Let’s start where we left off last time
Sets the ratio between the width and height of the highlights to create anistropic reflections.
At a value of 1, It is necessary to lower the value of Glossiness of Reflection.(I can’t understand it)
・Use Frenel Reflection
When you want to use Frenel Reflection, It turns on. It turns off to adjust arbitrarily by oneself.
・0 Degree Reflection
Defines the reflectivity for surfaces that are directly facing the viewer (incident ray)
・90 Degree Reflection
Defines the reflectivity for surfaces that are perpendicular to the viewer.
The result of reflectance is a value which multiplied this BRDF and Reflectivity. For Example, Reflectivity set 0.6 and 0 Degree Reflection set 0.2, the reflectance of 0 Degree is 0.6×0.2=0.12.
When Reflectivity=1.0、0 Degree=1.0、90 Degree=1.0, this meens mirror
Activates the Translucency options
Transparency and a translucent rate
Continue to net time…
- English (United States)