The bump input accepts a shader that perturbs the normal for bump mapping.
Use is possible at mia_material_x and mia_material_x_passes.
There is no influence of “No Diffuse Bump”.
There is influence of “No Diffuse Bump”.
I dont know why there are two bump.
No Diffuse Bump
Applies bumps to all components except the Diffuse parameter.
I dont know. someone ,please tell me.
Mental ray bump
The strength of a highlight and reflection can be adjusted.
Applies an opacity map to completely remove parts of objects.
Input to which you can apply any shader
Output Maya 2009 passes
??? I dont know. someone ,please tell me.
= 2013/04//30追記 =
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