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Maya:mia_material_part05

Let’s start where we left off last time

Bump
The bump input accepts a shader that perturbs the normal for bump mapping.
Use is possible at mia_material_x and mia_material_x_passes.

Overall Bump
There is no influence of “No Diffuse Bump”.

Standard Bump
There is influence of “No Diffuse Bump”.

I dont know why there are two bump.

No Diffuse Bump
Applies bumps to all components except the Diffuse parameter.
05_mia_material_x_25_Bump03

●Advanced

Bump Mode
I dont know. someone ,please tell me.

Mental ray bump
???

Specular Balance
The strength of a highlight and reflection can be adjusted.
05_mia_material_x_26_specularBalance04

Cutout Opacity
Applies an opacity map to completely remove parts of objects.

Additional Color
Input to which you can apply any shader

Output Maya 2009 passes
??? I dont know. someone ,please tell me.

= 2013/04//30追記 =
mia_material  Preset

http://www.mrmaterials.com/component/remository/?func=select&id=4
http://www.mymentalray.com/materials.html
http://materials.mentalimages.com/browse.php?showOverlay=1&order=top_downloads&page=1&id=

http://docs.autodesk.com/MENTALRAY/2013/ENU/mental-ray-help/files/shaders/architectural/arch_mtl.html

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