HouNC1033600baa05b5f46cc09a7e5953.startfplayback -i on -r off -f 1 -e on -h on -t on -a on -k on -s 1 tcur 0 fps 24 tset 0 10 frange 1 240 unitlength 1 unitmass 1 prompt '`strcat(oppwf(), " -> ")`' HouNC1033600ba605b5f46cc043eeba62.variablesset -g ACTIVETAKE = 'Main' set -g E = '2.7182818284590452354' set -g EYE = 'stereo' set -g HIP = 'M:/CG/Prod/Houdini_work/135_SpareInput' set -g HIPFILE = 'M:/CG/Prod/Houdini_work/135_SpareInput/SpareInput.hipnc' set -g HIPNAME = 'SpareInput' set -g JOB = 'C:/Users/personal' set -g PI = '3.1415926535897932384' set -g POSE = 'C:/Users/personal/Documents/houdini16.5/poselib' set -g _HIP_SAVEPLATFORM = 'Windows 10.0.10586' set -g _HIP_SAVETIME = 'Tue Jul 31 02:11:40 2018' set -g _HIP_SAVEVERSION = '16.5.268' set -g status = '0' HouNC1033600ba405b5f46cc0dba5575b.aliasesalias bye 'quit' alias cd 'opcf' alias cp 'opcp' alias h 'history' alias hython 'python' alias ls 'opls' alias matramp 'opramp' alias opcd 'opcf' alias oppwd 'oppwf' alias pwd 'oppwf' alias rm 'oprm' HouNC1033600ba105b5f46cc04309e1eb.takeconfigtakename -g take HouNC1033600ba005b5f46cc0e36d4a3d.hou.sessionHouNC1033600ba005b5f46cc08029b1f6.OPlibrariesHouNC1033600ba205b5f46cc06c0e60b2.OPpreferencesHouNC1033600ba005b5f46cc075767f4a.OPfallbacksVop/addconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/addconst otls/OPlibScripted.hda Vop/albedo C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/albedo otls/OPlibVop.hda Vop/alphamix C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/alphamix otls/OPlibVop.hda Vop/clamp C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/clamp otls/OPlibScripted.hda Vop/complement C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/complement otls/OPlibScripted.hda Vop/computelighting C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/computelighting otls/OPlibVop.hda Vop/computetan C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/computetan otls/OPlibVop.hda Vop/conserveenergy C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/conserveenergy otls/OPlibVop.hda Vop/displacenml C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/displacenml otls/OPlibScripted.hda Vop/divconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/divconst otls/OPlibScripted.hda Vop/dot C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/dot otls/OPlibScripted.hda Vop/exp C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/exp otls/OPlibScripted.hda Vop/fit C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/fit otls/OPlibScripted.hda Vop/floattovec C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/floattovec otls/OPlibScripted.hda Vop/fresnel C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/fresnel otls/OPlibScripted.hda Vop/frontface C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/frontface otls/OPlibScripted.hda Vop/hvectovec C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/hvectovec otls/OPlibScripted.hda Vop/ifconnected C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/ifconnected otls/OPlibScripted.hda Vop/inttofloat C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/inttofloat otls/OPlibScripted.hda Vop/invert C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/invert otls/OPlibScripted.hda Vop/isconnected C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/isconnected otls/OPlibScripted.hda Vop/isshadow C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/isshadow otls/OPlibScripted.hda Vop/length C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/length otls/OPlibScripted.hda Vop/luminance C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/luminance otls/OPlibScripted.hda Vop/maddconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/maddconst otls/OPlibScripted.hda Vop/mix C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/mix otls/OPlibScripted.hda Vop/mulconst C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/mulconst otls/OPlibScripted.hda Vop/negate C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/negate otls/OPlibScripted.hda Vop/normalize C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/normalize otls/OPlibScripted.hda Vop/not C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/not otls/OPlibScripted.hda Vop/pbrdiffuse C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/pbrdiffuse otls/OPlibVop.hda Vop/pbrlighting C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibShopVMantra.hda Vop/pbrlighting otls/OPlibShopVMantra.hda Vop/pbrspecular C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/pbrspecular otls/OPlibVop.hda Vop/pbrspecular::2.0 C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/pbrspecular::2.0 otls/OPlibVop.hda Vop/physicalsss C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/physicalsss otls/OPlibVop.hda Vop/pow C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/pow otls/OPlibScripted.hda Vop/qrotate C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/qrotate otls/OPlibScripted.hda Vop/quaternion C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/quaternion otls/OPlibScripted.hda Vop/raybounce C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/raybounce otls/OPlibScripted.hda Vop/reflect C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/reflect otls/OPlibScripted.hda Vop/renderstate C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/renderstate otls/OPlibScripted.hda Vop/restpos C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/restpos otls/OPlibVop.hda Vop/restpos::2.0 C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/restpos::2.0 otls/OPlibVop.hda Vop/shadingnormal C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/shadingnormal otls/OPlibScripted.hda Vop/surfacecolor C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/surfacecolor otls/OPlibVop.hda Vop/surfacemodel C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/surfacemodel otls/OPlibVop.hda Vop/surfacemodel::2.0 C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/surfacemodel::2.0 otls/OPlibVop.hda Vop/switchlightingbsdf C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/switchlightingbsdf otls/OPlibScripted.hda Vop/tangentnormals C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/tangentnormals otls/OPlibVop.hda Sop/testgeometry_pighead C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibPlaceholder.hda Sop/testgeometry_pighead otls/OPlibPlaceholder.hda Sop/testgeometry_rubbertoy C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibPlaceholder.hda Sop/testgeometry_rubbertoy otls/OPlibPlaceholder.hda Sop/testgeometry_squab C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibPlaceholder.hda Sop/testgeometry_squab otls/OPlibPlaceholder.hda Vop/texture C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/texture otls/OPlibScripted.hda Vop/thinfilmfresnel C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/thinfilmfresnel otls/OPlibVop.hda Vop/transform C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/transform otls/OPlibScripted.hda Vop/turbnoise C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/turbnoise otls/OPlibScripted.hda Vop/twoway C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/twoway otls/OPlibScripted.hda Vop/uvcoords C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibVop.hda Vop/uvcoords otls/OPlibVop.hda Vop/uvspacechg C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/uvspacechg otls/OPlibScripted.hda Vop/vectofloat C:/PROGRA~1/SIDEEF~1/HOUDIN~1.268/houdini/otls/OPlibScripted.hda Vop/vectofloat otls/OPlibScripted.hda HouNC1033600ba005b5f46cc08cf8510d.OPdummydefsINDX> INDEX_SECTION$[_Fhoudini.hdalibrary$[_F Vop/addconst$*[_.r Vop/albedo)[_.q Vop/alphamix.,[_.q Vop/clamp1 +[_.qVop/complement< L[_.qVop/computelightingCWk[_.qVop/computetanF[_.qVop/conserveenergyK$[_.qVop/displacenmlM[_.r Vop/divconstRM[_.rVop/dotW *[_.qVop/expa [_.qVop/fitg[_.qVop/floattovecy[_.q Vop/fresnelH2[_.q Vop/frontfacezD[_.q Vop/hvectovec[_.qVop/ifconnected [_.qVop/inttofloatA[_.r Vop/invert[_.qVop/isconnected[_.q Vop/isshadow[_.q Vop/lengthA[_.q Vop/luminance[_.q Vop/maddconstn[_.rVop/mix D[_.q Vop/mulconst2[_.r Vop/negate[_.q Vop/normalizeɚ[_.qVop/not5[_.qVop/pbrdiffuse:[_.qVop/pbrlightingh[_.qVop/pbrspecular~[_.Vop/pbrspecular::2.0 <K[_.qVop/physicalsss'5[_.qVop/pow]0[_.q Vop/qrotated`[_.qVop/quaterniongK[_.q Vop/raybouncej[[_.q Vop/reflectlK[_.qVop/renderstatep2[_.q Vop/restpos[_.Vop/restpos::2.0[_.rVop/shadingnormali[_.rVop/surfacecolorC[_.qVop/surfacemodelRu[_.Vop/surfacemodel::2.0p[_.qVop/switchlightingbsdf[_.qVop/tangentnormals[_.rSop/testgeometry_pighead n[_.qSop/testgeometry_rubbertoy<[_.Sop/testgeometry_squab[_. Vop/textureI[_.qVop/thinfilmfresnel\[_.q Vop/transformd[_.r Vop/turbnoiseF O[_.r Vop/twowayҕ[_.q Vop/uvcoordsN0[_.qVop/uvspacechg~~[_.Vop/vectofloat0[_.q<addconst Add Constant oplib:/Vop/addconst?Vop/addconst VOP_addconstVopvopVOPall*[_FalbedoGet BSDF Albedooplib:/Vop/albedo?Vop/albedo VOP_albedoVop[_Falphamix Alpha Mix oplib:/Vop/alphamix?Vop/alphamix VOP_alphamixVopsubnetSUBvopsurface fog rsl_surface[_FclampClampoplib:/Vop/clamp?Vop/clamp VOP_clampVopvopVOPall*[_F complement Complement$oplib:/Vop/complement?Vop/complementVOP_complementVopvopVOPall*[_FcomputelightingCompute Lighting.oplib:/Vop/computelighting?Vop/computelightingVOP_computelightingVop surface fog[_F computetanCompute Tangents$oplib:/Vop/computetan?Vop/computetanVOP_computetanVop!displace fog light shadow surface[_FconserveenergyConserve Energy,oplib:/Vop/conserveenergy?Vop/conserveenergyVOP_conserveenergyVop[_F displacenmlDisplace Along Normal&oplib:/Vop/displacenml?Vop/displacenmlVOP_displacenmlVopvopVOPall"surface displace cvex sop pop rsl*[_FdivconstDivide Constant oplib:/Vop/divconst?Vop/divconst VOP_divconstVopvopVOPall*[_Fdot Dot Productoplib:/Vop/dot?Vop/dotVOP_dotVopvopVOPall*[_Fexp Exponentialoplib:/Vop/exp?Vop/expVOP_expVopvopVOPall*[_Ffit Fit Rangeoplib:/Vop/fit?Vop/fitVOP_fitVopvopVOPall*[_F floattovecFloat to Vector$oplib:/Vop/floattovec?Vop/floattovecVOP_floattovecVopvopVOPall*[_FfresnelFresneloplib:/Vop/fresnel?Vop/fresnel VOP_fresnelVopvopVOPallsurface fog rsl_*[_F frontface Front Face"oplib:/Vop/frontface?Vop/frontface VOP_frontfaceVopvopVOPall%surface fog light shadow photon rsl_*[_F hvectovecVector4 to Vector"oplib:/Vop/hvectovec?Vop/hvectovec VOP_hvectovecVopvopVOPall[_F ifconnected If Connected&oplib:/Vop/ifconnected?Vop/ifconnectedVOP_ifconnectedVopvopVOPall*[_F inttofloatInteger to Float$oplib:/Vop/inttofloat?Vop/inttofloatVOP_inttofloatVopvopVOPall[_FinvertInvertoplib:/Vop/invert?Vop/invert VOP_invertVopvopVOPall[_F isconnected Is Connected&oplib:/Vop/isconnected?Vop/isconnectedVOP_isconnectedVopvopVOPall*[_Fisshadow Is Shadow Ray oplib:/Vop/isshadow?Vop/isshadow VOP_isshadowVopvopVOPall surface fog[_FlengthLengthoplib:/Vop/length?Vop/length VOP_lengthVopvopVOPall*[_F luminance Luminance"oplib:/Vop/luminance?Vop/luminance VOP_luminanceVopvopVOPall*[_F maddconstMultiply Add Constant"oplib:/Vop/maddconst?Vop/maddconst VOP_maddconstVopvopVOPall*[_FmixMixoplib:/Vop/mix?Vop/mixVOP_mixVopvopVOPall*[_FmulconstMultiply Constant oplib:/Vop/mulconst?Vop/mulconst VOP_mulconstVopvopVOPall*[_FnegateNegateoplib:/Vop/negate?Vop/negate VOP_negateVopvopVOPall*[_F normalize Normalize"oplib:/Vop/normalize?Vop/normalize VOP_normalizeVopvopVOPall*[_FnotNotoplib:/Vop/not?Vop/notVOP_notVopvopVOPall*[_F pbrdiffusePhysically Based Diffuse$oplib:/Vop/pbrdiffuse?Vop/pbrdiffuse VOP_diffuseVop[_F pbrlighting PBR Lighting&oplib:/Vop/pbrlighting?Vop/pbrlightingVOP_pbrlightingVopsurface[_F pbrspecularPhysically Based Specular&oplib:/Vop/pbrspecular?Vop/pbrspecular VOP_specularVop [_Fpbrspecular::2.0Physically Based Specular0oplib:/Vop/pbrspecular::2.0?Vop/pbrspecular::2.0 opdef:/Vop/pbrspecular::2.0?IconVop [_F physicalsss Physical SSS&oplib:/Vop/physicalsss?Vop/physicalsssVOP_physicalsssVop"[_FpowPoweroplib:/Vop/pow?Vop/powVOP_powVopvopVOPall*[_FqrotateRotate by Quaternionoplib:/Vop/qrotate?Vop/qrotate VOP_qrotateVopvopVOPall[_F quaternion Quaternion$oplib:/Vop/quaternion?Vop/quaternionVOP_quaternionVopvopVOPall[_F raybounceRay Bounce Level"oplib:/Vop/raybounce?Vop/raybounce VOP_raybounceVopvopVOPall(surface photon displace light shadow fog[_FreflectReflectoplib:/Vop/reflect?Vop/reflect VOP_reflectVopvopVOPall*[_F renderstate Render State&oplib:/Vop/renderstate?Vop/renderstateVOP_renderstateVopvopVOPall(surface photon displace light shadow fog[_Frestpos Rest Positionoplib:/Vop/restpos?Vop/restpos VOP_restposVopsubnetSUBvopsurface displace light sop pop[_F restpos::2.0 Rest Position(oplib:/Vop/restpos::2.0?Vop/restpos::2.0 VOP_restposVopsurface displace light sop pop[_F shadingnormalShading Normal*oplib:/Vop/shadingnormal?Vop/shadingnormalVOP_shadingnormalVopvopVOPall(surface photon displace light shadow fog[_F surfacecolor Surface Color(oplib:/Vop/surfacecolor?Vop/surfacecoloropdef:/Vop/surfacecolor?IconVop(surface photon displace light shadow fog[_F surfacemodel Surface Model(oplib:/Vop/surfacemodel?Vop/surfacemodelVOP_surfacemodelVop(surface photon displace light shadow foge[_Fsurfacemodel::2.0 Surface Model2oplib:/Vop/surfacemodel::2.0?Vop/surfacemodel::2.0VOP_surfacemodelVop(surface photon displace light shadow foga[_FswitchlightingbsdfSwitch Lighting BSDF4oplib:/Vop/switchlightingbsdf?Vop/switchlightingbsdfVOP_switchlightingbsdfVopvopVOPall(surface photon displace light shadow fog[_FtangentnormalsTangent Normals,oplib:/Vop/tangentnormals?Vop/tangentnormalsVOP_tangentnormalsVop!displace fog light shadow surface[_Ftestgeometry_pigheadTest Geometry: Pig Head8oplib:/Sop/testgeometry_pighead?Sop/testgeometry_pigheadSOP_testgeometry_pigheadSop[_Ftestgeometry_rubbertoyTest Geometry: Rubber Toy" "#include " "#include " } code { "VOPint $components = 0;" "if ($diffuse_comp)" " $components |= PBR_DIFFUSE_MASK;" "if ($glossy_comp)" " $components |= PBR_GLOSSY_MASK;" "if ($volume_comp)" " $components |= PBR_VOLUME_MASK;" "" "VOPvector $ii = ($isconnected_nI != 0) ? $nI : normalize(I);" "$albedo = albedo($f, -$ii, $components);" } input bsdf f BSDF input vector nI "Incident Vector" output vector albedo Albedo inputflags f 0 inputflags nI 0 signature "Default Inputs" default { bsdf vector vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } group { name "folder0" label "Bounce Components" parm { name "diffuse_comp" label "Diffuse" type toggle default { "1" } range { 0 1 } } parm { name "glossy_comp" label "Glossy" type toggle default { "1" } range { 0 1 } } parm { name "volume_comp" label "Volume" type toggle default { "0" } range { 0 1 } } } } INDXContents9[_.q DialogScript9P3HouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "alphamix" script "alphamix" label "alphamix" input vector I "Direction From Eye To Surface" input normal N "Surface Normal" VOP_FLT_INPUT( apara, "Alpha Para", 0.3) VOP_FLT_INPUT( aperp, "Alpha Perp", 0) VOP_FLT_INPUT_R( aroll, "Alpha Roll", 0.025, 0.02, 0.1) } INDX DialogScript Y:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "clamp" script "clamp" label "clamp" code { "$clamp = clamp($val, $min, $max);" } input float val "Input Value" input float min "Minimum Value" input float max "Maximum Value" output float clamp "Clamped Value" signature "Float" default { } signature "Integer" i { int int int int } signature "2D Vector" u { vector2 vector2 vector2 vector2 } signature "3D Vector" v { vector vector vector vector } signature "3D Point" p { point point point point } signature "3D Normal" n { normal normal normal normal } signature "RGB Color" c { color color color color } signature "4D Vector" v4 { vector4 vector4 vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector uvector uvector } signature "Uniform 3D Point" up { upoint upoint upoint upoint } signature "Uniform 3D Normal" un { unormal unormal unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor ucolor ucolor } VOP_FLT_PARM(min, "Min", 0) VOP_FLT_PARM(max, "Max", 1) VOP_INT_PARM(min_i, "Min", 0) VOP_INT_PARM(max_i, "Max", 1) VOP_VEC2_PARM(min_u, "Min", 0, 0) VOP_VEC2_PARM(max_u, "Max", 1, 1) VOP_VEC_PARM(min_v, "Min", 0, 0, 0) VOP_VEC_PARM(max_v, "Max", 1, 1, 1) VOP_VEC_PARM(min_p, "Min", 0, 0, 0) VOP_VEC_PARM(max_p, "Max", 1, 1, 1) VOP_VEC_PARM(min_n, "Min", 0, 0, 0) VOP_VEC_PARM(max_n, "Max", 1, 1, 1) VOP_CLR_PARM(min_c, "Min", 0, 0, 0) VOP_CLR_PARM(max_c, "Max", 1, 1, 1) VOP_CLR4_PARM(min_v4, "Min", 0, 0, 0, 0) VOP_CLR4_PARM(max_v4, "Max", 1, 1, 1, 1) VOP_FLT_PARM(min_uf, "Min", 0) VOP_FLT_PARM(max_uf, "Max", 1) VOP_VEC_PARM(min_uv, "Min", 0, 0, 0) VOP_VEC_PARM(max_uv, "Max", 1, 1, 1) VOP_VEC_PARM(min_up, "Min", 0, 0, 0) VOP_VEC_PARM(max_up, "Max", 1, 1, 1) VOP_VEC_PARM(min_un, "Min", 0, 0, 0) VOP_VEC_PARM(max_un, "Max", 1, 1, 1) VOP_CLR_PARM(min_uc, "Min", 0, 0, 0) VOP_CLR_PARM(max_uc, "Max", 1, 1, 1) group { name "gs" obsolete 12.0 } group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScript Y:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "complement" script "complement" label "complement" code { "$complem = -$val;" "$complem += 1;" } input float val "Input Value" output float complem "Complement: 1 - Input Value" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(val, "Value", 1) VOP_INT_PARM(val_i, "Value", 1) VOP_VEC2_PARM(val_u, "Value", 1, 1) VOP_VEC_PARM(val_v, "Value", 1, 1, 1) VOP_VEC_PARM(val_p, "Value", 1, 1, 1) VOP_VEC_PARM(val_n, "Value", 1, 1, 1) VOP_CLR_PARM(val_c, "Value", 1, 1, 1) VOP_VEC4_PARM(val_v4,"Value", 1, 1, 1, 1) VOP_FLT_PARM(val_uf, "Value", 1) VOP_VEC_PARM(val_uv, "Value", 1, 1, 1) VOP_VEC_PARM(val_up, "Value", 1, 1, 1) VOP_VEC_PARM(val_un, "Value", 1, 1, 1) VOP_CLR_PARM(val_uc, "Value", 1, 1, 1) group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDXContents9[_.q DialogScript9THouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for computelighting automatically generated 01/23/15 10:56:51 { name computelighting script computelighting label "Compute Lighting" input bsdf F F input vector Of "Surface Opacity" input