj.userdata ___Version___16.5.2900707070000010000000006660000000000000000010000001321622370200002700000000032obj/HexiagonMeshB.inittype = geo matchesdef = 0 0707070000010000000006660000000000000000010000001321622370200002600000001036obj/HexiagonMeshB.defobjflags objflags = origin off pretransform UT_DMatrix4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 comment "" position -2.05788 0.515025 connectornextid 0 flags = lock off model off template off footprint off xray off bypass off display on render off highlight off unload off savedata off compress on colordefault on exposed on selectable on outputsNamed3 { } inputsNamed3 { } inputs { } stat { create 1513524087 modify 1513695166 author personal@personal-PC access 0777 } color UT_Color RGB 0.8 0.8 0.8 delscript "" exprlanguage hscript end 0707070000010000000006660000000000000000010000001321622370200003700000052031obj/HexiagonMeshB.spareparmdef group { name "stdswitcher4" label "Transform" parm { name "xOrd" baseparm label "Transform Order" joinnext export none } parm { name "rOrd" baseparm label "Rotate Order" nolabel export none } parm { name "t" baseparm label "Translate" export all } parm { name "r" baseparm label "Rotate" export all } parm { name "s" baseparm label "Scale" export none } parm { name "p" baseparm label "Pivot Translate" export none } parm { name "pr" baseparm label "Pivot Rotate" export none } parm { name "scale" baseparm label "Uniform Scale" export none } parm { name "pre_xform" baseparm label "Modify Pre-Transform" export none } parm { name "keeppos" baseparm label "Keep Position When Parenting" export none } parm { name "childcomp" baseparm label "Child Compensation" export none } parm { name "constraints_on" baseparm label "Enable Constraints" export none } parm { name "constraints_path" baseparm label "Constraints" export none } parm { name "lookatpath" baseparm label "Look At" invisible export none } parm { name "lookupobjpath" baseparm label "Look Up Object" invisible export none } parm { name "lookup" baseparm label "Look At Up Vector" invisible export none } parm { name "pathobjpath" baseparm label "Path Object" invisible export none } parm { name "roll" baseparm label "Roll" invisible export none } parm { name "pos" baseparm label "Position" invisible export none } parm { name "uparmtype" baseparm label "Parameterization" invisible export none } parm { name "pathorient" baseparm label "Orient Along Path" invisible export none } parm { name "up" baseparm label "Orient Up Vector" invisible export none } parm { name "bank" baseparm label "Auto-Bank factor" invisible export none } } group { name "stdswitcher4_1" label "Render" parm { name "shop_materialpath" baseparm label "Material" export none } parm { name "shop_materialopts" baseparm label "Options" invisible export none } parm { name "tdisplay" baseparm label "Display" joinnext export none } parm { name "display" baseparm label "Display" export none } parm { name "viewportlod" label "Display As" type ordinal default { "full" } help "Choose how the object's geometry should be rendered in the viewport" menu { "full" "Full Geometry" "points" "Point Cloud" "box" "Bounding Box" "centroid" "Centroid" "hidden" "Hidden" "subd" "Subdivision Surface / Curves" } parmtag { "spare_category" "Render" } } parm { name "vm_rendervisibility" label "Render Visibility" type string default { "*" } menureplace { "*" "Visible to all" "primary" "Visible only to primary rays" "primary|shadow" "Visible only to primary and shadow rays" "-primary" "Invisible to primary rays (Phantom)" "-diffuse" "Invisible to diffuse rays" "-diffuse&-reflect&-refract" "Invisible to secondary rays" "" "Invisible (Unrenderable)" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rendervisibility" } parmtag { "spare_category" "Render" } } parm { name "vm_rendersubd" label "Render Polygons As Subdivision (Mantra)" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rendersubd" } parmtag { "spare_category" "Geometry" } } parm { name "vm_subdstyle" label "Subdivision Style" type string default { "mantra_catclark" } hidewhen "{ vm_rendersubd == 0 }" menu { "mantra_catclark" "Mantra Catmull-Clark" "osd_catclark" "OpenSubdiv Catmull-Clark" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "subdstyle" } parmtag { "spare_category" "Geometry" } } parm { name "vm_subdgroup" label "Subdivision Group" type string default { "" } hidewhen "{ vm_rendersubd == 0 }" parmtag { "mantra_class" "object" } parmtag { "mantra_name" "subdgroup" } parmtag { "spare_category" "Geometry" } } parm { name "vm_osd_quality" label "Open Subdiv Quality" type float default { "1" } hidewhen "{ vm_rendersubd == 0 vm_subdstyle != osd_catclark }" range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "osd_quality" } parmtag { "spare_category" "Geometry" } } parm { name "vm_osd_vtxinterp" label "OSD Vtx Interp" type integer default { "2" } hidewhen "{ vm_rendersubd == 0 vm_subdstyle != osd_catclark }" menu { "0" "No vertex interpolation" "1" "Edges only" "2" "Edges and Corners" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "osd_vtxinterp" } parmtag { "spare_category" "Geometry" } } parm { name "vm_osd_fvarinterp" label "OSD FVar Interp" type integer default { "4" } hidewhen "{ vm_rendersubd == 0 vm_subdstyle != osd_catclark }" menu { "0" "Smooth everywhere" "1" "Sharpen corners only" "2" "Sharpen edges and corners" "3" "Sharpen edges and propagated corners" "4" "Sharpen all boundaries" "5" "Bilinear interpolation" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "osd_fvarinterp" } parmtag { "spare_category" "Geometry" } } group { name "folder0" label "Shading" parm { name "categories" label "Categories" type string default { "" } help "A list of tags which can be used to select the object" parmtag { "spare_category" "Shading" } } parm { name "reflectmask" label "Reflection Mask" type oplist default { "*" } help "Objects that will be reflected on this object." parmtag { "opexpand" "1" } parmtag { "opfilter" "!!OBJ/GEOMETRY!!" } parmtag { "oprelative" "/obj" } parmtag { "spare_category" "Shading" } } parm { name "refractmask" label "Refraction Mask" type oplist default { "*" } help "Objects that will be refracted on this object." parmtag { "opexpand" "1" } parmtag { "opfilter" "!!OBJ/GEOMETRY!!" } parmtag { "oprelative" "/obj" } parmtag { "spare_category" "Shading" } } parm { name "lightmask" label "Light Mask" type oplist default { "*" } help "Lights that illuminate this object." parmtag { "opexpand" "1" } parmtag { "opfilter" "!!OBJ/LIGHT!!" } parmtag { "oprelative" "/obj" } parmtag { "spare_category" "Shading" } } parm { name "lightcategories" label "Light Selection" type string default { "*" } parmtag { "spare_category" "Shading" } } parm { name "vm_volumefilter" label "Volume Filter" type string default { "box" } menu { "box" "Box Filter" "gaussian" "Gaussian" "bartlett" "Bartlett (triangle)" "catrom" "Catmull-Rom" "hanning" "Hanning" "blackman" "Blackman" "sinc" "Sinc (sharpening)" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "filter" } parmtag { "spare_category" "Shading" } } parm { name "vm_volumefilterwidth" label "Volume Filter Width" type float default { "1" } range { 0.001 5 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "filterwidth" } parmtag { "spare_category" "Shading" } } parm { name "vm_matte" label "Matte shading" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "matte" } parmtag { "spare_category" "Shading" } } parm { name "vm_rayshade" label "Raytrace Shading" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rayshade" } parmtag { "spare_category" "Shading" } } } group { name "folder0_1" label "Sampling" parm { name "geo_velocityblur" label "Geometry Velocity Blur" type toggle default { "0" } disablewhen "{ allowmotionblur == 0 }" parmtag { "spare_category" "Sampling" } } } group { name "folder0_2" label "Dicing" parm { name "vm_shadingquality" label "Shading Quality" type float default { "1" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "shadingquality" } parmtag { "spare_category" "Dicing" } } parm { name "vm_flatness" label "Dicing Flatness" type float default { "0.05" } range { 0 1 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "flatness" } parmtag { "spare_category" "Dicing" } } parm { name "vm_raypredice" label "Ray Predicing" type integer default { "0" } menu { "0" "Disable Predicing" "1" "Full Predicing" "2" "Precompute Bounds" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "raypredice" } parmtag { "spare_category" "Dicing" } } parm { name "vm_curvesurface" label "Shade Curves As Surfaces" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "curvesurface" } parmtag { "spare_category" "Dicing" } } } group { name "folder0_3" label "Geometry" parm { name "vm_rmbackface" label "Backface Removal" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rmbackface" } parmtag { "spare_category" "Geometry" } } parm { name "shop_geometrypath" label "Procedural Shader" type oppath default { "" } parmtag { "opfilter" "!!SHOP/GEOMETRY!!" } parmtag { "oprelative" "." } parmtag { "spare_category" "Geometry" } } parm { name "vm_forcegeometry" label "Force Procedural Geometry Output" type toggle default { "1" } parmtag { "spare_category" "Geometry" } } parm { name "vm_rendersubdcurves" label "Render Polygon Curves As Subdivision (Mantra)" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rendersubdcurves" } parmtag { "spare_category" "Geometry" } } parm { name "vm_renderpoints" label "Render As Points (Mantra)" type integer default { "2" } menu { "0" "No Point Rendering" "1" "Render Only Points" "2" "Render Unconnected Points" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "renderpoints" } parmtag { "spare_category" "Geometry" } } parm { name "vm_renderpointsas" label "Render Points As (Mantra)" type integer default { "0" } disablewhen "{ vm_renderpoints == 0 }" menu { "0" "Spheres" "1" "Circles" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "renderpointsas" } parmtag { "spare_category" "Geometry" } } parm { name "vm_usenforpoints" label "Use N For Point Rendering" type toggle default { "0" } disablewhen "{ vm_renderpoints == 0 }" parmtag { "mantra_class" "object" } parmtag { "mantra_name" "usenforpoints" } parmtag { "spare_category" "Geometry" } } parm { name "vm_pointscale" label "Point Scale" type float default { "1" } disablewhen "{ vm_renderpoints == 0 }" range { 0! 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "pointscale" } parmtag { "spare_category" "Geometry" } } parm { name "vm_pscalediameter" label "Treat Point Scale as Diameter Instead of Radius" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "pscalediameter" } parmtag { "spare_category" "Geometry" } } parm { name "vm_metavolume" label "Metaballs as Volume" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "metavolume" } parmtag { "spare_category" "Geometry" } } parm { name "vm_coving" label "Coving" type integer default { "1" } menu { "0" "Disable Coving" "1" "Coving for displacement/sub-d" "2" "Coving for all primitives" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "coving" } parmtag { "spare_category" "Geometry" } } parm { name "vm_materialoverride" label "Material Override" type string default { "compact" } menu { "none" "Disabled" "full" "Evaluate for Each Primitve/Point" "compact" "Evaluate Once" } parmtag { "spare_category" "Geometry" } } parm { name "vm_overridedetail" label "Ignore Geometry