The bump input accepts a shader that perturbs the normal for bump mapping.
Use is possible at mia_material_x and mia_material_x_passes.
There is no influence of “No Diffuse Bump”.
There is influence of “No Diffuse Bump”.
I dont know why there are two bump.
I dont know. someone ,please tell me.
Mental ray bump
Applies an opacity map to completely remove parts of objects.
Input to which you can apply any shader
Output Maya 2009 passes
??? I dont know. someone ,please tell me.
= 2013/04//30追記 =
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