vector Ce Ce output vector Cf Cf inputflags F 0 inputflags Of 0 inputflags Ce 0 signature "Default Inputs" default { bsdf vector vector vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } parm { name "Of" label "Surface Opacity" type float invisible size 3 default { "1" "1" "1" } range { 0 10 } export none } parm { name "Ce" label "Ce" type float invisible size 3 default { "0" "0" "0" } range { 0 10 } export none } } INDXContents9[_.q DialogScript9DY&HouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for computetan automatically generated { name computetan script computetan label "Compute Tangents" outercode { "#include \"voplib.h\"" } input string tstyle "Tangent Style" input vector uv Parameter input vector N "Surface Normal" input vector utan "U Tangent" input vector vtan "V Tangent" input float angle Angle output vector _utan "U Tangent" output vector _vtan "V Tangent" inputflags tstyle 0 inputflags uv 0 inputflags N 0 inputflags utan 0 inputflags vtan 0 inputflags angle 0 signature "Default Inputs" default { string vector vector vector vector float vector vector } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0,0,0) } help { "" } parm { name "tstyle" label "Tangent Style" type string default { "geo" } menu { "geo" "Use Geometric Tangents" "world" "Intrinsic World Space" "object" "Intrinsic Object Space" "uv" "Compute From UV" "inputs" "Use Connected utan, vtan" } range { 0 1 } } } INDXContents9[_.q DialogScript9Y#HouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for conserveenergy automatically generated { name conserveenergy script conserveenergy label "Conserve Energy" code { "" } input bsdf f BSDF output bsdf _f f output float scale scale inputflags f 0 signature "Default Inputs" default { bsdf bsdf float } outputoverrides default { ___begin auto (0) ___begin auto (0) } help { "" } } INDX DialogScriptY { name "displacenml" script "displacenml" label "displacenml" outercode { INCLUDE_VOPLIB } code { "vop_displaceAlongNormal(($isconnected_P != 0) ? $P : P," " ($isconnected_nN != 0) ? $nN : normalize(N)," " $amount, $scale, $sshear, $tshear," " $polys, $objspace, $bump, $dispP, $dispN);" } input point P "Position" input normal nN "Normal Vector" VOP_FLT_INPUT( amount, "Displacement Amount", 0) VOP_FLT_INPUT_R( scale, "Scale", 1, -1, 1) VOP_FLT_INPUT_R( sshear, "S Shear", 0, -1, 1) VOP_FLT_INPUT_R( tshear, "T Shear", 0, -1, 1) VOP_TOGGLE_INPUT( polys, "Ensure Proper Smooth-Shading Of Polygons", 1) VOP_TOGGLE_INPUT( objspace, "Object Space", 0) VOP_TOGGLE_INPUT( bump, "Bump Only", 0) output point dispP "Displaced Position" output normal dispN "Displaced Normal" } INDX DialogScript!Y;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "divconst" script "divconst" label "divconst" code { "$scaled = $val * (1.0 / $divconst);" } descriptiveparm divconst input float val "Input Value" output float scaled "Input Value / Constant" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "BSDF" b { bsdf bsdf } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(divconst, "Divider", 1) } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "dot" script "dot" label "dot" outercode { INCLUDE_VOPLIB } code { "$dotprod = vop_dot($vec1, $vec2);" } input vector vec1 "Vector 1" input vector vec2 "Vector 2" output float dotprod "Dot Product" VOP_VEC_PARM(vec1, "Vector 1", 1, 0, 0) VOP_VEC_PARM(vec2, "Vector 2", 0, 1, 0) VOP_CLR_PARM(vec1_c, "Color 1", 1, 0, 0) VOP_CLR_PARM(vec2_c, "Color 2", 0, 1, 0) VOP_VEC_PARM(vec1_uv, "Vector 1", 1, 0, 0) VOP_VEC_PARM(vec2_uv, "Vector 2", 0, 1, 0) VOP_CLR_PARM(vec1_uc, "Color 1", 1, 0, 0) VOP_CLR_PARM(vec2_uc, "Color 2", 0, 1, 0) signature "3D Vector" default { } signature "3D Vector/Point" vp { vector point float } signature "3D Vector/Normal" vn { vector normal float } signature "3D Point/Vector" pv { point vector float } signature "3D Point/Point" pp { point point float } signature "3D Point/Normal" pn { point normal float } signature "3D Normal/Vector" nv { normal vector float } signature "3D Normal/Point" np { normal point float } signature "3D Normal/Normal" nn { normal normal float } signature "RGB Color" c { color color float } signature "Uniform 3D Vector" uv { uvector uvector ufloat } signature "Uniform 3D Vector/Point" vp { uvector upoint ufloat } signature "Uniform 3D Vector/Normal" vn { uvector unormal ufloat } signature "Uniform 3D Point/Vector" pv { upoint uvector ufloat } signature "Uniform 3D Point/Point" pp { upoint upoint ufloat } signature "Uniform 3D Point/Normal" pn { upoint unormal ufloat } signature "Uniform 3D Normal/Vector" nv { unormal uvector ufloat } signature "Uniform 3D Normal/Point" np { unormal upoint ufloat } signature "Uniform 3D Normal/Normal" nn { unormal unormal ufloat } signature "Uniform RGB Color" uc { ucolor ucolor ufloat } group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScriptY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "exp" script "exp" label "exp" outercode { INCLUDE_VOPLIB } code { "$exp = vop_exp($val);" } input float val "Input Value" output float exp "Exponent Value" signature "Float" default { } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(val, "Value", 1) VOP_VEC2_PARM(val_u, "Value", 1, 1) VOP_VEC_PARM(val_v, "Value", 1, 1, 1) VOP_VEC_PARM(val_p, "Value", 1, 1, 1) VOP_VEC_PARM(val_n, "Value", 1, 1, 1) VOP_CLR_PARM(val_c, "Value", 1, 1, 1) VOP_VEC4_PARM(val_v4,"Value", 1, 1, 1, 1) VOP_FLT_PARM(val_uf, "Value", 1) VOP_VEC_PARM(val_uv, "Value", 1, 1, 1) VOP_VEC_PARM(val_up, "Value", 1, 1, 1) VOP_VEC_PARM(val_un, "Value", 1, 1, 1) VOP_CLR_PARM(val_uc, "Value", 1, 1, 1) group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScriptYY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "fit" script "fit" label "fit" outercode { INCLUDE_VOPLIB } code { "$shift = vop_fit($val, $srcmin, $srcmax, $destmin, $destmax);" } input float val "Input Value" input float srcmin "Minimum Value In Source Range" input float srcmax "Maximum Value In Source Range" input float destmin "Minimum Value In Destination Range" input float destmax "Maximum Value In Destination Range" output float shift "Shifted Value" signature "Float" default { } signature "2D Vector" v2 { vector2 vector2 vector2 vector2 vector2 vector2 } signature "3D Vector" v { vector vector vector vector vector vector } signature "3D Point" p { point point point point point point } signature "3D Normal" n { normal normal normal normal normal normal } signature "RGB Color" c { color color color color color color } signature "4D Vector" v4 { vector4 vector4 vector4 vector4 vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector uvector uvector uvector uvector } signature "Uniform 3D Point" up { upoint upoint upoint upoint upoint upoint } signature "Uniform 3D Normal" un { unormal unormal unormal unormal unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor ucolor ucolor ucolor ucolor } VOP_FLT_PARM(srcmin, "Source Min", 0) VOP_FLT_PARM(srcmax, "Source Max", 1) VOP_FLT_PARM(destmin, "Destination Min", 0) VOP_FLT_PARM(destmax, "Destination Max", 1) VOP_VEC2_PARM(srcmin_v2, "Source Min", 0, 0) VOP_VEC2_PARM(srcmax_v2, "Source Max", 1, 1) VOP_VEC2_PARM(destmin_v2, "Destination Min", 0, 0) VOP_VEC2_PARM(destmax_v2, "Destination Max", 1, 1) VOP_VEC_PARM(srcmin_v, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_v, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_v, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_v, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_p, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_p, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_p, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_p, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_n, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_n, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_n, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_n, "Destination Max", 1, 1, 1) VOP_CLR_PARM(srcmin_c, "Source Min", 0, 0, 0) VOP_CLR_PARM(srcmax_c, "Source Max", 1, 1, 1) VOP_CLR_PARM(destmin_c, "Destination Min", 0, 0, 0) VOP_CLR_PARM(destmax_c, "Destination Max", 1, 1, 1) VOP_VEC4_PARM(srcmin_v4, "Source Min", 0, 0, 0, 0) VOP_VEC4_PARM(srcmax_v4, "Source Max", 1, 1, 1, 1) VOP_VEC4_PARM(destmin_v4, "Destination Min", 0, 0, 0, 0) VOP_VEC4_PARM(destmax_v4, "Destination Max", 1, 1, 1, 1) VOP_FLT_PARM(srcmin_uf, "Source Min", 0) VOP_FLT_PARM(srcmax_uf, "Source Max", 1) VOP_FLT_PARM(destmin_uf, "Destination Min", 0) VOP_FLT_PARM(destmax_uf, "Destination Max", 1) VOP_VEC_PARM(srcmin_uv, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_uv, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_uv, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_uv, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_up, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_up, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_up, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_up, "Destination Max", 1, 1, 1) VOP_VEC_PARM(srcmin_un, "Source Min", 0, 0, 0) VOP_VEC_PARM(srcmax_un, "Source Max", 1, 1, 1) VOP_VEC_PARM(destmin_un, "Destination Min", 0, 0, 0) VOP_VEC_PARM(destmax_un, "Destination Max", 1, 1, 1) VOP_CLR_PARM(srcmin_uc, "Source Min", 0, 0, 0) VOP_CLR_PARM(srcmax_uc, "Source Max", 1, 1, 1) VOP_CLR_PARM(destmin_uc, "Destination Min", 0, 0, 0) VOP_CLR_PARM(destmax_uc, "Destination Max", 1, 1, 1) group { name "gs" obsolete 12.0 } group { name "gv" obsolete 12.0 } group { name "gv4" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "floattovec" script "floattovec" label "floattovec" outercode { INCLUDE_VOPLIB } code { "$vec = vop_floattovec($fval1, $fval2, $fval3);" } input float fval1 "Component 1" input float fval2 "Component 2" input float fval3 "Component 3" output vector vec "Output Vector" VOP_FLT_PARM(fval1, "Component 1", 0) VOP_FLT_PARM(fval2, "Component 2", 0) VOP_FLT_PARM(fval3, "Component 3", 0) VOP_FLT_PARM(fval1_uv, "Component 1", 0) VOP_FLT_PARM(fval2_uv, "Component 2", 0) VOP_FLT_PARM(fval3_uv, "Component 3", 0) signature "3D Vector" default { } signature "3D Point" p { float float float point } signature "3D Normal" n { float float float normal } signature "RGB Color" c { float float float color } signature "Uniform 3D Vector" uv { ufloat ufloat ufloat uvector } signature "Uniform 3D Point" up { ufloat ufloat ufloat upoint } signature "Uniform 3D Normal" un { ufloat ufloat ufloat unormal } signature "Uniform RGB Color" uc { ufloat ufloat ufloat ucolor } } INDX DialogScriptY { name "frontface" script "frontface" label "frontface" outercode { INCLUDE_VOPLIB } code { "VOPvector $myI = $isconnected_I != 0 ? $I : I;" "VOPnormal $myN = $isconnected_N != 0 ? $N : N;" "$frontN = vop_frontface($myN, $myI);" "if ($normalize)" " $frontN = normalize($frontN);" } input vector I "Incident Vector" input normal N "Surface Normal" output normal frontN "Front-Facing Surface Normal" signature "Varying Normal" default { } signature "Uniform Normal" un { uvector unormal unormal } parm { name normalize label "Normalize Output Vector" type toggle default { 1 } } } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "hvectovec" script "hvectovec" label "hvectovec" code { "$vec = (vector)$hvec;" "$fval4 = getcomp($hvec, 3);" } input vector4 hvec "Input Vector4" output vector vec "Output Vector" output float fval4 "Fourth Component" parm { name hvec label "Input Vector4" type float size 4 default { 0 0 0 0 } } } INDX DialogScript _Y;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "ifconnected" script "ifconnected" label "ifconnected" code { "$result = $isconnected_connected != 0 ? $connected : $notconnected;" } outercode { "#include " } input float connected "Input Tested For Connectivity" input float notconnected "Default If First Input Not Connected" output float result "Output Value" signature "Float" default { } signature "Integer" i { int int int } signature "String" s { string string string } signature "2D Vector" u { vector2 vector2 vector2 } signature "3D Vector" v { vector vector vector } signature "3D Point" p { point point point } signature "3D Normal" n { normal normal normal } signature "RGB Color" c { color color color } signature "4D Vector" v4 { vector4 vector4 vector4 } signature "3x3 Matrix" m3 { matrix3 matrix3 matrix3 } signature "4x4 Matrix" m { matrix matrix matrix } signature "BSDF" bsdf { bsdf bsdf bsdf } signature "Shader Layer" sl { struct_ShaderLayer struct_ShaderLayer struct_ShaderLayer } signature "Uniform Float" uf { ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector uvector } signature "Uniform 3D Point" up { upoint upoint upoint } signature "Uniform 3D Normal" un { unormal unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor ucolor } signature "Uniform 4x4 Matrix" um { umatrix umatrix umatrix } VOP_FLT_PARM(notconnected, "Default Value", 0) VOP_INT_PARM(notconnected_i, "Default Value", 0) VOP_STR_PARM(notconnected_s, "Default Value", "") VOP_VEC2_PARM(notconnected_u, "Default Value", 0, 0) VOP_VEC_PARM(notconnected_v, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_p, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_n, "Default Value", 0, 0, 0) VOP_CLR_PARM(notconnected_c, "Default Value", 0, 0, 0) VOP_VEC4_PARM(notconnected_v4, "Default Value", 0, 0, 0, 0) parm { name notconnected_m3 label "Default Value" type float size 9 default { 1 0 0 0 1 0 0 0 1 } } parm { name notconnected_m label "Default Value" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } VOP_FLT_PARM(notconnected_uf, "Default Value", 0) VOP_VEC_PARM(notconnected_uv, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_up, "Default Value", 0, 0, 0) VOP_VEC_PARM(notconnected_un, "Default Value", 0, 0, 0) VOP_CLR_PARM(notconnected_uc, "Default Value", 0, 0, 0) parm { name notconnected_um label "Default Value" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } group { name "g0" obsolete 12.0 } group { name "g1" obsolete 12.0 } group { name "g2" obsolete 12.0 } } INDX DialogScript`Y:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "inttofloat" script "inttofloat" label "inttofloat" code { "$fval = (float)$ival;" } input int ival "Integer Value" output float fval "Float Output" parm { name ival label "Integer Input" type int size 1 default { 0 } } } INDX DialogScriptY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "invert" script "invert" label "invert" code { "#if !strcmp($signature, \"f\")" " $inverse = 1.0 / $val;" "#else" " $inverse = invert($val);" "#endif" } input matrix val "Input Value" output matrix inverse "Inverted Value" signature "4x4 Matrix" default { } signature "3x3 Matrix" m3 { matrix3 matrix3 } signature "2x2 Matrix" m2 { matrix2 matrix2 } signature "Float" f { float float } parm { name val label "Value" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } parm { name val_m3 label "Value" type float size 9 default { 1 0 0 0 1 0 0 0 1 } } parm { name val_m2 label "Value" type float size 4 default { 1 0 0 1 } } parm { name val_f label "Value" type float size 1 default { 1 } } } INDX DialogScriptY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "isconnected" script "isconnected" label "isconnected" code { "$connected = $isconnected_input ? 1 : 0;" } outercode { "#include " } input float input "Input" output int connected "Input Connected Or Not" signature "Float" default { } signature "Integer" i { int int } signature "String" s { string int } signature "3D Vector" v { vector int } signature "3D Point" p { point int } signature "3D Normal" n { normal int } signature "RGB Color" c { color int } signature "4D Vector" v4 { vector4 int } signature "3x3 Matrix" m3 { matrix3 int } signature "4x4 Matrix" m { matrix int } signature "BSDF" b { bsdf int } signature "Shader Layer" sl { struct_ShaderLayer int } signature "Uniform Float" uf { ufloat int } signature "Uniform 3D Vector" uv { uvector int } signature "Uniform 3D Point" up { upoint int } signature "Uniform 3D Normal" un { unormal int } signature "Uniform RGB Color" uc { ucolor int } signature "Uniform 4x4 Matrix" um { umatrix int } } INDX DialogScriptY { name "length" script "length" label "length" code { "$len = length($vec);" } input vector vec "Vector" output float len "Vector Length" signature "3D Vector" default { } signature "2D Vector" u { vector2 float } signature "3D Point" p { point float } signature "3D Normal" n { normal float } signature "4D Vector" v4 { vector4 float } signature "Uniform 3D Vector" uv { uvector ufloat } signature "Uniform 3D Point" up { upoint ufloat } signature "Uniform 3D Normal" un { unormal float } VOP_VEC_PARM(vec, "Value", 1, 1, 1) VOP_VEC2_PARM(vec_u, "Value", 1, 1) VOP_VEC_PARM(vec_p, "Value", 1, 1, 1) VOP_VEC_PARM(vec_n, "Value", 1, 1, 1) VOP_VEC4_PARM(vec_v4, "Value", 1, 1, 1, 1) VOP_VEC_PARM(vec_uv, "Value", 1, 1, 1) VOP_VEC_PARM(vec_up, "Value", 1, 1, 1) VOP_VEC_PARM(vec_un, "Value", 1, 1, 1) group { name "g0" obsolete 12.0 } } INDX DialogScriptsY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "luminance" script "luminance" label "luminance" outercode { INCLUDE_VOPLIB } code { "$lum = vop_luminance($rgb);" } input color rgb "RGB color" output float lum "Luminance" VOP_CLR_PARM(rgb, "RGB Color", 0, 0, 0) } INDX DialogScriptBY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "maddconst" script "maddconst" label "maddconst" code { "$scaled = ($val + $preadd) * $mulconst + $postadd;" } input float val "Input Value" output float scaled "Scaled And Shifted Value" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } VOP_FLT_PARM(preadd, "Pre-Add", 0) VOP_FLT_PARM(mulconst, "Multiplier", 1) VOP_FLT_PARM(postadd, "Post-Add", 0) } INDX DialogScript Y:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "mix" script "mix" label "mix" code { "#ifdef __vex" " $blend = lerp($input1, $input2, $bias);" "#else" " $blend = mix($input1, $input2, $bias);" "#endif" } input float input1 "Input 1" input float input2 "Input 2" input float bias "Interpolation Bias" output float blend "Interpolated Value" signature "Float" default { } signature "2D Vector" u { vector2 vector2 float vector2 } signature "3D Vector" v { vector vector float vector } signature "3D Point" p { point point float point } signature "3D Normal" n { normal normal float normal } signature "RGB Color" c { color color float color } signature "4D Vector" v4 { vector4 vector4 float vector4 } signature "BSDF" b { bsdf bsdf float bsdf } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector ufloat uvector } signature "Uniform 3D Point" up { upoint upoint ufloat upoint } signature "Uniform 3D Normal" un { unormal unormal ufloat unormal } signature "Uniform RGB Color" uc { ucolor ucolor ufloat ucolor } VOP_FLT_PARM_R(bias, "Bias", .5, 0, 1) VOP_FLT_PARM(input1, "Input 1", 0) VOP_FLT_PARM(input2, "Input 2", 1) VOP_VEC2_PARM(input1_u, "Input 1", 0, 0) VOP_VEC2_PARM(input2_u, "Input 2", 1, 1) VOP_VEC_PARM(input1_v, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_v, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_p, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_p, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_n, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_n, "Input 2", 1, 1, 1) VOP_CLR_PARM(input1_c, "Input 1", 0, 0, 0) VOP_CLR_PARM(input2_c, "Input 2", 1, 1, 1) VOP_VEC4_PARM(input1_v4, "Input 1", 0, 0, 0, 0) VOP_VEC4_PARM(input2_v4, "Input 2", 1, 1, 1, 1) VOP_FLT_PARM(input1_uf, "Input 1", 0) VOP_FLT_PARM(input2_uf, "Input 2", 1) VOP_VEC_PARM(input1_uv, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_uv, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_up, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_up, "Input 2", 1, 1, 1) VOP_VEC_PARM(input1_un, "Input 1", 0, 0, 0) VOP_VEC_PARM(input2_un, "Input 2", 1, 1, 1) VOP_CLR_PARM(input1_uc, "Input 1", 0, 0, 0) VOP_CLR_PARM(input2_uc, "Input 2", 1, 1, 1) group { name "gf" obsolete 12.0 } group { name "gs" obsolete 12.0 } group { name "gv" obsolete 12.0 } group { name "gv4" obsolete 12.0 } } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "mulconst" script "mulconst" label "mulconst" code { "$scaled = $val * $mulconst;" } descriptiveparm mulconst input float val "Input Value" output float scaled "Input Value * Constant" signature "Float" default { } signature "Integer" i { int int } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "BSDF" b { bsdf bsdf } signature "4D Vector" v4 { vector4 vector4 } signature "3x3 Matrix" m3 { matrix3 matrix3 } signature "4x4 Matrix " m4 { matrix matrix } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } parm { name mulconst label "Multiplier" type float size 1 default { 1.0 } } } INDX DialogScriptxY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "negate" script "negate" label "negate" code { "$negated = -$val;" } input int val "Input Value" output int negated "Negated Value" signature "Integer" default { } signature "Float" f { float float } signature "2D Vector" u { vector2 vector2 } signature "3D Vector" v { vector vector } signature "3D Point" p { point point } signature "3D Normal" n { normal normal } signature "RGB Color" c { color color } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform Float" uf { ufloat ufloat } signature "Uniform 3D Vector" uv { uvector uvector } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform RGB Color" uc { ucolor ucolor } } INDX DialogScriptoY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "normalize" script "normalize" label "normalize" code { "$nvec = normalize($vec);" } input normal vec "Input Vector" output normal nvec "Normalized Vector" signature "3D Normal" default { } signature "2D Vector" u { vector2 vector2 } signature "3D Point" p { point point } signature "3D Vector" v { vector vector } signature "4D Vector" v4 { vector4 vector4 } signature "Uniform 3D Normal" un { unormal unormal } signature "Uniform 3D Point" up { upoint upoint } signature "Uniform 3D Vector" uv { uvector uvector } VOP_VEC_PARM(vec, "Normal", 1, 0, 0) VOP_VEC2_PARM(vec_u, "Normal", 1, 0) VOP_VEC_PARM(vec_p, "Normal", 1, 0, 0) VOP_VEC_PARM(vec_v, "Normal", 1, 0, 0) VOP_VEC4_PARM(vec_v4, "Quaternion", 0, 0, 0, 1) VOP_VEC_PARM(vec_un, "Normal", 1, 0, 0) VOP_VEC_PARM(vec_up, "Normal", 1, 0, 0) VOP_VEC_PARM(vec_uv, "Normal", 1, 0, 0) group { name "g0" obsolete 12.0 } group { name "g1" obsolete 12.0 } } INDX DialogScriptY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "not" script "not" label "not" code { "#ifdef __vex" " if ($bitwise)" " $not = ~$input;" " else" " $not = !$input;" "#else" " $not = ($input == 0) ? 1 : 0;" "#endif" } input int input "Input Value" output int not "\"Not\" Input" parm { name bitwise label "Bitwise Operation" type toggle size 1 default { 0 } } } INDX DialogScriptS0|# Dialog script for pbrdiffuse automatically generated 03/24/14 17:24:12 { name pbrdiffuse script pbrdiffuse label "Physically Based Diffuse" outercode { "" } code { "#ifdef VOP_SHADING" "vector $tnN = $isconnected_nN ? $nN : normalize(N);" "vector $tNg = dot($tnN, Ng) > 0 ? Ng : -Ng;" "#else" "vector $tnN = $isconnected_nN ? $nN : {0, 1, 0};" "vector $tNg = $tnN;" "#endif" "" "if ($model != \"translucent\")" "{" " if ($drough > 0)" " $f = 2.0*diffuse($tnN, $tNg, $drough, \"label\", $label);" " else" " $f = 2.0*diffuse($tnN, $tNg, \"label\", $label);" "}" "else" "{" " $f = 2.0*translucent($tnN, $tNg, \"label\", $label);" "}" } input string model "Diffuse Model" input string label "Component Label" input vector nN Normal input float drough "Diffuse Roughness" output bsdf f BSDF inputflags model 0 inputflags label 0 inputflags nN 0 inputflags drough 0 signature "Default Inputs" default { string string vector float bsdf } outputoverrides default { ___begin auto (0) } help { "" } parm { name "model" label "Diffuse Model" type string default { "diffuse" } menu { "diffuse" "Diffuse" "translucent" "Translucent" } range { 0 1 } export none } parm { name "label" label "Component Label" type string default { "" } menureplace { "diffuse" "Diffuse" "specular" "Specular" "reflect" "Reflect" "refract" "Refract" } range { 0 1 } export none } parm { name "drough" label "Diffuse Roughness" type float default { "0" } disablewhen "{ model == translucent }" range { 0 1 } export none } } INDX DialogScript SPEC_MIN_WIDTH) || $width > SPEC_MIN_WIDTH;" "if ($isglossy)" "{" " float $uexp, $vexp;" " " " $uexp = $vexp = pbrspecular_toexponent($width);" " vector $tanu, $tanv;" "#ifdef VOP_SHADING" " $tanu = $isconnected_utan ? $utan : normalize(dPds);" " $tanv = $isconnected_vtan ? $vtan : normalize(dPdt);" "#else" " $tanu = $isconnected_utan ? $utan : {1, 0, 0};" " $tanv = $isconnected_vtan ? $vtan : {0, 0, 1};" "#endif" " " " // for now always compute frame for ggx, regardless of aniso being near 0" " if (($model != \"cone\" && abs($aniso) > SPEC_MIN_WIDTH))// || $model == 'ggx')" " {" " " " if ($aniso_angle != 0)" " {" " matrix3 $rot = ident();" " rotate($rot, radians($aniso_angle), cross($tanu, $tanv));" " $tanu *= $rot;" " $tanv *= $rot;" " }" " " " " " " " if ($aniso < 0)" " $uexp *= pbrspecular_toexponent(1+($aniso));" " else" " $vexp *= pbrspecular_toexponent(1-($aniso));" " " " if ($model == \"blinn\")" " {" " $f = ashikhmin($tnN, $uexp, $vexp, $tanu, $tanv, \"label\", $label);" " }" " else if ($model == \"ggx\")" " {" " // make orthonormal" " $tanv = normalize(cross($tnN,$tanu));" " $tanu = normalize(cross($tnN,$tanv));" " " " int $flip = $aniso < 0;" " " " float $aspect = sqrt(1.0-abs($aniso)*0.9); " " float $alphax = max(0.001, $rough*$rough/$aspect);" " float $alphay = max(0.001, $rough*$rough*$aspect);" " float $alphaG = min($alphax, $alphay);" " " " $f = cvex_bsdf(" " \"oplib:/Shop/ggx_eval?Shop/ggx_eval\"," " \"oplib:/Shop/ggx_sample?Shop/ggx_sample\"," " \"label\", $label," " \"aniso\", 1," " \"ng\", normalize(Ng)," " \"nn\", (vector)$tnN," " \"xg\", (vector)select($flip, $tanv, $tanu)," " \"yg\", (vector)select($flip, $tanu, $tanv)," " \"alphax\", (float)$alphax," " \"alphay\", (float)$alphay," " \"model\", 0);" " }" " else" " {" " $f = phonglobe($tnN, $tnR, $uexp, $vexp, $tanu, $tanv, \"label\", $label);" " }" " }" " else" " {" " if ($model == \"cone\")" " {" " $f = cone($tnN, $tnR, radians($angle), \"label\", $label);" " }" " else if ($model == \"blinn\")" " {" " $f = blinn($tnN, $uexp, \"label\", $label);" " }" " else if($model == \"ggx\")" " {" " // make orthonormal" " $tanv = normalize(cross($tnN,$tanu));" " $tanu = normalize(cross($tnN,$tanv));" " " " int $flip = $aniso < 0;" " " " float $alpha = max(0.001, $rough*$rough);" " " " $f = cvex_bsdf(" " \"oplib:/Shop/ggx_eval?Shop/ggx_eval\"," " \"oplib:/Shop/ggx_sample?Shop/ggx_sample\"," " \"label\", $label," " \"aniso\", 0," " \"ng\", normalize(Ng)," " \"nn\", (vector)$tnN," " \"xg\", (vector)select($flip, $tanv, $tanu)," " \"yg\", (vector)select($flip, $tanu, $tanv)," " \"alphax\", (float)$alpha," " \"alphay\", (float)$alpha," " \"model\", 0);" " }" " else" " {" " $f = phonglobe($tnN, $tnR, $uexp, \"label\", $label);" " }" " }" " $f *= 1.0 / luminance(albedo($f));" "}" "" "$f *= $isglossy;" "$f += !$isglossy * specular($tnR, \"label\", $label);" } input string model "Specular Model" input string label "Component Label" input vector nR Direction input vector nN Normal input vector nI "Incident Direction" input float angle "Highlight Angle" input float aniso "Anisotropic Bias" input vector utan "U Tangent" input vector vtan "V Tangent" input float aniso_angle "Anisotropy Angle" input float rough Roughness output bsdf f BSDF inputflags model 0 inputflags label 0 inputflags nR 0 inputflags nN 0 inputflags nI 0 inputflags angle 0 inputflags aniso 0 inputflags utan 0 inputflags vtan 0 inputflags aniso_angle 0 inputflags rough 0 signature "Default Inputs" default { string string vector vector vector float float vector vector float float bsdf } outputoverrides default { ___begin auto (0) } help { "" } parm { name "model" label "Specular Model" type ordinal default { "0" } menu { "phong" "Phong" "blinn" "Blinn" "cone" "Cone" "ggx" "GGX" } range { 0 1 } export none } parm { name "label" label "Component Label" type string default { "" } menureplace { "diffuse" "Diffuse" "specular" "Specular" "reflect" "Reflect" "refract" "Refract" } range { 0 1 } export none } parm { name "angle" label "Highlight Angle" type float default { "10" } disablewhen "{ model == ggx }" range { 0 90 } export none } parm { name "rough" label "Roughness" type float default { "0.1" } disablewhen "{ model != ggx }" range { 0 1 } export none } parm { name "aniso" label "Anisotropic Bias" type float default { "0" } disablewhen "{ model == cone }" range { -1 1 } export none } parm { name "aniso_angle" label "Anisotropic Angle" type angle default { "0" } disablewhen "{ model == cone }" range { 0 360 } export none } } INDX DialogScriptVTP# Dialog script for pbrspecular::2.0 automatically generated 11/24/15 12:57:11 { name pbrspecular::2.0 script pbrspecular label "Physically Based Specular" outercode { "#include \"voplib.h\"" "#include \"pbr.h\"" "#include \"bsdf.h\"" } code { "#ifdef VOP_SHADING" "vector $tnN = $isconnected_nN ? $nN : normalize(N);" "vector $tnI = $isconnected_nI ? $nI : normalize(I);" "#else" "vector $tnN = $isconnected_nN ? $nN : {0, 1, 0};" "vector $tnI = $isconnected_nI ? $nI : {0, -1, 0};" "#endif" "vector $tnR = $isconnected_nR ? $nR : reflect($tnI, $tnN);" "" "$f = bsdf();" "" "int $isglossy = ($model == \"ggx\" && $rough > SPEC_MIN_WIDTH) || $rough > SPEC_MIN_WIDTH;" "if ($isglossy)" "{" " float $uexp, $vexp;" " float $rough2;" " " " if($model == \"blinn\" || $model == \"ggx\")" " {" " // square roughness to get a more linear mapping" " $rough2 = $rough*$rough;" " }" " else" " {" " $rough2 = $rough;" " }" " " " $uexp = $vexp = pbrspecular_rough_to_exponent($rough2);" " vector $tanu, $tanv;" "#ifdef VOP_SHADING" " $tanu = $isconnected_utan ? $utan : normalize(dPds);" " $tanv = $isconnected_vtan ? $vtan : normalize(dPdt);" "#else" " $tanu = $isconnected_utan ? $utan : {1, 0, 0};" " $tanv = $isconnected_vtan ? $vtan : {0, 0, 1};" "#endif" " " " // for now always compute frame for ggx, regardless of aniso being near 0" " if (($model != \"cone\" && abs($aniso) > SPEC_MIN_WIDTH))// || $model == 'ggx')" " {" " if ($aniso_angle != 0)" " {" " matrix3 $rot = ident();" " rotate($rot, radians($aniso_angle), cross($tanu, $tanv));" " $tanu *= $rot;" " $tanv *= $rot;" " }" " " " " " " " if ($aniso < 0)" " $uexp *= pbrspecular_toexponent(1+($aniso));" " else" " $vexp *= pbrspecular_toexponent(1-($aniso));" " " " if ($model == \"blinn\")" " {" " $f = ashikhmin($tnN, $uexp, $vexp, $tanu, $tanv, \"label\", $label);" " }" " else if ($model == \"ggx\")" " {" " // make orthonormal" " $tanv = normalize(cross($tnN,$tanu));" " $tanu = normalize(cross($tnN,$tanv));" " " " int $flip = $aniso < 0;" " " " float $aspect = sqrt(1.0-abs($aniso)*0.9); " " float $alphax = max(0.001, $rough2/$aspect);" " float $alphay = max(0.001, $rough2*$aspect);" " float $alphaG = min($alphax, $alphay);" " " " $f = cvex_bsdf(" " \"oplib:/Shop/ggx_eval?Shop/ggx_eval\"," " \"oplib:/Shop/ggx_sample?Shop/ggx_sample\"," " \"label\", $label," " \"aniso\", 1," " \"ng\", normalize(Ng)," " \"nn\", (vector)$tnN," " \"xg\", (vector)select($flip, $tanv, $tanu)," " \"yg\", (vector)select($flip, $tanu, $tanv)," " \"alphax\", (float)$alphax," " \"alphay\", (float)$alphay," " \"alphaG\", (float)$alphaG," " \"masking\", 1);" " }" " else" " {" " $f = phonglobe($tnN, $tnR, $uexp, $vexp, $tanu, $tanv, \"label\", $label);" " }" " }" " else" " {" " if ($model == \"cone\")" " {" " float $newangle = pbrspecular_rough_to_angle($rough2);" " $f = cone($tnN, $tnR, $newangle, \"label\", $label);" " }" " else if ($model == \"blinn\")" " {" " $f = blinn($tnN, $uexp, \"label\", $label);" " }" " else if($model == \"ggx\")" " {" " // make orthonormal" " $tanv = normalize(cross($tnN,$tanu));" " $tanu = normalize(cross($tnN,$tanv));" " " " int $flip = $aniso < 0;" " " " float $alpha = max(0.001, $rough2);" " " " $f = cvex_bsdf(" " \"oplib:/Shop/ggx_eval?Shop/ggx_eval\"," " \"oplib:/Shop/ggx_sample?Shop/ggx_sample\"," " \"label\", $label," " \"aniso\", 0," " \"ng\", normalize(Ng)," " \"nn\", (vector)$tnN," " \"xg\", (vector)select($flip, $tanv, $tanu)," " \"yg\", (vector)select($flip, $tanu, $tanv)," " \"alphax\", (float)$alpha," " \"alphay\", (float)$alpha," " \"alphaG\", (float)$alpha," " \"masking\", 1);" " }" " else" " {" " $f = phonglobe($tnN, $tnR, $uexp, \"label\", $label);" " }" " }" " $f *= 1.0 / luminance(albedo($f));" "}" "" "$f *= $isglossy;" "$f += !$isglossy * specular($tnR, \"label\", $label);" } input string model "Specular Model" input string label "Component Label" input vector nR Direction input vector nN Normal input vector nI "Incident Direction" input float aniso "Anisotropic Bias" input vector utan "U Tangent" input vector vtan "V Tangent" input float aniso_angle "Anisotropic Angle" input float rough Roughness output bsdf f BSDF inputflags model 0 inputflags label 0 inputflags nR 0 inputflags nN 0 inputflags nI 0 inputflags aniso 0 inputflags utan 0 inputflags vtan 0 inputflags aniso_angle 0 inputflags rough 0 signature "Default Inputs" default { string string vector vector vector float vector vector float float bsdf } outputoverrides default { ___begin auto (0) } help { "" } parm { name "model" label "Specular Model" type ordinal default { "0" } menu { "phong" "Phong" "blinn" "Blinn" "cone" "Cone" "ggx" "GGX" } range { 0 1 } export none } parm { name "label" label "Component Label" type string default { "" } menureplace { "diffuse" "Diffuse" "specular" "Specular" "reflect" "Reflect" "refract" "Refract" } range { 0 1 } export none } parm { name "rough" label "Roughness" type float default { "0.1" } range { 0 1 } export none } parm { name "aniso" label "Anisotropic Bias" type float default { "0" } disablewhen "{ model == cone }" range { -1 1 } export none } parm { name "aniso_angle" label "Anisotropic Angle" type angle default { "0" } disablewhen "{ model == cone }" range { 0 360 } export none } } INDX DialogScript5}X=# Dialog script for physicalsss automatically generated { name physicalsss script physicalsss label "Physical SSS" outercode { "#include " "#include " "#include " "#include " "" "import physicalsss_single;" "import physicalsss_multi;" } code { "VOPvector $_p = ($isconnected_p != 0) ? $p : P;" "VOPvector $bp = ($isconnected_blurp != 0) ? $blurp : getblurP(0);" "VOPnormal $_n = ($isconnected_n != 0) ? $n : normalize(N);" "VOPfloat $eta = max(0.0, $oior / $iior);" "VOPvector $_t = ($isconnected_t != 0) ? normalize($t) : normalize(refract(normalize(I), $_n, $eta));" "" "VOPfloat $_g = clamp($g, -0.99, 0.99);" "VOPvector $_absrp = 1.0;" "VOPvector $scatr = 0.0;" "VOPfloat $_kt = 0.0;" "" "if ($isconnected_kt != 0)" "{" " $_kt = $kt;" " $kr = 1.0 - $_kt;" "}" "else" " fresnel(-$_t, -$_n, 1.0 / $eta, $kr, $_kt);" "" "$clr = 0;" "$opacity = 1;" "$sss_single = 0;" "$sss_multi = 0;" "$multiloclclr = 0;" "$multiglobclr = 0;" "" "if ($mode == 1) // physical mode" "{" " $scatr = $redscatr / ((1.0 - $_g) * $scatrscale);" " $_absrp = $absrp / $scatrscale;" "}" "else // artist mode" "{" " VOPvector $_redscatr, $redext, $redalbedo;" "" " // Compute the reduced albedo." " $redalbedo = vop_sss_reduced_albedo($diffuseclr, $eta, 1e-9);" " $redalbedo = clamp($redalbedo, { 0.0, 0.0, 0.0 }, { 0.99999999, 0.99999999, 0.99999999 });" "" " // Compute the absorption and scattering coefficients." " $redext = luminance($attenclr);" " $redext /= max($attenclr / $redext, 1e-3);" " $redext *= max(0.0, $attendensity);" " $_redscatr = $redalbedo * $redext;" " $_absrp = $redext - $_redscatr;" " $scatr = $_redscatr * (1.0 / (1.0 - $_g));" "}" "" "if (isshadowray())" " $opacity = vop_sss_opacity($_p, $_n, normalize(I), $_absrp, $scatr);" "else" "{" " if ($singlesss)" " {" " physicalsss_single(" " \"Cf\", $sss_single," " \"P\", $_p," " \"N\", $_n," " \"I\", $_t," " \"absrp\", $_absrp," " \"scatr\", $scatr," " \"g\", $_g," " \"eta\", $eta," " \"optsecond\", $optsingle," " \"nsamples\", $nsingle," " \"spectral\", $spectral);" " $sss_single *= $_kt;" " }" "" " if ($multienable)" " {" " vector pos;" " if ($multimodel == \"raytraced\" ||" " $multimodel == \"fullraytraced\" ||" " $multimodel == \"pathtraced\")" " pos = $_p;" " else" " pos = $bp;" "" " physicalsss_multi(" " \"Cf\", $sss_multi," " \"P\", pos," " \"N\", $_n," " \"absrp\", $_absrp," " \"scatr\", $scatr," " \"g\", $_g," " \"eta\", $eta," " \"multimodel\", $multimodel," " \"loclradscale\", $loclradscale," " \"loclquality\", $loclquality," " \"globquality\", $globquality," " \"optsecond\", $optmulti," " \"pcmode\", $pcmode," " \"pcname\", $pcname," " \"pcsavepos\", $pcsavepos," " \"pcsaveirrad\", $pcsaveirrad," " \"pcautosize\", $pcautosize," " \"pcautofactor\", $pcautofactor," " \"pcsize\", $pcsize," " \"pcerror\", 0.1," " \"pcfilter\", $pcfilter," " \"pcfiltersize\", $pcfiltersize," " \"spectral\", $spectral," " \"multiloclclr\", $multiloclclr," " \"multiglobclr\", $multiglobclr);" " $sss_multi *= $_kt;" " }" "" " $clr = $sss_single + $sss_multi;" "}" } input vector p Position input vector blurp "Blur Position" input normal n Normal input vector t Transmitted input float kt "Fresnel Transmission" input int mode "Parameter Mode" input color diffuseclr "Diffuse Color" input float attendensity "Attenuation Density" input color attenclr "Attenuation Color" input vector absrp "Absorption Coefficient (RGB)" input vector redscatr "Reduced Scattering Coefficient (RGB)" input float scatrscale "Scattering Scale" input float g "Scattering Phase" input float iior "Inside IOR" input float oior "Outside IOR" input int spectral "Enable Spectral Scattering" input int singlesss "Enable Single Scattering" input int optsingle "Optimize Secondary Rays" input int nsingle Samples input int multienable "Enable Multiple Scattering" input string multimodel Model input int optmulti "Optimize Secondary Rays" input float loclradscale "Local Radius Scale" input float loclquality "Local Light Quality" input float globquality "Global Light Quality" input int pcmode "Point Cloud Mode" input string pcname "Point Cloud" input int pcsavepos "Cache Positions/Normals/Areas" input int pcsaveirrad "Cache Irradiance" input int pcautosize "Auto Point Cloud Size" input float pcautofactor "Auto Size Factor" input int pcsize "Point Cloud Size" input int pcfilter "Filter Multiple Scattering" input int pcfiltersize "Filter Samples" output color clr Color output color opacity Opacity output color sss_single "Single Scattering Color" output color sss_multi "Multiple Scattering Color" output color multiloclclr "Multiple Scattering Color (Local)" output color multiglobclr "Multiple Scattering Color (Global)" output float kr "Fresnel Reflectance" inputflags p 0 inputflags blurp 0 inputflags n 0 inputflags t 0 inputflags kt 0 inputflags mode 1 inputflags diffuseclr 0 inputflags attendensity 0 inputflags attenclr 0 inputflags absrp 1 inputflags redscatr 1 inputflags scatrscale 1 inputflags g 0 inputflags iior 0 inputflags oior 0 inputflags spectral 1 inputflags singlesss 0 inputflags optsingle 1 inputflags nsingle 1 inputflags multienable 0 inputflags multimodel 1 inputflags optmulti 1 inputflags loclradscale 1 inputflags loclquality 1 inputflags globquality 1 inputflags pcmode 1 inputflags pcname 1 inputflags pcsavepos 1 inputflags pcsaveirrad 1 inputflags pcautosize 1 inputflags pcautofactor 1 inputflags pcsize 1 inputflags pcfilter 1 inputflags pcfiltersize 1 signature "Default Inputs" default { vector vector normal vector float int color float color vector vector float float float float int int int int int string int float float float int string int int int float int int int color color color color color color float } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "mode" label "Parameter Mode" type ordinal default { "0" } menu { "0" "Artist" "1" "Physical" } range { 0 1 } } parm { name "diffuseclr" label "Diffuse Color" type color size 3 default { "0.9" "0.9" "0.9" } disablewhen "{ mode != 0 }" range { 0! 1! } parmtag { "export_disable" "1" } parmtag { "script_callback" "kwargs['node'].hdaModule().updatePhysical(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "attendensity" label "Attenuation Density" type float default { "1" } disablewhen "{ mode != 0 }" range { 0! 10 } parmtag { "script_callback" "kwargs['node'].hdaModule().updatePhysical(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "attenclr" label "Attenuation Color" type color size 3 default { "1" "1" "1" } disablewhen "{ mode != 0 }" range { 0! 1! } parmtag { "script_callback" "kwargs['node'].hdaModule().updatePhysical(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "absrp" label "Absorption Coefficient (RGB)" type vector size 3 default { "0.0131039" "0.0131039" "0.0131039" } disablewhen "{ mode != 1 }" range { 0! 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().updateArtist(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "redscatr" label "Reduced Scattering Coefficient (RGB)" type vector size 3 default { "25.4246" "25.4246" "25.4246" } disablewhen "{ mode != 1 }" range { 0! 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().updateArtist(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "scatrscale" label "Scattering Scale" type float default { "1" } disablewhen "{ mode != 1 }" range { 0! 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().updateArtist(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "g" label "Scattering Phase" type float default { "0" } range { -1! 1! } } parm { name "iior" label "Inside IOR" type float default { "1.3" } range { 0! 10 } } parm { name "oior" label "Outside IOR" type float default { "1" } range { 0! 10 } } parm { name "spectral" label "Enable RGB Spectral Scattering" type toggle default { "1" } range { 0 1 } } group { name "single_multi" label "Single Scattering" parm { name "singlesss" label "Enable Single Scattering" type toggle default { "1" } range { 0 1 } } parm { name "optsingle" label "Optimize Secondary Rays" type toggle default { "0" } disablewhen "{ singlesss == 0 }" range { 0 1 } } parm { name "nsingle" label "Samples" type integer default { "1" } disablewhen "{ singlesss == 0 }" range { 0! 10 } } } group { name "single_multi_1" label "Multiple Scattering" parm { name "multienable" label "Enable Multiple Scattering" type toggle default { "1" } range { 0 1 } } parm { name "multimodel" label "Model" type string default { "raytraced" } disablewhen "{ multienable == 0 }" menu { "raytraced" "Ray Traced" "local" "Local BRDF" "global" "Global Point Cloud" "hybrid" "Local And Global" "pathtraced" "Path Traced" } range { 0 1 } } parm { name "globquality" label "Global Light Quality" type float default { "1" } disablewhen "{ multienable == 0 } { multimodel == local }" range { 0! 10 } } parm { name "loclquality" label "Local Light Quality" type float default { "0.1" } disablewhen "{ multienable == 0 } { multimodel != local multimodel != hybrid }" range { 0! 1 } } parm { name "optmulti" label "Optimize Secondary Rays" type toggle default { "0" } disablewhen "{ multienable == 0 } { multimodel == local }" range { 0 1 } } parm { name "sepparm" label "Separator" type separator default { "" } range { 0 1 } } parm { name "loclradscale" label "Local Radius Scale" type float default { "1" } disablewhen "{ multienable == 0 } { multimodel != hybrid }" range { 0! 2 } } parm { name "pcmode" label "Point Cloud Mode" type ordinal default { "0" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid }" menu { "0" "Generate At Render Time" "1" "Read From File" "2" "Write To File" } range { 0 1 } } parm { name "pcname" label "Point Cloud" type file default { "$HIP/${HIPNAME}_${OS}.pc" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 0 }" range { 0 1 } parmtag { "script_callback" "kwargs['node'].hdaModule().checkFileName(kwargs['node'])" } parmtag { "script_callback_language" "python" } } parm { name "pcsavepos" label "Cache Positions/Normals/Areas" type toggle default { "0" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode != 2 }" range { 0 1 } } parm { name "pcsaveirrad" label "Cache Irradiance" type toggle default { "0" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode != 2 }" range { 0 1 } } parm { name "pcautosize" label "Auto Point Cloud Size" type toggle default { "1" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 1 }" range { 0 1 } } parm { name "pcautofactor" label "Auto Size Factor" type float default { "1" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 1 } { pcautosize == 0 }" range { 0! 2 } } parm { name "pcsize" label "Point Cloud Size" type integer default { "10000" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcmode == 1 } { pcautosize == 1 }" range { 0! 1e+06 } } parm { name "pcfilter" label "Filter Multiple Scattering" type toggle default { "1" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid }" range { 0 1 } } parm { name "pcfiltersize" label "Filter Samples" type integer default { "50" } disablewhen "{ multienable == 0 } { multimodel != global multimodel != hybrid } { pcfilter == 0 }" range { 0! 100 } } } } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "pow" script "pow" label "pow" outercode { INCLUDE_VOPLIB } code { "$pow = vop_pow(($val), $exp);" } input float val "Input Value" input float exp "Exponent" output float pow "Output Value" signature "Float" default { } signature "2D Vector" u { vector2 float vector2 } signature "3D Vector" v { vector float vector } signature "3D Point" p { point float point } signature "3D Normal" n { normal float normal } signature "RGB Color" c { color float color } signature "4D Vector" v4 { vector4 float vector4 } signature "Uniform Float" uf { ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { uvector ufloat uvector } signature "Uniform 3D Point" up { upoint ufloat upoint } signature "Uniform 3D Normal" un { unormal ufloat unormal } signature "Uniform RGB Color" uc { ucolor ufloat ucolor } VOP_FLT_PARM(val, "Value", 1) VOP_VEC_PARM(val_v, "Value", 1, 1, 1) VOP_VEC2_PARM(val_u, "Value", 1, 1) VOP_VEC_PARM(val_p, "Value", 1, 1, 1) VOP_VEC_PARM(val_n, "Value", 1, 1, 1) VOP_CLR_PARM(val_c, "Value", 1, 1, 1) VOP_VEC4_PARM(val_v4,"Value", 1, 1, 1, 1) VOP_FLT_PARM(val_uf, "Value", 1) VOP_VEC_PARM(val_uv, "Value", 1, 1, 1) VOP_VEC_PARM(val_up, "Value", 1, 1, 1) VOP_VEC_PARM(val_un, "Value", 1, 1, 1) VOP_CLR_PARM(val_uc, "Value", 1, 1, 1) parm { name exp label "Exponent" type float size 1 default { 1.0 } } group { name "gv" obsolete 12.0 } group { name "gu" obsolete 12.0 } } INDX DialogScript4Y:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "qrotate" script "qrotate" label "qrotate" code { "$result = qrotate($quaternion, $vec);" } input vector4 quaternion "Quaternion" input vector vec "Vector" output vector result "Result" } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "quaternion" script "quaternion" label "quaternion" code { "$quat = quaternion($angle, $axis);" } input float angle "Angle" input vector axis "Normalized Rotation Axis" output vector4 quat "Quaternion" parm { name angle label "Angle" type float size 1 default { 0 } } parm { name axis label "Axis" type float size 3 default { 1 0 0 } } } INDX DialogScript`Y { name "reflect" script "reflect" label "reflect" code { "$rdir = reflect($dir, $nml);" } input vector dir "Incident Direction" input normal nml "Normalized Normal" output vector rdir "Reflected Direction" VOP_VEC_PARM(dir, "Direction", 1, 0, 0) VOP_VEC_PARM(nml, "Normal Vector", 0, 0, 1) signature "3D Vector" default { } signature "Uniform 3D Vector" uv { uvector unormal uvector } } INDX DialogScript|Y #define RENDER_SETTINGS \ "renderer:version" "Renderer: Version" \ "renderer:shadingfactor" "Renderer: Shading Factor" \ "renderer:rayshadingfactor" "Renderer: Ray Shading Factor" \ "renderer:raybias" "Renderer: Ray Bias" \ "renderer:verbose" "Renderer: Verbose" \ "renderer:threadcount" "Renderer: Thread Count" \ "renderer:renderengine" "Renderer: Render Engine" \ "renderer:hidden" "Renderer: Hidden" \ "renderer:colorspace" "Renderer: Colorspace" \ "renderer:raylimiteval" "Renderer: Ray Limit Eval" \ "renderer:raylimitcomponents" "Renderer: Ray Limit Components" \ "renderer:raylimitlightmask" "Renderer: Ray Limit Light Mask" \ "renderer:rayderivbias" "Renderer: Ray Deriv Bias" \ "image:filename" "Image: Filename" \ "image:device" "Image: Device" \ "image:resolution" "Image: Resolution" \ "image:pixelaspect" "Image: Pixel Aspect" \ "image:crop" "Image: Crop" \ "image:window" "Image: Window" \ "image:samples" "Image: Samples" \ "image:jitter" "Image: Jitter" \ "image:subpixel" "Image: Sub-pixel" \ "image:opacitythresh" "Image: Opacity Threshold" \ "image:opacitylimit" "Image: Opacity Limit" \ "image:colorlimit" "Image: Color Limit" \ "image:background" "Image: Background" \ "image:bgscale" "Image: Background Scale" \ "image:saveoptions" "Image: Save Options" \ "camera:shutter" "Camera: Shutter Times" \ "photon:photongfile" "Photon: Global File" \ "photon:photoncfile" "Photon: Caustic File" \ "photon:photoncount" "Photon: Count" \ "shader:name" "Shader: Name" #define OBJECT_SETTINGS \ "object:name" "Object: Name" \ "object:id" "Object: Id" \ "object:shadingquality" "Object: Shading Quality" \ "object:rayshadingquality" "Object: Ray Shading Quality" \ "object:displacebound" "Object: Displace Bound" \ "object:reflectlimit" "Object: Reflect Limit" \ "object:refractlimit" "Object: Refract Limit" \ "object:diffuselimit" "Object: Diffuse Limit" \ "object:volumelimit" "Object: Volume Limit" \ "object:rayweight" "Object: Ray Weight" \ "object:pbrdiffusemask" "Object: PBR Diffuse Mask" \ "object:pbrglossymask" "Object: PBR Glossy Mask" \ "object:pbrspecularmask" "Object: PBR Specular Mask" \ "object:motionfactor" "Object: Motion Factor" \ "object:flatness" "Object: Flatness" \ "object:reflectmask" "Object: Reflection Mask" \ "object:reflectcategories" "Object: Reflection Categories" \ "object:refractmask" "Object: Refraction Mask" \ "object:refractcategories" "Object: Refraction Categories" \ "object:lightmask" "Object: Light Mask" \ "object:lightcategories" "Object: Light Categories" \ "object:photonmodifier" "Object: Photon Modifier" \ "object:filter" "Object: Volume Filter" \ "object:filterwidth" "Object: Volume Filter Width" \ "object:dorayvariance" "Object: Do Ray Variance" \ "object:variance" "Object: Ray Variance" \ "object:globalquality" "Object: Global Quality" \ "object:diffusequality" "Object: Diffuse Quality" \ "object:refractionquality" "Object: Refraction Quality" \ "object:reflectionquality" "Object: Reflection Quality" \ "object:minraysamples" "Object: Min Ray Samples" \ "object:maxraysamples" "Object: Max Ray Samples" \ "object:samplingquality" "Object: Sampling Quality" \ "object:velocityscale" "Object: Velocity Scale" \ "object:gifile" "Object: Irradiance Cache File" \ "object:gisample" "Object: Irradiance Samples" \ "object:gierror" "Object: Irradiance Error" \ "object:smoothcolor" "Object: Smooth Grid Colors" \ "object:phantom" "Object: Phantom" \ "object:truedisplace" "Object: True Displacements" \ "object:rayshade" "Object: Ray-Traced Shading" \ "object:volumeuniform" "Object: Uniform Volume" \ "object:volumeiso" "Object: Volume Isosurface" \ "object:volumesteprate" "Object: Volume Step Rate" \ "object:volumeshadowsteprate" "Object: Volume Shadow Step Rate" \ "object:volumedensity" "Object: Volume Density" \ "object:volumesamples" "Object: Volume Samples" \ "object:biasnormal" "Object: Bias Along Normal" \ "object:area" "Object: Surface Area" #define LIGHT_SETTINGS \ "light:areamap" "Light: Area Map" \ "light:areashape" "Light: Area Shape" \ "light:areasize" "Light: Area Size" \ "light:arealight" "Light: Is Area Light" \ "light:distantlight" "Light: Is Distant Light" \ "light:activeradius" "Light: Active Radius" \ "light:projection" "Light: Projection" \ "light:minraysamples" "Light: Min Ray Samples" \ "light:maxraysamples" "Light: Max Ray Samples" \ "light:zoom" "Light: Zoom" \ "light:orthowidth" "Light: Orthowidth" \ "light:shadowmask" "Light: Shadow Mask" \ "light:shadowcategories" "Light: Shadow Categories" \ "light:areafullsphere" "Light: Full Sphere Environment" \ "light:photontarget" "Light: Photon Target" \ "light:photonweight" "Light: Photon Weight" \ "light:envangle" "Light: Sun Angle" \ #define FOG_SETTINGS \ "fog:name" "Fog: Name" \ "fog:lightmask" "Fog: Light Mask" \ "fog:lightcategories" "Fog: Light Categories" { name "renderstate" script "renderstate" label "renderstate" code { "$found = renderstate($var, $val);" "if (!$found) $val = $default;" } output string val "Variable Value" output int found "1 if imported, Else 0" parm { name var label "Value Name" type string menureplace { RENDER_SETTINGS \ OBJECT_SETTINGS \ LIGHT_SETTINGS } default { "object:name" } } input string var "Value Name" VOP_STR_INPUT(default, "Default String", "") VOP_FLT_PARM(default_f, "Default Value", 0) VOP_INT_PARM(default_i, "Default Integer", 0) VOP_VEC_PARM(default_v, "Default Vector", 0, 0, 0) signature "String Values" default { } signature "Float Values" f { string float float int } signature "Integer Values" i { string int int int } signature "Vector Values" v { string vector vector int } } INDXContents9[_. DialogScript9}XBHouNC1033600bba05b5f2e8108919230fNON_COMMERCIAL_FILE!!!# Dialog script for restpos automatically generated { name restpos script restpos label "Rest Position" input point P Position input string space Space output vector restP "Rest Position" inputflags P 0 inputflags space 0 signature "Default Inputs" default { point string vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } parm { name "space" label "Space" type string default { "texture" } menu { "texture" "Texture" "object" "Object" "ndc" "Normalized Device Coordinates (NDC)" "world" "World" } range { 0 1 } } } INDXContents9[_.r DialogScript9Y)HouNC1033600bba05b5f2e7208919230fNON_COMMERCIAL_FILE!!!