Attribute Shaders" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "overridedetail" } parmtag { "spare_category" "Geometry" } } parm { name "vm_procuseroottransform" label "Proc Use Root Transform" type toggle default { "1" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "procuseroottransform" } parmtag { "spare_category" "Geometry" } } } } group { name "stdswitcher4_2" label "Misc" parm { name "use_dcolor" baseparm label "Set Wireframe Color" export none } parm { name "dcolor" baseparm label "Wireframe Color" export none } parm { name "picking" baseparm label "Viewport Selecting Enabled" export none } parm { name "pickscript" baseparm label "Select Script" export none } parm { name "caching" baseparm label "Cache Object Transform" export none } parm { name "vport_shadeopen" baseparm label "Shade Open Curves In Viewport" export none } parm { name "vport_displayassubdiv" baseparm label "Display as Subdivision in Viewport" invisible export none } parm { name "vport_onionskin" baseparm label "Onion Skinning" export none } } 0707070000010000000006660000000000000000010000001321622370200002700000005054obj/HexiagonMeshB.parm{ version 0.8 stdswitcher [ 0 locks=0 ] ( 0 0 0 ) xOrd [ 0 locks=0 ] ( "srt" ) rOrd [ 0 locks=0 ] ( "xyz" ) t [ 0 locks=0 ] ( 0 0 0 ) r [ 0 locks=0 ] ( 0 0 0 ) s [ 0 locks=0 ] ( 1 1 1 ) p [ 0 locks=0 ] ( 0 0 0 ) pr [ 0 locks=0 ] ( 0 0 0 ) scale [ 0 locks=0 ] ( 1 ) pre_xform [ 0 locks=0 ] ( 0 ) keeppos [ 0 locks=0 ] ( "off" ) childcomp [ 0 locks=0 ] ( "off" ) constraints_on [ 0 locks=0 ] ( "off" ) constraints_path [ 0 locks=0 ] ( "" ) lookatpath [ 0 locks=0 ] ( "" ) lookupobjpath [ 0 locks=0 ] ( "" ) lookup [ 0 locks=0 ] ( on ) pathobjpath [ 0 locks=0 ] ( "" ) roll [ 0 locks=0 ] ( 0 ) pos [ 0 locks=0 ] ( 0 ) uparmtype [ 0 locks=0 ] ( "arc" ) pathorient [ 0 locks=0 ] ( 1 ) up [ 0 locks=0 ] ( 0 1 0 ) bank [ 0 locks=0 ] ( 0 ) shop_materialpath [ 0 locks=0 ] ( "" ) shop_materialopts [ 0 locks=0 ] ( 0 ) tdisplay [ 0 locks=0 ] ( "off" ) display [ 0 locks=0 ] ( 1 ) use_dcolor [ 0 locks=0 ] ( "off" ) dcolor [ 0 locks=0 ] ( 1 1 1 ) picking [ 0 locks=0 ] ( "on" ) pickscript [ 0 locks=0 ] ( "" ) caching [ 0 locks=0 ] ( "on" ) vport_shadeopen [ 0 locks=0 ] ( "off" ) vport_displayassubdiv [ 0 locks=0 ] ( "off" ) vport_onionskin [ 0 locks=0 ] ( "off" ) stdswitcher4 [ 0 locks=0 ] ( 0 0 0 ) viewportlod [ 0 locks=0 ] ( "full" ) vm_rendervisibility [ 0 locks=0 ] ( * ) vm_rendersubd [ 0 locks=0 ] ( "off" ) vm_subdstyle [ 0 locks=0 ] ( mantra_catclark ) vm_subdgroup [ 0 locks=0 ] ( "" ) vm_osd_quality [ 0 locks=0 ] ( 1 ) vm_osd_vtxinterp [ 0 locks=0 ] ( 2 ) vm_osd_fvarinterp [ 0 locks=0 ] ( 4 ) folder0 [ 0 locks=0 ] ( 0 0 0 0 ) categories [ 0 locks=0 ] ( "" ) reflectmask [ 0 locks=0 ] ( * ) refractmask [ 0 locks=0 ] ( * ) lightmask [ 0 locks=0 ] ( * ) lightcategories [ 0 locks=0 ] ( * ) vm_volumefilter [ 0 locks=0 ] ( box ) vm_volumefilterwidth [ 0 locks=0 ] ( 1 ) vm_matte [ 0 locks=0 ] ( "off" ) vm_rayshade [ 0 locks=0 ] ( "off" ) geo_velocityblur [ 0 locks=0 ] ( "off" ) vm_shadingquality [ 0 locks=0 ] ( 1 ) vm_flatness [ 0 locks=0 ] ( 0.050000000000000003 ) vm_raypredice [ 0 locks=0 ] ( 0 ) vm_curvesurface [ 0 locks=0 ] ( "off" ) vm_rmbackface [ 0 locks=0 ] ( "off" ) shop_geometrypath [ 0 locks=0 ] ( "" ) vm_forcegeometry [ 0 locks=0 ] ( "on" ) vm_rendersubdcurves [ 0 locks=0 ] ( "off" ) vm_renderpoints [ 0 locks=0 ] ( 2 ) vm_renderpointsas [ 0 locks=0 ] ( 0 ) vm_usenforpoints [ 0 locks=0 ] ( "off" ) vm_pointscale [ 0 locks=0 ] ( 1 ) vm_pscalediameter [ 0 locks=0 ] ( "off" ) vm_metavolume [ 0 locks=0 ] ( "off" ) vm_coving [ 0 locks=0 ] ( 1 ) vm_materialoverride [ 0 locks=0 ] ( compact ) vm_overridedetail [ 0 locks=0 ] ( "off" ) vm_procuseroottransform [ 0 locks=0 ] ( "on" ) } 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