# Dialog script for restpos::2.0 automatically generated { name restpos::2.0 script restpos label "Rest Position" input point P Position input string space Space output vector restP "Rest Position" output int bound_rest "Is Parameter Bound" inputflags P 0 inputflags space 0 signature "Default Inputs" default { point string vector int } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "space" label "Space" type oppath default { "space:object" } menureplace { "space:world" "World Space" "space:camera" "Camera Space" "space:object" "Object Space" "space:ndc" "NDC Space" "space:current" "Current Space" "space:light" "Light Source Space" "space:lightndc" "Light Source NDC Space" "/obj/geo1" "Object Name" } range { 0 1 } parmtag { "autoscope" "0000000000000000" } parmtag { "opfilter" "!!OBJ!!" } parmtag { "oppathkeywords" "space:" } parmtag { "oprelative" "." } } } INDX DialogScriptY< /* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "shadingnormal" script "shadingnormal" label "shadingnormal" code { "vector $myP = $isconnected_P ? $P : P;" "vector $myN = $isconnected_N ? $N : N;" "vector $myNg = $isconnected_Ng ? $Ng : Ng;" "$newN = computenormal($myP, $myN, $myNg, \"extrapolate\", $extrapol," " \"smooth\", $smooth);" } input vector P "Position" input vector N "Surface Normal" input vector Ng "Geometric Normal" input int smooth "Smooth Derivatives" input int extrapol "Extrapolate Derivatives" output vector newN "Shading Normal" parm { name smooth label "Smooth Derivatives" type toggle size 1 default { 1 } } parm { name extrapol label "Extrapolate Derivatives" type toggle size 1 default { 0 } } } INDXContents9[_.q DialogScript9UQHouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for surfacecolor automatically generated 07/20/15 15:52:58 { name surfacecolor script surfacecolor label "Surface Color" input int useBaseColor "Use Base Color" input vector baseColor "Base Color" input int usePointColor "Use Point Color" input int usePackedColor "Use Packed Color" input int useColorMap "Use Color Map" input string baseColorMap "Base Color Map" input string colorMapSourceColorSpace "Source Color Space" input string colorMapWrap "Color Map Wrap" input string colorMapfilter "color Map Filter Type" input float colorMapWidth "Color Map Filter Width" input vector4 colorMapBorder "Color Map Border Color" input float scoord "S Coordinate" input float tcoord "T Coordinate" input int usePointAlpha "Use Point Alpha" input float colorMapIntensity "Color Map Intensity" output vector color "Combined Value" output float alpha "Combined Value" inputflags useBaseColor 0 inputflags baseColor 0 inputflags usePointColor 0 inputflags usePackedColor 0 inputflags useColorMap 0 inputflags baseColorMap 0 inputflags colorMapSourceColorSpace 0 inputflags colorMapWrap 0 inputflags colorMapfilter 0 inputflags colorMapWidth 0 inputflags colorMapBorder 0 inputflags scoord 0 inputflags tcoord 0 inputflags usePointAlpha 0 inputflags colorMapIntensity 0 signature "Default Inputs" default { int vector int int int string string string string float vector4 float float int float vector float } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "useBaseColor" label "Use Base Color" type toggle default { "1" } range { 0 1 } export none } parm { name "baseColor" label "Base Color" type color size 3 default { "1" "1" "1" } disablewhen "{ useBaseColor == 0 }" range { 0 10 } export none } parm { name "usePointColor" label "Use Point Color" type toggle default { "1" } range { 0 1 } export none } parm { name "usePackedColor" label "Use Packed Color" type toggle default { "0" } range { 0 1 } export none } parm { name "useColorMap" label "Use Color Map" type toggle default { "0" } range { 0 1 } export none } parm { name "baseColorMap" label "Base Color Map" type image default { "" } disablewhen "{ useColorMap == 0 }" range { 0 1 } export none } parm { name "colorMapSourceColorSpace" label "Source Color Space" type string default { "repeat" } disablewhen "{ useColorMap == 0 }" menu { "auto" "Automatic" "linear" "Linear" } range { 0 1 } export none } parm { name "colorMapWrap" label "Color Map Wrap" type string default { "repeat" } disablewhen "{ useColorMap == 0 }" menu { "repeat" "Repeat" "streak" "Streak" "decal" "Decal" } range { 0 1 } export none } parm { name "colorMapfilter" label "Color Map Filter Type" type string default { "catrom" } disablewhen "{ useColorMap == 0 }" menu { "box" "Box" "gauss" "Gaussian" "bartlett" "Bartlett/Triangular" "sinc" "Sinc Sharpening" "hanning" "Hanning" "blackman" "Blackman" "catrom" "Catmull-Rom" "mitchell" "Mitchell" } range { 0 1 } export none } parm { name "colorMapWidth" label "Color Map Filter Width" type float default { "1" } disablewhen "{ useColorMap == 0 }" range { 0 5 } export none } parm { name "colorMapBorder" label "Color Map Border Color" type color4 size 4 default { "0" "0" "0" "0" } disablewhen "{ useColorMap == 0 }" range { 0 10 } export none } parm { name "usePointAlpha" label "Use Point Alpha" type toggle default { "1" } range { 0 1 } export none } parm { name "colorMapIntensity" label "Color Map Intensity" type float default { "1" } disablewhen "{ useColorMap == 0 }" range { 0 2 } export none } } INDXContents9[_. DialogScript9uNS۞HouNC1033600bba05b5f2e8108919230fNON_COMMERCIAL_FILE!!!# Dialog script for surfacemodel automatically generated 08/01/14 10:02:44 { name surfacemodel script surfacemodel label "Surface Model" input vector P Position input vector N "Surface Normal" input vector I "Direction from Eye to Surface" input vector uv "UV Coordinate" input vector utan "U Tangent" input vector vtan "V Tangent" input float fresnel Fresnel input int facefwd "Ensure Faces Point Forward" input int conserveenergy "Conserve Energy" input int fres_enable "Fresnel Blending" input string fres_style "Fresnel Style" input float ior_in "Inside IOR" input float ior_out "Outside IOR" input string tan_style "Tangent Style" input int maxdist_enable maxdist_enable input float maxdist "Max Ray Distance" input int diff_enable "Enable Diffuse" input float diff_int "Diffuse Intensity" input float diff_min "Diffuse Minimum" input color diff_clr "Diffuse Color" input float diff_rough "Oren-Nayar Roughness" input string diff_label "Diffuse Component" input int sss_enable "Enable Subsurface Scattering" input float sss_int "Subsurface Intensity" input vector sss_clr "Subsurface Color" input float sss_min "Subsurface Minimum" input float sss_atten "Attenuation Density" input color sss_attenclr "Attenuation Color" input float sss_phase "Scattering Phase" input int sss_spectral "Enable RGB Spectral Scattering" input int sss_1enable "Enable Single Scattering" input float sss_1intensity "Single Intensity" input int sss_1quality "Single Quality" input int sss_2enable "Enable Multiple Scattering" input string sss_2model "Multi Model" input int sss_pcmode "Point Cloud Mode" input string sss_pcname "Point Cloud" input float sss_2intensity "Multi Intensity" input float sss_2quality "Multi Quality" input int refl_enable "Enable Reflection Layer 1" input int refl_lights "Reflect Lights" input string spec_model "Specular Model" input float spec_int "Specular Intensity" input float spec_min "Specular Minimum" input vector spec_clr "Specular Color" input float spec_angle "Specular Angle" input float spec_rough "Specular Roughness" input float spec_aniso "Specular Anisotropy" input float spec_anisoangle "Specular Anisotropy Angle" input int refl_objs "Reflect Objects" input int refl_sep "Separate Object Reflection Parameters" input float refl_int "Reflection Intensity" input vector refl_clr "Reflection Color" input float refl_angle "Reflection Angle" input float refl_rough "Reflection Roughness" input string refl_label "Reflection Component" input int refl_enable2 "Enable Reflection Layer 2" input int refl_lights2 "Reflect Lights" input string spec_model2 "Specular Model" input float spec_int2 "Specular Intensity" input float spec_min2 "Specular Minimum" input vector spec_clr2 "Specular Color" input float spec_angle2 "Specular Angle" input float spec_rough2 "Specular Roughness" input float spec_aniso2 "Specular Anisotropy" input float spec_anisoangle2 "Specular Anisotropy Angle" input int refl_objs2 "Reflect Objects" input int refl_sep2 "Separate Object Reflection Parameters" input float refl_int2 "Reflection Intensity" input vector refl_clr2 "Reflection Color" input float refl_angle2 "Reflection Angle" input float refl_rough2 "Reflection Roughness" input string refl_label2 "Reflection Component" input int refr_enable "Enable Refractions" input int refr_lights "Refract Lights" input string refr_model "Refraction Model" input float refr_int "Refraction Intensity" input float refr_min "Refraction Minimum" input vector refr_clr "Refraction Color" input float refr_angle "Refraction Angle" input float refr_aniso "Refraction Anisotropy" input float refr_anisoangle "Refraction Anisotropy Angle" input int refr_objs "Refract Objects" input int atten_enable "Enable Attenuation" input float atten_den "Attenuation Density" input vector atten_clr "Attenuation Color" input string refr_label "Refraction Component" input int emit_enable "Enable Emission" input float emit_int "Emission Intensity" input vector emit_clr "Emission Color" input float opac_int "Opacity Scale" input vector opac_clr Opacity input int fake_enable "Enable Fake Caustics" input float fake_min "Min Shadow Intensity" input float fake_max "Max Shadow Intensity" input int opac_falloff "Enable Opacity Falloff" input float opac_para "Parallel Opacity" input float opac_perp "Perp Opacity" input float opac_rolloff "Opacity Rolloff" input int emit_illum "Emission Illuminates Objects" input int refr_thin "Thin Film Refraction" output vector Cf Cf output vector Of Of output bsdf F F inputflags P 0 inputflags N 0 inputflags I 0 inputflags uv 0 inputflags utan 0 inputflags vtan 0 inputflags fresnel 0 inputflags facefwd 1 inputflags conserveenergy 1 inputflags fres_enable 1 inputflags fres_style 1 inputflags ior_in 1 inputflags ior_out 1 inputflags tan_style 1 inputflags maxdist_enable 1 inputflags maxdist 1 inputflags diff_enable 1 inputflags diff_int 0 inputflags diff_min 1 inputflags diff_clr 0 inputflags diff_rough 1 inputflags diff_label 0 inputflags sss_enable 1 inputflags sss_int 0 inputflags sss_clr 0 inputflags sss_min 1 inputflags sss_atten 1 inputflags sss_attenclr 1 inputflags sss_phase 1 inputflags sss_spectral 1 inputflags sss_1enable 1 inputflags sss_1intensity 1 inputflags sss_1quality 1 inputflags sss_2enable 1 inputflags sss_2model 1 inputflags sss_pcmode 1 inputflags sss_pcname 1 inputflags sss_2intensity 1 inputflags sss_2quality 1 inputflags refl_enable 0 inputflags refl_lights 1 inputflags spec_model 1 inputflags spec_int 0 inputflags spec_min 1 inputflags spec_clr 0 inputflags spec_angle 1 inputflags spec_rough 0 inputflags spec_aniso 1 inputflags spec_anisoangle 1 inputflags refl_objs 1 inputflags refl_sep 1 inputflags refl_int 1 inputflags refl_clr 1 inputflags refl_angle 0 inputflags refl_rough 0 inputflags refl_label 0 inputflags refl_enable2 0 inputflags refl_lights2 0 inputflags spec_model2 0 inputflags spec_int2 0 inputflags spec_min2 0 inputflags spec_clr2 0 inputflags spec_angle2 0 inputflags spec_rough2 0 inputflags spec_aniso2 0 inputflags spec_anisoangle2 0 inputflags refl_objs2 0 inputflags refl_sep2 0 inputflags refl_int2 0 inputflags refl_clr2 1 inputflags refl_angle2 1 inputflags refl_rough2 0 inputflags refl_label2 0 inputflags refr_enable 1 inputflags refr_lights 0 inputflags refr_model 1 inputflags refr_int 1 inputflags refr_min 1 inputflags refr_clr 1 inputflags refr_angle 1 inputflags refr_aniso 1 inputflags refr_anisoangle 1 inputflags refr_objs 0 inputflags atten_enable 1 inputflags atten_den 0 inputflags atten_clr 0 inputflags refr_label 0 inputflags emit_enable 0 inputflags emit_int 1 inputflags emit_clr 1 inputflags opac_int 1 inputflags opac_clr 1 inputflags fake_enable 1 inputflags fake_min 1 inputflags fake_max 1 inputflags opac_falloff 1 inputflags opac_para 1 inputflags opac_perp 0 inputflags opac_rolloff 0 inputflags emit_illum 0 inputflags refr_thin 0 signature "Default Inputs" default { vector vector vector vector vector vector float int int int string float float string int float int float float color float string int float vector float float color float int int float int int string int string float float int int string float float vector float float float float int int float vector float float string int int string float float vector float float float float int int float vector float float string int int string float float vector float float float int int float vector string int float vector float vector int float float int float float float int int vector vector bsdf } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0,0,0) ___begin auto (0) } help { "" } parm { name "facefwd" label "Ensure Faces Point Forward" type toggle default { "1" } range { 0 1 } export none } parm { name "conserveenergy" label "Conserve Energy" type toggle default { "1" } range { 0 1 } export none } parm { name "fres_enable" label "Fresnel Blending" type toggle default { "0" } range { 0 1 } export none } parm { name "fres_style" label "Fresnel Style" type string default { "physical" } disablewhen "{ fres_enable == 0 }" menu { "physical" "Physically Based" "input" "Use Connected 'fresnel'" } range { 0 1 } export none } parm { name "ior_in" label "Inside IOR" type float default { "1.33" } range { 1 3 } export none } parm { name "ior_out" label "Outside IOR" type float default { "1" } range { 1 3 } export none } parm { name "tan_style" label "Tangent Style" type string default { "geo" } menu { "geo" "Use Geometric Tangents" "world" "Intrinsic World Space" "object" "Intrinsic Object Space" "uv" "Compute From UV" "inputs" "Use Connected 'utan', 'vtan'" } range { 0 1 } export none } parm { name "maxdist_enable" label "maxdist_enable" type toggle nolabel joinnext default { "0" } range { 0 1 } export none } parm { name "maxdist" label "Max Ray Distance" type float default { "10" } disablewhen "{ maxdist_enable == 0 }" range { 0 100 } export none } group { name "diffuse_folder" label "Diffuse" parm { name "diff_enable" label "Enable Diffuse" type toggle default { "1" } range { 0 1 } export none } parm { name "diff_int" label "Diffuse Intensity" type float default { "0.5" } disablewhen "{ diff_enable == 0 }" range { 0 1 } export none } parm { name "diff_min" label "Diffuse Minimum" type float default { "0" } disablewhen "{ diff_enable == 0 } { fres_enable == 0 }" range { 0 1 } export none } parm { name "diff_clr" label "Diffuse Color" type color size 3 default { "1" "1" "1" } disablewhen "{ diff_enable == 0 }" range { 0 1 } export none } parm { name "diff_rough" label "Oren-Nayar Roughness" type float default { "0" } disablewhen "{ diff_enable == 0 }" range { 0 1 } export none } parm { name "diff_label" label "Diffuse Component" type string default { "diffuse" } range { 0 1 } export none } } group { name "diffuse_folder_1" label "Subsurface" parm { name "sss_enable" label "Enable Subsurface Scattering" type toggle default { "0" } range { 0 1 } export none } parm { name "sss_int" label "Subsurface Albedo" type float default { "0.8" } disablewhen "{ sss_enable == 0 }" range { 0 1 } export none } parm { name "sss_clr" label "Subsurface Color" type color size 3 default { "1" "1" "1" } disablewhen "{ sss_enable == 0 }" range { 0 1 } export none } parm { name "sss_min" label "Subsurface Minimum" type float default { "0" } disablewhen "{ sss_enable == 0 } { fres_enable == 0 }" range { 0 1 } export none } parm { name "sss_atten" label "Attenuation Density" type float default { "10" } help "This parameter controls how fast light is attenuated. Higher densities correspond to faster attenuation." disablewhen "{ sss_enable == 0 }" range { 0! 20 } export none } parm { name "sss_attenclr" label "Attenuation Color" type color size 3 default { "1" "1" "1" } help "This parameter specifies the color that the light will tend towards as it is attenuated. This color will typically dominate areas of the surface that are in shadow." disablewhen "{ sss_enable == 0 }" range { 0 1 } export none } parm { name "sss_phase" label "Scattering Phase" type float default { "0" } help "This parameter controls the nature of the scattering (forward, backward, isotropic, etc.). The phase must lie in the range [-1, 1], with -1 indicating full backward scattering, 0 indicating isotropic scattering, and 1 indicating full forward scattering." disablewhen "{ sss_enable == 0 }" range { -1! 1! } export none } parm { name "sss_spectral" label "Enable RGB Spectral Scattering" type toggle default { "1" } disablewhen "{ sss_enable == 0 }" range { 0 1 } export none } parm { name "sss_1enable" label "Enable Single Scattering" type toggle default { "1" } disablewhen "{ sss_enable == 0 }" range { 0 1 } export none } parm { name "sss_1intensity" label "Single Intensity" type float default { "1" } help "This parameter controls the intensity of single scattering." disablewhen "{ sss_enable == 0 } { sss_1enable == 0 }" range { 0 1 } export none } parm { name "sss_1quality" label "Single Quality" type integer default { "1" } help "This parameter controls the quality of single scattering. Higher values will increase quality and render times." disablewhen "{ sss_enable == 0 } { sss_1enable == 0 }" range { 1! 10 } export none } parm { name "sss_2enable" label "Enable Multiple Scattering" type toggle default { "1" } disablewhen "{ sss_enable == 0 }" range { 0 1 } export none } parm { name "sss_2model" label "Multi Model" type string default { "raytraced" } disablewhen "{ sss_enable == 0 } { sss_2enable == 0 }" menu { "raytraced" "Ray Traced" "fullraytraced" "Full Ray Traced" "local" "Local BRDF" "global" "Global Point Cloud" "hybrid" "Local And Global" "pathtraced" "Path Traced" } range { 0 1 } export none } parm { name "sss_pcmode" label "Point Cloud Mode" type ordinal default { "0" } help "This option controls how the shader generates a point cloud. The simplest option is to select \"Generate At Render Time\". This will create a new point cloud for every render. To reduce computation time, you can first use \"Write To File\" mode and then re-use the point cloud using \"Read From File\" mode on subsequent renders. This is also the recommended approach when rendering animations because the shader will smoothly interpolate the point cloud across frames. The exception to this is when the model's topology changes (two joined polygons are separated, for example). In this case, a new point cloud must be generated. Note that in \"Write To File\" mode, the file will be overwritten if it already exists. Cancelling a render before it completes in \"Write To File\" mode may result in an unusable point cloud file." disablewhen "{ sss_enable == 0 } { sss_2enable == 0 } { sss_2model == raytraced } { sss_2model == pathtraced } { sss_2model == fullraytraced }" menu { "0" "Generate At Render Time" "1" "Read From File" "2" "Write To File" } range { 0 1 } export none } parm { name "sss_pcname" label "Point Cloud" type file default { "default.pc" } help "This parameter holds the path to the point cloud file that will be written to in \"Write To File\" mode or read from in \"Read From File\" mode." disablewhen "{ sss_enable == 0 } { sss_2enable == 0 } { sss_2model == raytraced } { sss_2model == pathtraced } { sss_2model == fullraytraced }" range { 0 1 } export none } parm { name "sss_2intensity" label "Multi Intensity" type float default { "1" } help "This parameter controls the intensity of multiple scattering." disablewhen "{ sss_enable == 0 } { sss_2enable == 0 } { sss_2model == raytraced } { sss_2model == pathtraced } { sss_2model == fullraytraced }" range { 0! 1 } export none } parm { name "sss_2quality" label "Multi Quality" type float default { "1" } help "This parameter controls the quality of multiple scattering. Higher values will increase quality and render times." disablewhen "{ sss_enable == 0 } { sss_2enable == 0 } { sss_2model == raytraced } { sss_2model == pathtraced } { sss_2model == fullraytraced }" range { 0.01 10 } export none } } group { name "diffuse_folder_2" label "Reflect" group { name "folder0" label "Layer 1" parm { name "refl_enable" label "Enable Reflection Layer 1" type toggle default { "1" } range { 0 1 } export none } parm { name "refl_lights" label "Reflect Lights" type toggle default { "1" } disablewhen "{ refl_enable == 0 }" range { 0 1 } export none } parm { name "spec_model" label "Specular Model" type string default { "0" } disablewhen "{ refl_enable == 0 } { refl_lights == 0 refl_objs == 0 }" menu { "phong" "Phong" "blinn" "Blinn" "cone" "Cone" "ggx" "GGX" } range { 0 1 } export none } parm { name "spec_int" label "Specular Intensity" type float default { "0.1" } disablewhen "{ refl_enable == 0 } { refl_lights == 0 refl_objs == 0 }" range { 0 1 } export none } parm { name "spec_min" label "Specular Minimum" type float default { "0" } disablewhen "{ refl_enable == 0 } { refl_lights == 0 refl_objs == 0 } { fres_enable == 0 }" range { 0 1 } export none } parm { name "spec_clr" label "Specular Color" type color size 3 default { "1" "1" "1" } disablewhen "{ refl_enable == 0 } { refl_lights == 0 refl_objs == 0 }" range { 0 1 } export none } parm { name "spec_angle" label "Specular Angle" type float default { "10" } disablewhen "{ spec_model == ggx } { refl_enable == 0 } { refl_lights == 0 refl_objs == 0 }" range { 0 90 } export none } parm { name "spec_rough" label "Specular Roughness" type float default { "0.1" } disablewhen "{ spec_model != ggx } { refl_enable == 0 } { refl_lights == 0 refl_objs == 0 }" range { 0 1 } export none parmtag { "autoscope" "0000000000000000" } parmtag { "script_callback" "" } } parm { name "spec_aniso" label "Specular Anisotropy" type float default { "0" } disablewhen "{ refl_enable == 0 } { refl_lights == 0 refl_objs == 0 } { spec_angle == 0 }" range { -1 1 } export none } parm { name "spec_anisoangle" label "Specular Anisotropy Angle" type angle default { "0" } disablewhen "{ refl_enable == 0 } { refl_lights == 0 refl_objs == 0 } { spec_angle == 0 }" range { 0 360 } export none } parm { name "refl_objs" label "Reflect Objects" type toggle default { "1" } disablewhen "{ refl_enable == 0 }" range { 0 1 } export none } parm { name "refl_sep" label "Separate Object Reflection Parameters" type toggle default { "0" } disablewhen "{ refl_enable == 0 } { refl_objs == 0 }" range { 0 1 } export none } parm { name "refl_int" label "Reflection Intensity" type float default { "0.1" } disablewhen "{ refl_enable == 0 } { refl_objs == 0 } { refl_sep == 0 }" range { 0 1 } export none } parm { name "refl_clr" label "Reflection Color" type color size 3 default { "1" "1" "1" } disablewhen "{ refl_enable == 0 } { refl_objs == 0 } { refl_sep == 0 }" range { 0 1 } export none } parm { name "refl_angle" label "Reflection Angle" type float default { "0" } disablewhen "{ spec_model == ggx } { refl_enable == 0 } { refl_objs == 0 } { refl_sep == 0 }" range { 0 90 } export none } parm { name "refl_rough" label "Reflection Roughness" type float default { "0.1" } disablewhen "{ spec_model != ggx } { refl_enable == 0 } { refl_objs == 0 } { refl_sep == 0 }" range { 0 1 } export none } parm { name "refl_label" label "Reflection Component" type string default { "reflect" } disablewhen "{ refl_enable == 0 }" range { 0 1 } export none } } group { name "folder0_1" label "Layer 2" parm { name "refl_enable2" label "Enable Reflection Layer 2" type toggle default { "0" } range { 0 1 } export none } parm { name "refl_lights2" label "Reflect Lights" type toggle default { "1" } disablewhen "{ refl_enable2 == 0 }" range { 0 1 } export none } parm { name "spec_model2" label "Specular Model" type string default { "0" } disablewhen "{ refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 }" menu { "phong" "Phong" "blinn" "Blinn" "cone" "Cone" "ggx" "GGX" } range { 0 1 } export none } parm { name "spec_int2" label "Specular Intensity" type float default { "0.1" } disablewhen "{ refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 }" range { 0 1 } export none } parm { name "spec_min2" label "Specular Minimum" type float default { "0" } disablewhen "{ refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 } { fres_enable == 0 }" range { 0 1 } export none } parm { name "spec_clr2" label "Specular Color" type color size 3 default { "1" "1" "1" } disablewhen "{ refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 }" range { 0 1 } export none } parm { name "spec_angle2" label "Specular Angle" type float default { "10" } disablewhen "{ spec_model2 == ggx } { refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 }" range { 0 90 } export none } parm { name "spec_rough2" label "Specular Roughness" type float default { "0.1" } disablewhen "{ spec_model2 != ggx } { refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 }" range { 0 1 } export none parmtag { "autoscope" "0000000000000000" } parmtag { "script_callback" "" } } parm { name "spec_aniso2" label "Specular Anisotropy" type float default { "0" } disablewhen "{ refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 } { spec_angle2 == 0 }" range { -1 1 } export none } parm { name "spec_anisoangle2" label "Specular Anisotropy Angle" type angle default { "0" } disablewhen "{ refl_enable2 == 0 } { refl_lights2 == 0 refl_objs2 == 0 } { spec_angle2 == 0 }" range { 0 360 } export none } parm { name "refl_objs2" label "Reflect Objects" type toggle default { "1" } disablewhen "{ refl_enable2 == 0 }" range { 0 1 } export none } parm { name "refl_sep2" label "Separate Object Reflection Parameters" type toggle default { "0" } disablewhen "{ refl_enable2 == 0 } { refl_objs2 == 0 }" range { 0 1 } export none } parm { name "refl_int2" label "Reflection Intensity" type float default { "0.1" } disablewhen "{ refl_enable2 == 0 } { refl_objs2 == 0 } { refl_sep2 == 0 }" range { 0 1 } export none } parm { name "refl_clr2" label "Reflection Color" type color size 3 default { "1" "1" "1" } disablewhen "{ refl_enable2 == 0 } { refl_objs2 == 0 } { refl_sep2 == 0 }" range { 0 1 } export none } parm { name "refl_angle2" label "Reflection Angle" type float default { "0" } disablewhen "{ spec_model2 == ggx } { refl_enable2 == 0 } { refl_objs2 == 0 } { refl_sep2 == 0 }" range { 0 90 } export none } parm { name "refl_rough2" label "Reflection Roughness" type float default { "0.1" } disablewhen "{ spec_model2 != ggx } { refl_enable2 == 0 } { refl_objs2 == 0 } { refl_sep2 == 0 }" range { 0 1 } export none } parm { name "refl_label2" label "Reflection Component" type string default { "coat" } disablewhen "{ refl_enable2 == 0 }" range { 0 1 } export none } } } group { name "diffuse_folder_3" label "Refract" parm { name "refr_enable" label "Enable Refractions" type toggle default { "0" } range { 0 1 } export none } parm { name "refr_lights" label "Refract Lights" type toggle default { "1" } disablewhen "{ refr_enable == 0 }" range { 0 1 } export none } parm { name "refr_model" label "Refraction Model" type string default { "phong" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 }" menu { "phong" "Phong" "cone" "Cone" "diffuse" "Translucency" } range { 0 1 } export none } parm { name "refr_int" label "Refraction Intensity" type float default { "1" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 }" range { 0 1 } export none } parm { name "refr_min" label "Refraction Minimum" type float default { "0" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 } { fres_enable == 0 }" range { 0 1 } export none } parm { name "refr_clr" label "Refraction Color" type color size 3 default { "1" "1" "1" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 }" range { 0 1 } export none } parm { name "refr_angle" label "Refraction Angle" type float default { "0" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 } { refr_model == diffuse }" range { 0 90 } export none } parm { name "refr_aniso" label "Refraction Anisotropy" type float default { "0" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 } { refr_model == diffuse } { refr_angle == 0 }" range { -1 1 } export none } parm { name "refr_anisoangle" label "Refraction Anisotropy Angle" type angle default { "0" } disablewhen "{ refr_enable == 0 } { refr_lights == 0 refr_objs == 0 } { refr_angle == 0 }" range { 0 360 } export none } parm { name "refr_objs" label "Refract Objects" type toggle default { "1" } disablewhen "{ refr_enable == 0 }" range { 0 1 } export none } parm { name "atten_enable" label "Enable Attenuation" type toggle default { "0" } disablewhen "{ refr_enable == 0 } { refr_objs == 0 }" range { 0 1 } export none } parm { name "atten_den" label "Attenuation Density" type float default { "0.5" } disablewhen "{ refr_enable == 0 } { refr_objs == 0 } { atten_enable == 0 }" range { 0 1 } export none } parm { name "atten_clr" label "Attenuation Color" type color size 3 default { "1" "1" "1" } disablewhen "{ refr_enable == 0 } { refr_objs == 0 } { atten_enable == 0 }" range { 0 1 } export none } parm { name "refr_thin" label "Thin Film Refraction" type toggle default { "0" } disablewhen "{ refr_enable == 0 }" range { 0 1 } export none } parm { name "refr_label" label "Refraction Component" type string default { "refract" } disablewhen "{ refr_enable == 0 }" range { 0 1 } export none } } group { name "diffuse_folder_4" label "Emission" parm { name "emit_enable" label "Enable Emission" type toggle default { "0" } range { 0 1 } export none } parm { name "emit_int" label "Emission Intensity" type float default { "1" } disablewhen "{ emit_enable == 0 }" range { 0 1 } export none } parm { name "emit_clr" label "Emission Color" type color size 3 default { "1" "1" "1" } disablewhen "{ emit_enable == 0 }" range { 0 1 } export none } parm { name "emit_illum" label "Emission Illuminates Objects" type toggle default { "1" } disablewhen "{ emit_enable == 0 }" range { 0 1 } export none } } group { name "diffuse_folder_5" label "Opacity" parm { name "opac_int" label "Opacity Scale" type float default { "1" } range { 0 1 } export none } parm { name "opac_clr" label "Opacity" type color size 3 default { "1" "1" "1" } range { 0 1 } export none } parm { name "fake_enable" label "Enable Fake Caustics" type toggle default { "1" } range { 0 1 } export none } parm { name "fake_min" label "Min Shadow Intensity" type float default { "0" } disablewhen "{ fake_enable == 0 }" range { 0 1 } export none } parm { name "fake_max" label "Max Shadow Intensity" type float default { "1" } disablewhen "{ fake_enable == 0 }" range { 0 1 } export none } parm { name "opac_falloff" label "Enable Opacity Falloff" type toggle default { "0" } range { 0 1 } export none } parm { name "opac_para" label "Parallel Opacity" type float default { "0" } disablewhen "{ opac_falloff == 0 }" range { 0 1 } export none } parm { name "opac_perp" label "Perp Opacity" type float default { "1" } disablewhen "{ opac_falloff == 0 }" range { 0 1 } export none } parm { name "opac_rolloff" label "Opacity Rolloff" type float default { "1" } disablewhen "{ opac_falloff == 0 }" range { 0 10 } export none } } } INDXContents9[_.q DialogScript9p { name "switchlightingbsdf" script "switchlightingbsdf" label "Switch Lighting BSDF" code { "$f = switch($direct, $indirect);" } output bsdf f "Switch BSDF" input bsdf direct "Direct Lighting BSDF" input bsdf indirect "Indirect Lighting BSDF" } INDXContents9[_.r DialogScript9!Y&HouNC1033600bba05b5f2e7208919230fNON_COMMERCIAL_FILE!!!# Dialog script for tangentnormals automatically generated { name tangentnormals script bakenormals label "Tangent Normals" input vector P "Surface Position" input vector N "Surface Normal" input int source Source input int space Space input int range Range output vector export_normals "Export Normals" inputflags P 0 inputflags N 0 inputflags source 0 inputflags space 0 inputflags range 0 signature "Default Inputs" default { vector vector int int int vector } outputoverrides default { ___begin auto (0,0,0) } help { "" } parm { name "source" label "Source" type ordinal default { "1" } menu { "0" "Geometry Difference" "1" "Shader Normals" } range { 0 1 } } parm { name "space" label "Space" type ordinal default { "0" } menu { "0" "Tangent" "1" "World" } range { 0 1 } } parm { name "range" label "Range" type ordinal default { "1" } menu { "0" "-1 to 1" "1" "0 to 1" } range { 0 1 } } group { name "Compiler" label "Compiler" invisibletab parm { name "vop_force_code_context" label "Force Code in Context" type string invisible default { "surface" } help "A string property on a VOP digital asset node that specifies shading contexts in which the node should force generation of code. In a multi-context network such as vopmaterial, not all nodes should generate code for a given context. For example, some nodes are applicable only to surface shader while other to displacement shader. Only a few nodes initiate (force) generation of code, such as Collect VOP, Output VOP, or exporting Parameter VOP. Then, only nodes that feed into them will also generate code. If an HDA does not have output connectors or wants to generate code even if not (indirectly) connected to the Output VOP, it can use this property parameter to specify the shading context in which to initiate generation of code." range { 0 1 } parmtag { "spare_category" "Compiler" } } } } INDXContents9[_.q DialogScript9YHouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for testgeometry_pighead automatically generated { name testgeometry_pighead script pighead label "Test Geometry: Pig Head" help { "" } inputlabel 1 "Sub-Network Input #1" inputlabel 2 "Sub-Network Input #2" inputlabel 3 "Sub-Network Input #3" inputlabel 4 "Sub-Network Input #4" outputlabel 1 "Sub-Network Output #1" parm { name "t" label "Translate" type vector size 3 default { "0" "0" "0" } range { -1 1 } parmtag { "autoscope" "0000000000000000" } } parm { name "uniformscale" label "Uniform Scale" type float default { "1" } range { 0 10 } parmtag { "autoscope" "0000000000000000" } } parm { name "difficulty" label "Difficulty" type ordinal default { "medium" } menu { "easy" "Easy" "medium" "Medium" "hard" "Hard" } range { 0 1 } export all } parm { name "addshader" label "Add Shader" type toggle default { "1" } disablewhen "{ difficulty == easy }" export all } } INDXContents9[_. DialogScript9YHouNC1033600bba05b5f2e8108919230fNON_COMMERCIAL_FILE!!!# Dialog script for testgeometry_rubbertoy automatically generated { name testgeometry_rubbertoy script testgeometry_rubbertoy label "Test Geometry: Rubber Toy" help { "" } inputlabel 1 "Sub-Network Input #1" inputlabel 2 "Sub-Network Input #2" inputlabel 3 "Sub-Network Input #3" inputlabel 4 "Sub-Network Input #4" outputlabel 1 "Sub-Network Output #1" parm { name "t" label "Translate" type vector size 3 default { "0" "0" "0" } range { -1 1 } parmtag { "autoscope" "0000000000000000" } } parm { name "uniformscale" label "Uniform Scale" type float default { "1" } range { 0 10 } parmtag { "autoscope" "0000000000000000" } parmtag { "units" "m1" } } parm { name "difficulty" label "Difficulty" type ordinal default { "0" } menu { "hard" "Hard" } range { 0 1 } } parm { name "addshader" label "Add Shader" type toggle default { "1" } export all } } INDXContents9[_. DialogScript9YHouNC1033600bba05b5f2e8608919230fNON_COMMERCIAL_FILE!!!# Dialog script for testgeometry_squab automatically generated { name testgeometry_squab script squab label "Test Geometry: Squab" help { "" } inputlabel 1 "Sub-Network Input #1" inputlabel 2 "Sub-Network Input #2" inputlabel 3 "Sub-Network Input #3" inputlabel 4 "Sub-Network Input #4" outputlabel 1 "Sub-Network Output #1" parm { name "t" label "Translate" type vector size 3 default { "0" "0" "0" } range { -1 1 } parmtag { "autoscope" "0000000000000000" } } parm { name "uniformscale" label "Uniform Scale" type float default { "1" } range { 0 10 } parmtag { "autoscope" "0000000000000000" } parmtag { "units" "m1" } } parm { name "difficulty" label "Difficulty" type ordinal default { "medium" } menu { "easy" "Easy" "medium" "Medium" "hard" "Hard" } range { 0 1 } export all } parm { name "addshader" label "Add Shader" type toggle default { "1" } disablewhen "{ difficulty == easy }" export all } } INDX DialogScriptY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 */ #include { name "texture" script "texture" label "texture" code { "if ($map != \"\") {" "#if defined(VOP_SHADING)" " float myS = $isconnected_s ? $s : s;" " float myT = $isconnected_t ? $t : t;" " int fptex = $isconnected_ptexface ? $ptexface : getptextureid();" "#else" " float myS = $s;" " float myT = $t;" " int fptex = $ptexface;" "#endif" " string wrapmode = $wrap;" " if ($orient & 0x01) { myS = 1 - myS; }" " if ($orient & 0x02) { myT = 1 - myT; }" " if ($orient & 0x04) { float x = myS; myS = myT; myT = x; }" " string map_udim = $map;" " if ($udim) { map_udim = expand_udim(myS, myT, $map); }" " if (map_udim == '') { $clr = set($defclr); }" " else {" " if (map_udim != $map) {" " myS %= 1.0; myT %= 1.0;" " wrapmode = 'streak';" " }" " if ($isconnected_ds != 0 && $isconnected_dt != 0) {" " float tds = $ds*0.5, tdt = $dt*0.5;" " if ($orient & 0x04) { float x = tds; tds = tdt; tdt = x; }" " $clr = texture(map_udim," " myS - tds, myT - tdt," " myS + tds, myT - tdt," " myS + tds, myT + tdt," " myS - tds, myT + tdt," " \"wrap\", wrapmode, \"filter\", $filter," " \"width\", $width, \"border\", $border," " \"extrapolate\", $extrapol, \"lerp\", $interp," " \"channel\", $channel, \"face\", fptex," " \"blur\", $blur, \"pixelblur\", $pixelblur," " \"srccolorspace\", $srccolorspace);" " } else {" " $clr = texture(map_udim, myS, myT, \"wrap\", wrapmode," " \"filter\", $filter, \"width\", $width," " \"border\", $border, \"extrapolate\", $extrapol," " \"channel\", $channel, \"face\", fptex," " \"lerp\", $interp," " \"blur\", $blur, \"pixelblur\", $pixelblur," " \"srccolorspace\", $srccolorspace);" " }" " }" "} else {" " $clr = set($defclr);" "}" } input string map "Texture Map" input int udim "UDIM Filename Expansion" input float s "S Coordinate" input float t "T Coordinate" input float ds "S Derivative" input float dt "T Derivative" input string srccolorspace "Source Color Space" input string wrap "Wrap" // The parameters for map and wrap need to occur before the filter // macros are invoked (so that the parameters match the input // order) parm { name map label "Texture Map" type image default { "Mandril.pic" } } parm { name udim label "UDIM Filename Expansion" type toggle size 1 default { 0 } } parm { name srccolorspace label "Source Color Space" type string menu { "auto" "Automatic" "linear" "Linear" } default { "auto" } } parm { name wrap label "Wrap" type string menu { "repeat" "Repeat" "streak" "Streak" "decal" "Decal" } default { "repeat" } } VOP_FULL_FILTER_INPUT(filter, "Filter Type") VOP_FLT_INPUT_R( width, "Filter Width", 1, 1, 10) VOP_FLT_INPUT_R( blur, "Texture Blur", 0, 0, 1) VOP_FLT_INPUT_R( pixelblur, "Pixel Blur", 0, 0, 10) input vector4 border "Border Color" input int extrapol "Extrapolate Derivatives" input int interp "Interpolate MIP Levels" input vector4 defclr "Default Color" output vector clr "Texture Map Color" parm { name border label "Border Color" type color4 size 4 default { 0.0 0.0 0.0 1.0 } } parm { name extrapol label "Extrapolate Derivatives" type toggle size 1 default { 1 } } parm { name interp label "Interpolate MIP Levels" type toggle size 1 default { 0 } } VOP_CLR4_PARM("defclr", "Default Color", 0, 0, 0, 0) VOP_STR_INPUT(channel, "Texture Channel", "") VOP_INT_INPUT(ptexface, "PTexture Face", 0) input int orient "UV Orientation" parm { name orient label "UV Orientation" type int default { 0 } menu { "0" "Default" "1" "Flip S" "2" "Flip T" "3" "Flip S and T" "4" "Swap S/T" "5" "Swap S/T, Flip S" "6" "Swap S/T, Flip T" "7" "Swap S/T, Flip S and T" } } signature "RGB Values" default { } signature "RGBA Values" v4 { string int float float float float string string string float float float vector4 int int vector4 string int int vector4 } } INDXContents9[_.q DialogScript9X=HouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for thinfilmfresnel automatically generated { name thinfilmfresnel script thinfilmfresnel label "Thin Film Fresnel" input vector nI Direction input vector nN Normal input float eta Eta output float kr kr output float kt kt output vector R R output vector T T inputflags nI 0 inputflags nN 0 inputflags eta 0 signature "Default Inputs" default { vector vector float float float vector vector } outputoverrides default { ___begin auto (0) ___begin auto (0) ___begin auto (0,0,0) ___begin auto (0,0,0) } help { "" } parm { name "eta" label "Index Of Refraction" type float default { "0.8" } range { 0.1 1 } } } INDX DialogScriptY:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ { name "transform" script "transform" label "transform" code { "$to = $function($fromspace, $tospace, $from);" } input vector from "3D Entity Value" input string fromspace "From Space" input string tospace "To Space" output vector to "Transformed 3D Entity" parm { name from label "3D Entity Value" type float size 3 default { 0.0 0.0 0.0 } } parm { name function label "Interpretation" type string menu { "ptransform" "Position" "vtransform" "Direction Vector" "ntransform" "Normal" } default { "ptransform" } unquoted } parm { name fromspace label "From Space" type oppath parmtag { "opfilter" "!!OBJ!!" } parmtag { "oppathkeywords" "space:" } default { "space:current" } menureplace { "space:world" "World Space" "space:camera" "Camera Space" "space:object" "Object Space" "space:ndc" "NDC Space" "space:current" "Current Space" "space:light" "Light Source Space" "space:lightndc" "Light Source NDC Space" "/obj/geo1" "Object Name" } } parm { name tospace label "To Space" type oppath parmtag { "opfilter" "!!OBJ!!" } parmtag { "oppathkeywords" "space:" } default { "space:object" } menureplace { "space:world" "World Space" "space:camera" "Camera Space" "space:object" "Object Space" "space:ndc" "NDC Space" "space:current" "Current Space" "space:light" "Light Source Space" "space:lightndc" "Light Source NDC Space" "/obj/geo1" "Object Name" } } } INDX DialogScript #Y:/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "turbnoise" script "turbnoise" label "turbnoise" outercode { "#include " } code { "if ($type == \"onoise\")" "{" " $noise = onoise($pos*$freq - $offset, $turb, $rough, $atten);" " $noise *= $amp;" "}" "else if ($type == \"snoise\")" "{" " $noise = snoise($pos*$freq - $offset, $turb, $rough, $atten);" " $noise *= $amp;" "}" "else if ($type == \"anoise\")" "{" " $noise = anoise($pos*$freq - $offset, $turb, $rough, $atten);" " $noise *= $amp;" "}" "else if ($type == \"correctnoise\")" "{" "#if !strcmp($signature, \"default\")" " $noise = vop_correctperlinNoiseVF($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#else" " $noise = vop_correctperlinNoiseVV($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#endif" "}" "else if ($type == \"xnoise\")" "{" "#if !strcmp($signature, \"default\")" " $noise = vop_simplexNoiseVF($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#else" " $noise = vop_simplexNoiseVV($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#endif" "}" "else" "{" "#if !strcmp($signature, \"default\")" " $noise = vop_perlinNoiseVF($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#else" " $noise = vop_perlinNoiseVV($pos * $freq - $offset, $turb, $amp, $rough, $atten);" "#endif" "}" } input string type "Noise Type" parm { name type label "Noise Type" type string menu { "pnoise" "Perlin Noise" "onoise" "Original Perlin Noise" "snoise" "Sparse Convolution Noise" "anoise" "Alligator Noise" "xnoise" "Simplex Noise" "correctnoise" "Zero Centered Perlin Noise" } default { "anoise" } } VOP_VEC_INPUT ( pos, "Position", 0, 0, 0) VOP_VEC_INPUT ( freq, "Frequency", 1, 1, 1) VOP_VEC_INPUT ( offset, "Offset", 0, 0, 0) VOP_FLT_INPUT_R( amp, "Amplitude", 1, -1, 1) VOP_FLT_INPUT ( rough, "Roughness", .5) VOP_FLT_INPUT ( atten, "Attenuation", 1) VOP_INT_INPUT_R( turb, "Turbulence", 5, 0, 10) output float noise "Noise" signature "1D Noise" default { } signature "3D Noise" v { string vector vector vector float float float int vector } } INDX DialogScriptY;/* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 477 Richmond Street West * Toronto, Ontario * Canada M5V 3E7 * 416-504-9876 * */ #include { name "twoway" script "twoway" label "twoway" code { "#ifndef __vex" " $result = ($condtype != 0 ? ($condition != 0 ? $input2 : $input1)" " : ($condition != 0 ? $input1 : $input2));" "#else" " #if !strcmp($signature, \"b\")" " float $scale = ($condtype != 0 ? ($condition != 0 ? 1 : 0)" " : ($condition != 0 ? 0 : 1));" " $result = (1-$scale)*$input1 + $scale*$input2;" " #else" " $result = ($condtype != 0 ? ($condition != 0 ? $input2 : $input1)" " : ($condition != 0 ? $input1 : $input2));" " #endif" "#endif" } input int condition "Condition Value (int)" input float input1 "Input 1" input float input2 "Input 2" output float result "Output Value" signature "Float" default { } signature "Integer" i { int int int int } signature "String" s { int string string string } signature "2D Vector" u { int vector2 vector2 vector2 } signature "3D Vector" v { int vector vector vector } signature "3D Point" p { int point point point } signature "3D Normal" n { int normal normal normal } signature "RGB Color" c { int color color color } signature "BSDF" b { int bsdf bsdf bsdf } signature "4D Vector" v4 { int vector4 vector4 vector4 } signature "2x2 Matrix" m2 { int matrix2 matrix2 matrix2 } signature "3x3 Matrix" m3 { int matrix3 matrix3 matrix3 } signature "4x4 Matrix" m { int matrix matrix matrix } signature "Uniform Float" uf { ufloat ufloat ufloat ufloat } signature "Uniform 3D Vector" uv { ufloat uvector uvector uvector } signature "Uniform 3D Point" up { ufloat upoint upoint upoint } signature "Uniform 3D Normal" un { ufloat unormal unormal unormal } signature "Uniform RGB Color" uc { ufloat ucolor ucolor ucolor } signature "Uniform 4x4 Matrix" um { ufloat umatrix umatrix umatrix } parm { name condtype label Condition type int menu { "true" "Use Input 1 If Condition True" "false" "Use Input 1 If Condition False" } default { 0 } } VOP_FLT_PARM(input2, "Input 2", 0) VOP_INT_PARM(input2_i, "Input 2", 0) VOP_STR_PARM(input2_s, "Input 2", "") VOP_VEC2_PARM(input2_u, "Input 2", 0, 0) VOP_VEC_PARM(input2_v, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_p, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_n, "Input 2", 0, 0, 0) VOP_CLR_PARM(input2_c, "Input 2", 1, 1, 1) VOP_VEC4_PARM(input2_v4, "Input 2", 0, 0, 0, 0) parm { name input2_m2 label "Input 2" type float size 4 default { 1 0 0 1 } } parm { name input2_m3 label "Input 2" type float size 9 default { 1 0 0 0 1 0 0 0 1 } } parm { name input2_m label "Input 2" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } VOP_FLT_PARM(input2_uf, "Input 2", 0) VOP_VEC_PARM(input2_uv, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_up, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_un, "Input 2", 0, 0, 0) VOP_VEC_PARM(input2_uc, "Input 2", 0, 0, 0) parm { name input2_um label "Input 2" type float size 16 default { 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 } } group { name "g0" obsolete 12.0 } group { name "g1" obsolete 12.0 } group { name "g2" obsolete 12.0 } } INDXContents9[_.q DialogScript9U8HouNC1033600bba05b5f2e7108919230fNON_COMMERCIAL_FILE!!!# Dialog script for uvcoords automatically generated 03/23/15 14:38:00 { name uvcoords script uvcoords label "UV Coords" output vector uv "Output Value" output float s "Component 1" output float t "Component 2" signature "Default Inputs" default { vector float float } outputoverrides default { ___begin auto (0,0,0) ___begin auto (0) ___begin auto (0) } help { "" } } INDX DialogScriptRY { name "vectofloat" script "vectofloat" label "vectofloat" outercode { INCLUDE_VOPLIB } code { "vop_vectofloat($vec, $fval1, $fval2, $fval3);" } input vector vec "Input Vector" output float fval1 "Component 1" output float fval2 "Component 2" output float fval3 "Component 3" VOP_VEC_PARM(vec, "Value", 0, 0, 0) VOP_VEC_PARM(vec_p, "Value", 0, 0, 0) VOP_VEC_PARM(vec_n, "Value", 0, 0, 0) VOP_CLR_PARM(vec_c, "Value", 0, 0, 0) VOP_VEC_PARM(vec_uv, "Value", 0, 0, 0) VOP_VEC_PARM(vec_up, "Value", 0, 0, 0) VOP_VEC_PARM(vec_un, "Value", 0, 0, 0) VOP_CLR_PARM(vec_uc, "Value", 0, 0, 0) signature "3D Vector" default { vector float float float } signature "3D Point" p { point float float float } signature "3D Normal" n { normal float float float } signature "RGB Color" c { color float float float } signature "Uniform 3D Vector" uv { uvector ufloat ufloat ufloat } signature "Uniform 3D Point" up { upoint ufloat ufloat ufloat } signature "Uniform 3D Normal" un { unormal ufloat ufloat ufloat } signature "Uniform RGB Color" uc { ucolor ufloat ufloat ufloat } } HouNC1033600bbd05b5f46cc093af9ae7expression.func# 0 bytes HouNC1033600ba505b5f46cc03897b9f0obj.defcomment "" position 5 2 connectornextid 0 flags = lock off model off template off footprint off xray off bypass off display on render on highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { } inputsNamed3 { } inputs { } stat { create 1532964241 modify 1532964459 author personal@personal-PC access 0777 } color UT_Color RGB 0.8 0.8 0.8 delscript "" exprlanguage hscript end HouNC1033600ba405b5f46cc029ff291eobj.parm{ version 0.8 } HouNC1033600ba005b5f46cc01274efaaobj.userdata ___Version___16.5.268HouNC1033600ba305b5f46cc01c7b11f2obj/geo1.inittype = geo matchesdef = 0 HouNC1033600ba005b5f46cc0b1b7ca75obj/geo1.defobjflags objflags = origin off pretransform UT_DMatrix4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 comment "" position -2.26108 0.99532 connectornextid 0 flags = lock off model off template off footprint off xray off bypass off display on render off highlight off unload off savedata off compress on colordefault on exposed on selectable on outputsNamed3 { } inputsNamed3 { } inputs { } stat { create 1532964459 modify 1532965698 author personal@personal-PC access 0777 } color UT_Color RGB 0.8 0.8 0.8 delscript "" exprlanguage hscript end HouNC1033600bbb05b5f46cc08b9cf7f5obj/geo1.spareparmdef group { name "stdswitcher4" label "Transform" parm { name "xOrd" baseparm label "Transform Order" joinnext export none } parm { name "rOrd" baseparm label "Rotate Order" nolabel export none } parm { name "t" baseparm label "Translate" export all } parm { name "r" baseparm label "Rotate" export all } parm { name "s" baseparm label "Scale" export none } parm { name "p" baseparm label "Pivot Translate" export none } parm { name "pr" baseparm label "Pivot Rotate" export none } parm { name "scale" baseparm label "Uniform Scale" export none } parm { name "pre_xform" baseparm label "Modify Pre-Transform" export none } parm { name "keeppos" baseparm label "Keep Position When Parenting" export none } parm { name "childcomp" baseparm label "Child Compensation" export none } parm { name "constraints_on" baseparm label "Enable Constraints" export none } parm { name "constraints_path" baseparm label "Constraints" export none } parm { name "lookatpath" baseparm label "Look At" invisible export none } parm { name "lookupobjpath" baseparm label "Look Up Object" invisible export none } parm { name "lookup" baseparm label "Look At Up Vector" invisible export none } parm { name "pathobjpath" baseparm label "Path Object" invisible export none } parm { name "roll" baseparm label "Roll" invisible export none } parm { name "pos" baseparm label "Position" invisible export none } parm { name "uparmtype" baseparm label "Parameterization" invisible export none } parm { name "pathorient" baseparm label "Orient Along Path" invisible export none } parm { name "up" baseparm label "Orient Up Vector" invisible export none } parm { name "bank" baseparm label "Auto-Bank factor" invisible export none } } group { name "stdswitcher4_1" label "Render" parm { name "shop_materialpath" baseparm label "Material" export none } parm { name "shop_materialopts" baseparm label "Options" invisible export none } parm { name "tdisplay" baseparm label "Display" joinnext export none } parm { name "display" baseparm label "Display" export none } parm { name "viewportlod" label "Display As" type ordinal default { "full" } help "Choose how the object's geometry should be rendered in the viewport" menu { "full" "Full Geometry" "points" "Point Cloud" "box" "Bounding Box" "centroid" "Centroid" "hidden" "Hidden" "subd" "Subdivision Surface / Curves" } parmtag { "spare_category" "Render" } } parm { name "vm_rendervisibility" label "Render Visibility" type string default { "*" } menureplace { "*" "Visible to all" "primary" "Visible only to primary rays" "primary|shadow" "Visible only to primary and shadow rays" "-primary" "Invisible to primary rays (Phantom)" "-diffuse" "Invisible to diffuse rays" "-diffuse&-reflect&-refract" "Invisible to secondary rays" "" "Invisible (Unrenderable)" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rendervisibility" } parmtag { "spare_category" "Render" } } parm { name "vm_rendersubd" label "Render Polygons As Subdivision (Mantra)" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rendersubd" } parmtag { "spare_category" "Geometry" } } parm { name "vm_subdstyle" label "Subdivision Style" type string default { "mantra_catclark" } hidewhen "{ vm_rendersubd == 0 }" menu { "mantra_catclark" "Mantra Catmull-Clark" "osd_catclark" "OpenSubdiv Catmull-Clark" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "subdstyle" } parmtag { "spare_category" "Geometry" } } parm { name "vm_subdgroup" label "Subdivision Group" type string default { "" } hidewhen "{ vm_rendersubd == 0 }" parmtag { "mantra_class" "object" } parmtag { "mantra_name" "subdgroup" } parmtag { "spare_category" "Geometry" } } parm { name "vm_osd_quality" label "Open Subdiv Quality" type float default { "1" } hidewhen "{ vm_rendersubd == 0 vm_subdstyle != osd_catclark }" range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "osd_quality" } parmtag { "spare_category" "Geometry" } } parm { name "vm_osd_vtxinterp" label "OSD Vtx Interp" type integer default { "2" } hidewhen "{ vm_rendersubd == 0 vm_subdstyle != osd_catclark }" menu { "0" "No vertex interpolation" "1" "Edges only" "2" "Edges and Corners" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "osd_vtxinterp" } parmtag { "spare_category" "Geometry" } } parm { name "vm_osd_fvarinterp" label "OSD FVar Interp" type integer default { "4" } hidewhen "{ vm_rendersubd == 0 vm_subdstyle != osd_catclark }" menu { "0" "Smooth everywhere" "1" "Sharpen corners only" "2" "Sharpen edges and corners" "3" "Sharpen edges and propagated corners" "4" "Sharpen all boundaries" "5" "Bilinear interpolation" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "osd_fvarinterp" } parmtag { "spare_category" "Geometry" } } group { name "folder0" label "Shading" parm { name "categories" label "Categories" type string default { "" } help "A list of tags which can be used to select the object" parmtag { "spare_category" "Shading" } } parm { name "reflectmask" label "Reflection Mask" type oplist default { "*" } help "Objects that will be reflected on this object." parmtag { "opexpand" "1" } parmtag { "opfilter" "!!OBJ/GEOMETRY!!" } parmtag { "oprelative" "/obj" } parmtag { "spare_category" "Shading" } } parm { name "refractmask" label "Refraction Mask" type oplist default { "*" } help "Objects that will be refracted on this object." parmtag { "opexpand" "1" } parmtag { "opfilter" "!!OBJ/GEOMETRY!!" } parmtag { "oprelative" "/obj" } parmtag { "spare_category" "Shading" } } parm { name "lightmask" label "Light Mask" type oplist default { "*" } help "Lights that illuminate this object." parmtag { "opexpand" "1" } parmtag { "opfilter" "!!OBJ/LIGHT!!" } parmtag { "oprelative" "/obj" } parmtag { "spare_category" "Shading" } } parm { name "lightcategories" label "Light Selection" type string default { "*" } parmtag { "spare_category" "Shading" } } parm { name "vm_volumefilter" label "Volume Filter" type string default { "box" } menu { "box" "Box Filter" "gaussian" "Gaussian" "bartlett" "Bartlett (triangle)" "catrom" "Catmull-Rom" "hanning" "Hanning" "blackman" "Blackman" "sinc" "Sinc (sharpening)" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "filter" } parmtag { "spare_category" "Shading" } } parm { name "vm_volumefilterwidth" label "Volume Filter Width" type float default { "1" } range { 0.001 5 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "filterwidth" } parmtag { "spare_category" "Shading" } } parm { name "vm_matte" label "Matte shading" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "matte" } parmtag { "spare_category" "Shading" } } parm { name "vm_rayshade" label "Raytrace Shading" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rayshade" } parmtag { "spare_category" "Shading" } } } group { name "folder0_1" label "Sampling" parm { name "geo_velocityblur" label "Geometry Velocity Blur" type toggle default { "0" } disablewhen "{ allowmotionblur == 0 }" parmtag { "spare_category" "Sampling" } } } group { name "folder0_2" label "Dicing" parm { name "vm_shadingquality" label "Shading Quality" type float default { "1" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "shadingquality" } parmtag { "spare_category" "Dicing" } } parm { name "vm_flatness" label "Dicing Flatness" type float default { "0.05" } range { 0 1 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "flatness" } parmtag { "spare_category" "Dicing" } } parm { name "vm_raypredice" label "Ray Predicing" type integer default { "0" } menu { "0" "Disable Predicing" "1" "Full Predicing" "2" "Precompute Bounds" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "raypredice" } parmtag { "spare_category" "Dicing" } } parm { name "vm_curvesurface" label "Shade Curves As Surfaces" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "curvesurface" } parmtag { "spare_category" "Dicing" } } } group { name "folder0_3" label "Geometry" parm { name "vm_rmbackface" label "Backface Removal" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rmbackface" } parmtag { "spare_category" "Geometry" } } parm { name "shop_geometrypath" label "Procedural Shader" type oppath default { "" } parmtag { "opfilter" "!!SHOP/GEOMETRY!!" } parmtag { "oprelative" "." } parmtag { "spare_category" "Geometry" } } parm { name "vm_forcegeometry" label "Force Procedural Geometry Output" type toggle default { "1" } parmtag { "spare_category" "Geometry" } } parm { name "vm_rendersubdcurves" label "Render Polygon Curves As Subdivision (Mantra)" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "rendersubdcurves" } parmtag { "spare_category" "Geometry" } } parm { name "vm_renderpoints" label "Render As Points (Mantra)" type integer default { "2" } menu { "0" "No Point Rendering" "1" "Render Only Points" "2" "Render Unconnected Points" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "renderpoints" } parmtag { "spare_category" "Geometry" } } parm { name "vm_renderpointsas" label "Render Points As (Mantra)" type integer default { "0" } disablewhen "{ vm_renderpoints == 0 }" menu { "0" "Spheres" "1" "Circles" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "renderpointsas" } parmtag { "spare_category" "Geometry" } } parm { name "vm_usenforpoints" label "Use N For Point Rendering" type toggle default { "0" } disablewhen "{ vm_renderpoints == 0 }" parmtag { "mantra_class" "object" } parmtag { "mantra_name" "usenforpoints" } parmtag { "spare_category" "Geometry" } } parm { name "vm_pointscale" label "Point Scale" type float default { "1" } disablewhen "{ vm_renderpoints == 0 }" range { 0! 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "pointscale" } parmtag { "spare_category" "Geometry" } } parm { name "vm_pscalediameter" label "Treat Point Scale as Diameter Instead of Radius" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "pscalediameter" } parmtag { "spare_category" "Geometry" } } parm { name "vm_metavolume" label "Metaballs as Volume" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "metavolume" } parmtag { "spare_category" "Geometry" } } parm { name "vm_coving" label "Coving" type integer default { "1" } menu { "0" "Disable Coving" "1" "Coving for displacement/sub-d" "2" "Coving for all primitives" } range { 0 10 } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "coving" } parmtag { "spare_category" "Geometry" } } parm { name "vm_materialoverride" label "Material Override" type string default { "compact" } menu { "none" "Disabled" "full" "Evaluate for Each Primitve/Point" "compact" "Evaluate Once" } parmtag { "spare_category" "Geometry" } } parm { name "vm_overridedetail" label "Ignore Geometry Attribute Shaders" type toggle default { "0" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "overridedetail" } parmtag { "spare_category" "Geometry" } } parm { name "vm_procuseroottransform" label "Proc Use Root Transform" type toggle default { "1" } parmtag { "mantra_class" "object" } parmtag { "mantra_name" "procuseroottransform" } parmtag { "spare_category" "Geometry" } } } } group { name "stdswitcher4_2" label "Misc" parm { name "use_dcolor" baseparm label "Set Wireframe Color" export none } parm { name "dcolor" baseparm label "Wireframe Color" export none } parm { name "picking" baseparm label "Viewport Selecting Enabled" export none } parm { name "pickscript" baseparm label "Select Script" export none } parm { name "caching" baseparm label "Cache Object Transform" export none } parm { name "vport_shadeopen" baseparm label "Shade Open Curves In Viewport" export none } parm { name "vport_displayassubdiv" baseparm label "Display as Subdivision in Viewport" invisible export none } parm { name "vport_onionskin" baseparm label "Onion Skinning" export none } } HouNC1033600ba305b5f46cc0aeafbc54obj/geo1.parm{ version 0.8 stdswitcher [ 0 locks=0 ] ( 0 0 0 ) xOrd [ 0 locks=0 ] ( "srt" ) rOrd [ 0 locks=0 ] ( "xyz" ) t [ 0 locks=0 ] ( 0 0 0 ) r [ 0 locks=0 ] ( 0 0 0 ) s [ 0 locks=0 ] ( 1 1 1 ) p [ 0 locks=0 ] ( 0 0 0 ) pr [ 0 locks=0 ] ( 0 0 0 ) scale [ 0 locks=0 ] ( 1 ) pre_xform [ 0 locks=0 ] ( 0 ) keeppos [ 0 locks=0 ] ( "off" ) childcomp [ 0 locks=0 ] ( "off" ) constraints_on [ 0 locks=0 ] ( "off" ) constraints_path [ 0 locks=0 ] ( "" ) lookatpath [ 0 locks=0 ] ( "" ) lookupobjpath [ 0 locks=0 ] ( "" ) lookup [ 0 locks=0 ] ( on ) pathobjpath [ 0 locks=0 ] ( "" ) roll [ 0 locks=0 ] ( 0 ) pos [ 0 locks=0 ] ( 0 ) uparmtype [ 0 locks=0 ] ( "arc" ) pathorient [ 0 locks=0 ] ( 1 ) up [ 0 locks=0 ] ( 0 1 0 ) bank [ 0 locks=0 ] ( 0 ) shop_materialpath [ 0 locks=0 ] ( "" ) shop_materialopts [ 0 locks=0 ] ( 0 ) tdisplay [ 0 locks=0 ] ( "off" ) display [ 0 locks=0 ] ( 1 ) use_dcolor [ 0 locks=0 ] ( "off" ) dcolor [ 0 locks=0 ] ( 1 1 1 ) picking [ 0 locks=0 ] ( "on" ) pickscript [ 0 locks=0 ] ( "" ) caching [ 0 locks=0 ] ( "on" ) vport_shadeopen [ 0 locks=0 ] ( "off" ) vport_displayassubdiv [ 0 locks=0 ] ( "off" ) vport_onionskin [ 0 locks=0 ] ( "off" ) stdswitcher4 [ 0 locks=0 ] ( 0 0 0 ) viewportlod [ 0 locks=0 ] ( "full" ) vm_rendervisibility [ 0 locks=0 ] ( * ) vm_rendersubd [ 0 locks=0 ] ( "off" ) vm_subdstyle [ 0 locks=0 ] ( mantra_catclark ) vm_subdgroup [ 0 locks=0 ] ( "" ) vm_osd_quality [ 0 locks=0 ] ( 1 ) vm_osd_vtxinterp [ 0 locks=0 ] ( 2 ) vm_osd_fvarinterp [ 0 locks=0 ] ( 4 ) folder0 [ 0 locks=0 ] ( 0 0 0 0 ) categories [ 0 locks=0 ] ( "" ) reflectmask [ 0 locks=0 ] ( * ) refractmask [ 0 locks=0 ] ( * ) lightmask [ 0 locks=0 ] ( * ) lightcategories [ 0 locks=0 ] ( * ) vm_volumefilter [ 0 locks=0 ] ( box ) vm_volumefilterwidth [ 0 locks=0 ] ( 1 ) vm_matte [ 0 locks=0 ] ( "off" ) vm_rayshade [ 0 locks=0 ] ( "off" ) geo_velocityblur [ 0 locks=0 ] ( "off" ) vm_shadingquality [ 0 locks=0 ] ( 1 ) vm_flatness [ 0 locks=0 ] ( 0.050000000000000003 ) vm_raypredice [ 0 locks=0 ] ( 0 ) vm_curvesurface [ 0 locks=0 ] ( "off" ) vm_rmbackface [ 0 locks=0 ] ( "off" ) shop_geometrypath [ 0 locks=0 ] ( "" ) vm_forcegeometry [ 0 locks=0 ] ( "on" ) vm_rendersubdcurves [ 0 locks=0 ] ( "off" ) vm_renderpoints [ 0 locks=0 ] ( 2 ) vm_renderpointsas [ 0 locks=0 ] ( 0 ) vm_usenforpoints [ 0 locks=0 ] ( "off" ) vm_pointscale [ 0 locks=0 ] ( 1 ) vm_pscalediameter [ 0 locks=0 ] ( "off" ) vm_metavolume [ 0 locks=0 ] ( "off" ) vm_coving [ 0 locks=0 ] ( 1 ) vm_materialoverride [ 0 locks=0 ] ( compact ) vm_overridedetail [ 0 locks=0 ] ( "off" ) vm_procuseroottransform [ 0 locks=0 ] ( "on" ) } HouNC1033600bbf05b5f46cc0ab9ac15aobj/geo1.userdata ___Version___16.5.268HouNC1033600b8905b5f46cc078a4002eobj/geo1/testgeometry_pighead1.inittype = testgeometry_pighead matchesdef = 1 HouNC1033600b8e05b5f46cc0f028f01cobj/geo1/testgeometry_pighead1.defsopflags sopflags = comment "" position -0.997591 0.253471 connectornextid 1 flags = lock off model off template off footprint off xray off bypass off display off render off highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { 0 "output1" } inputsNamed3 { } inputs { } stat { create 1532964465 modify 1532966472 author personal@personal-PC access 0777 } color UT_Color RGB 0.52 0.8 0.9 delscript "" exprlanguage hscript end HouNC1033600b8905b5f46cc040550d60obj/geo1/testgeometry_pighead1.parm{ version 0.8 t [ 0 locks=0 ] ( 0 1 0 ) uniformscale [ 0 locks=0 ] ( 1 ) difficulty [ 0 locks=0 ] ( "medium" ) addshader [ 0 locks=0 ] ( "on" ) } HouNC1033600b8505b5f46cc02838d6ceobj/geo1/testgeometry_pighead1.userdata ___Version______toolcount___1 ___toolid___sop_testgeometry_pigheadHouNC1033600b8b05b5f46cc072c44d4eobj/geo1/testgeometry_rubbertoy1.inittype = testgeometry_rubbertoy matchesdef = 1 HouNC1033600b8805b5f46cc044caff17obj/geo1/testgeometry_rubbertoy1.defsopflags sopflags = comment "" position 1.40241 0.253471 connectornextid 1 flags = lock off model off template off footprint off xray off bypass off display off render off highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { 0 "output1" } inputsNamed3 { } inputs { } stat { create 1532964481 modify 1532966472 author personal@personal-PC access 0777 } color UT_Color RGB 0.52 0.8 0.9 delscript "" exprlanguage hscript end HouNC1033600b8b05b5f46cc00db54ed8obj/geo1/testgeometry_rubbertoy1.parm{ version 0.8 t [ 0 locks=0 ] ( -2 0 0 ) uniformscale [ 0 locks=0 ] ( 1 ) difficulty [ 0 locks=0 ] ( "hard" ) addshader [ 0 locks=0 ] ( "on" ) } HouNC1033600b8705b5f46cc00a968be0obj/geo1/testgeometry_rubbertoy1.userdata ___Version______toolcount___1 ___toolid___sop_testgeometry_rubbertoyHouNC1033600b8f05b5f46cc0ef7e41cfobj/geo1/testgeometry_squab1.inittype = testgeometry_squab matchesdef = 1 HouNC1033600b8c05b5f46cc000f9e8cdobj/geo1/testgeometry_squab1.defsopflags sopflags = comment "" position 3.80241 0.253471 connectornextid 1 flags = lock off model off template off footprint off xray off bypass off display off render off highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { 0 "output1" } inputsNamed3 { } inputs { } stat { create 1532964486 modify 1532966472 author personal@personal-PC access 0777 } color UT_Color RGB 0.52 0.8 0.9 delscript "" exprlanguage hscript end HouNC1033600b8f05b5f46cc0d8a2a4bcobj/geo1/testgeometry_squab1.parm{ version 0.8 t [ 0 locks=0 ] ( 3 1 0 ) uniformscale [ 0 locks=0 ] ( 1 ) difficulty [ 0 locks=0 ] ( "medium" ) addshader [ 0 locks=0 ] ( "on" ) } HouNC1033600b8b05b5f46cc088dc17f7obj/geo1/testgeometry_squab1.userdata ___Version______toolcount___6 ___toolid___sop_testgeometry_squabHouNC1033600ba505b5f46cc006d0ac50vex.defcomment "" position 5.5 2.5 connectornextid 0 flags = lock off model off template off footprint off xray off bypass off display off render off highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { } inputsNamed3 { } inputs { } stat { create 1532964241 modify 1532964242 author personal@personal-PC access 0777 } color UT_Color RGB 0.8 0.8 0.8 delscript "" exprlanguage hscript end HouNC1033600ba405b5f46cc05af56f87vex.parm{ version 0.8 } HouNC1033600ba005b5f46cc084719914vex.userdata ___Version___16.5.268HouNC1033600ba505b5f46cc0061a1f00mat.defcomment "" position 5 1.5 connectornextid 0 flags = lock off model off template off footprint off xray off 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exprlanguage hscript end HouNC1033600bb105b5f46cc029624f85obj/geo1/grid1.spareparmdef parm { name "parm" label "Label" type integer default { "0" } range { -3 -1 } } parm { name "type" baseparm label "Primitive Type" export all } parm { name "surftype" baseparm label "Connectivity" export none } parm { name "orient" baseparm label "Orientation" export all } parm { name "size" baseparm label "Size" export all } parm { name "t" baseparm label "Center" export none } parm { name "rows" baseparm label "Rows" export all } parm { name "cols" baseparm label "Columns" export all } parm { name "orderu" baseparm label "U Order" export none } parm { name "orderv" baseparm label "V Order" export none } parm { name "interpu" baseparm label "End-point interpolate in U" export none } parm { name "interpv" baseparm label "End-point interpolate in V" export none } parm { name "spare_input0" label "Spare Input 0" type oppath default { "" } help "Refer to this in expressions as -1, such as: npoint(-1)" parmtag { "opfilter" "!!SOP!!" } parmtag { "oprelative" "." } } parm { name "spare_input1" label "Spare Input 1" type oppath default { "" } help "Refer to this in expressions as -2, such as: npoint(-2)" parmtag { "opfilter" "!!SOP!!" } parmtag { "oprelative" "." } } parm { name "spare_input2" label "Spare Input 2" type oppath default { "" } help "Refer to this in expressions as -3, such as: npoint(-3)" parmtag { "opfilter" "!!SOP!!" } parmtag { "oprelative" "." } } HouNC1033600bbe05b5f46cc008e4fd31obj/geo1/grid1.chn{ channel tx { lefttype = extend righttype = extend flags = 0 segment { length = 0 expr = "centroid(ch(\"parm\"), D_X)" } } channel ty { lefttype = extend righttype = extend flags = 0 segment { length = 0 expr = "bbox(ch(\"parm\"), D_YMIN)" } } channel tz { lefttype = extend righttype = extend flags = 0 segment { length = 0 expr = "centroid(ch(\"parm\"), D_Z)" } } } HouNC1033600bb905b5f46cc0ef0ddd93obj/geo1/grid1.parm{ version 0.8 type [ 0 locks=0 ] ( "poly" ) surftype [ 0 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colordefault on exposed on outputsNamed3 { 4 "output1" } inputsNamed3 { 0 testgeometry_pighead1 0 1 "input1" 1 testgeometry_rubbertoy1 0 1 "input2" 2 testgeometry_squab1 0 1 "input3" } inputs { 0 testgeometry_pighead1 0 1 1 testgeometry_rubbertoy1 0 1 2 testgeometry_squab1 0 1 } stat { create 1532965668 modify 1532966472 author personal@personal-PC access 0777 } color UT_Color RGB 0.8 0.8 0.8 delscript "" exprlanguage hscript end HouNC1033600bb805b5f46cc057eb58d3obj/geo1/merge1.parm{ version 0.8 } HouNC1033600bb405b5f46cc04ac53d7eobj/geo1/merge1.userdata ___Version___16.5.268HouNC1033600bbb05b5f46cc03c762ebbobj/geo1/normal1.inittype = normal matchesdef = 0 HouNC1033600bb805b5f46cc0c041a802obj/geo1/normal1.defsopflags sopflags = comment "" position 3.26073 -3.41081 connectornextid 2 flags = lock off model off template off footprint off xray off bypass off display on render on highlight off unload off savedata off compress on colordefault on exposed on outputsNamed3 { 1 "output1" } 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